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DriveBoard
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Drive board uses the value 0xFF (not 0x00) on ports 42 and 45 to stop all effects when port 46 is set to 0xFF; fixes FFB effects continuing after game ends
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2023-07-01 23:21:51 -07:00 |
53C810.cpp
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PowerPC IRQ line deassertion; DMA only fires interrupts when required
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2021-11-28 01:11:11 +00:00 |
53C810.h
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PowerPC IRQ line deassertion; DMA only fires interrupts when required
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2021-11-28 01:11:11 +00:00 |
53C810Disasm.cpp
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fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
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2022-07-11 18:10:41 +02:00 |
93C46.cpp
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fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
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2022-07-11 18:10:41 +02:00 |
93C46.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
Crypto.cpp
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fix a few compile warnings
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2018-01-25 21:07:22 +00:00 |
Crypto.h
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Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
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2016-04-02 21:50:40 +00:00 |
DSB.cpp
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change all INT16 mixing/intermediate clamping to floats
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2022-11-06 13:00:13 -08:00 |
DSB.h
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DSB.h: when generating a debug build in gcc w/ -g, k_framePeriod was causing a linker error. Not sure why k_timerPeriod wasn't but made them both constexpr.
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2023-11-11 13:46:05 -08:00 |
IEmulator.h
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njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo.
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2022-06-09 21:10:39 +00:00 |
IRQ.cpp
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PowerPC IRQ line deassertion; DMA only fires interrupts when required
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2021-11-28 01:11:11 +00:00 |
IRQ.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
JTAG.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
JTAG.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
Model3.cpp
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Model3.cpp: Comment describing scan line timing.
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2023-09-25 14:45:57 +02:00 |
Model3.h
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njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo.
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2022-06-09 21:10:39 +00:00 |
Model3GraphicsState.h
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Fixed graphics analysis -gfx-state option
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2023-11-11 13:55:02 -08:00 |
MPC10x.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
MPC10x.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
PCI.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
PCI.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
Real3D.cpp
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Fix the line of sight function.
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2023-11-03 13:24:59 +00:00 |
Real3D.h
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DMA device register always returns Step 1.x PCI ID
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2023-08-20 17:43:40 -07:00 |
RTC72421.cpp
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optimize ReadRegister, as localtime (at least on MSVC/Windows) is significantly showing up in profiling
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2022-07-11 18:47:13 +02:00 |
RTC72421.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
SoundBoard.cpp
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change all INT16 mixing/intermediate clamping to floats
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2022-11-06 13:00:13 -08:00 |
SoundBoard.h
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change all INT16 mixing/intermediate clamping to floats
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2022-11-06 13:00:13 -08:00 |
TileGen.cpp
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Rewrite the renderer a bit to spit out the finished graphics from the 3d chip on separate buffers. One buffer is for opaque pixels, and 2 more for translucent pixels. Before the frame was composited on the back buffer, which meant the tilegen had to have been drawn first. This way the images are now totally independant of the tilegen chip so can be drawn as soon as the register write 0xC is written to the tilegen.
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2023-10-14 20:05:00 +01:00 |
TileGen.h
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Rewrite the renderer a bit to spit out the finished graphics from the 3d chip on separate buffers. One buffer is for opaque pixels, and 2 more for translucent pixels. Before the frame was composited on the back buffer, which meant the tilegen had to have been drawn first. This way the images are now totally independant of the tilegen chip so can be drawn as soon as the register write 0xC is written to the tilegen.
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2023-10-14 20:05:00 +01:00 |