Supermodel/Src/Model3/DSB.h

378 lines
9.9 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* DSB.h
*
* Header file for the Sega Digital Sound Board (Type 1 and 2) devices. CDSB1
* is an implementation of the Z80-based DSB Type 1, and CDSB2 is the 68K-based
* Type 2 board. Only one may be active at a time because they rely on non-
* reentrant MPEG playback code.
*/
#ifndef INCLUDED_DSB_H
#define INCLUDED_DSB_H
#include "Types.h"
#include "CPU/Bus.h"
/******************************************************************************
Configuration
Because DSB code mixes both the sound board SCSP and MPEG audio together, both
volume settings are stored here (for now).
******************************************************************************/
/*
* CDSBConfig:
*
* Settings used by CDSB.
*/
class CDSBConfig
{
public:
bool emulateDSB; // DSB emulation (enabled if true)
// Sound (SCSP) volume (0-200, 100 being full amplitude)
inline void SetSoundVolume(int vol)
{
if (vol > 200)
{
ErrorLog("Sound volume cannot exceed 200%%; setting to 100%%.\n");
vol = 100;
}
if (vol < 0)
{
ErrorLog("Sound volume cannot be negative; setting to 0%%.\n");
vol = 0;
}
soundVol = (unsigned) vol;
}
inline unsigned GetSoundVolume(void)
{
return soundVol;
}
// Music (DSB MPEG) volume (0-200)
inline void SetMusicVolume(int vol)
{
if (vol > 200)
{
ErrorLog("Music volume cannot exceed 200%%; setting to 100%%.\n");
vol = 100;
}
if (vol < 0)
{
ErrorLog("Music volume cannot be negative; setting to 0%%.\n");
vol = 0;
}
musicVol = (unsigned) vol;
}
inline unsigned GetMusicVolume(void)
{
return musicVol;
}
// Defaults
CDSBConfig(void)
{
emulateDSB = true;
soundVol = 100;
musicVol = 100;
}
private:
unsigned soundVol;
unsigned musicVol;
};
/******************************************************************************
Resampling
Used internally by the DSB's MPEG code. If this becomes sufficiently generic,
it can be moved to Sound/. Not intended for general use for now.
******************************************************************************/
/*
* CDSBResampler:
*
* Frame-by-frame resampler. Resamples one single frame of audio and maintains
* continuity between frames by copying unprocessed input samples to the
* beginning of the buffer and retaining the internal interpolation state.
*
* See DSB.cpp for a detailed description of how this works.
*
* NOTE: If the sampling frequencies change, it is probably best to call
* Reset(). Whether the resampler will otherwise behave correctly and stay
* within array bounds has not been verified.
*
* Designed for use at 60 Hz, for input frequencies of 11.025, 22.05, 16, and
* 32 KHz and 44.1 KHz output frequencies. Theoretically, it should be able to
* operate on most output frequencies and input frequencies that are simply
* lower, but it has not been extensively verified.
*/
class CDSBResampler
{
public:
int UpSampleAndMix(INT16 *outL, INT16 *outR, INT16 *inL, INT16 *inR, UINT8 volumeL, UINT8 volumeR, int sizeOut, int sizeIn, int outRate, int inRate);
void Reset(void);
private:
int nFrac;
int pFrac;
};
/******************************************************************************
DSB Base Class
******************************************************************************/
/*
* CDSB:
*
* Abstract base class defining the common interface for both DSB board types.
*/
class CDSB: public CBus
{
public:
/*
* SendCommand(data):
*
* Send a MIDI command to the DSB board.
*/
virtual void SendCommand(UINT8 data) = 0;
/*
* RunFrame(audioL, audioR):
*
* Runs one frame and updates the MPEG audio. Audio is mixed into the
* supplied buffers (they are assumed to already contain audio data).
*
* Parameters:
* audioL Left audio channel, one frame (44 KHz, 1/60th second).
* audioR Right audio channel.
*/
virtual void RunFrame(INT16 *audioL, INT16 *audioR) = 0;
/*
* Reset(void):
*
* Resets the DSB. Must be called prior to RunFrame().
*/
virtual void Reset(void) = 0;
/*
* SaveState(SaveState):
*
* Saves an image of the current device state.
*
* Parameters:
* SaveState Block file to save state information to.
*/
virtual void SaveState(CBlockFile *SaveState) = 0;
/*
* LoadState(SaveState):
*
* Loads and a state image.
*
* Parameters:
* SaveState Block file to load state information from.
*/
virtual void LoadState(CBlockFile *SaveState) = 0;
/*
* Init(progROMPtr, mpegROMPtr):
*
* Initializes the DSB board. This member must be called first.
*
* Parameters:
* progROMPtr Program (68K or Z80) ROM.
* mpegROMPtr MPEG data ROM.
*
* Returns:
* OKAY if successful, otherwise FAIL.
*/
virtual bool Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr) = 0;
};
/******************************************************************************
DSB Classes
DSB1 and DSB2 hardware. The base class, CDSB, should ideally be dynamically
allocated using one of these. See CDSB for descriptions of member functions.
******************************************************************************/
/*
* CDSB1:
*
* Sega Digital Sound Board Type 1: Z80 plus custom gate array for MPEG
* decoding.
*/
class CDSB1: public CDSB
{
public:
// Read and write handlers for the Z80 (required by CBus)
UINT8 IORead8(UINT32 addr);
void IOWrite8(UINT32 addr, UINT8 data);
UINT8 Read8(UINT32 addr);
void Write8(UINT32 addr, UINT8 data);
// DSB interface (see CDSB definition)
void SendCommand(UINT8 data);
void RunFrame(INT16 *audioL, INT16 *audioR);
void Reset(void);
void SaveState(CBlockFile *StateFile);
void LoadState(CBlockFile *StateFile);
bool Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr);
// Returns a reference to the Z80 CPU
CZ80 *GetZ80(void);
// Constructor and destructor
CDSB1(void);
~CDSB1(void);
private:
// Resampler
CDSBResampler Resampler;
int retainedSamples; // how many MPEG samples carried over from previous frame
// MPEG decode buffers (48KHz, 1/60th second + 2 extra padding samples)
INT16 *mpegL, *mpegR;
// DSB memory
const UINT8 *progROM; // Z80 program ROM (passed in from parent object)
const UINT8 *mpegROM; // MPEG music ROM
UINT8 *memoryPool; // all memory allocated here
UINT8 *ram; // Z80 RAM
// Command FIFO
UINT8 fifo[128];
int fifoIdxR; // read position
int fifoIdxW; // write position
// MPEG playback variables
int mpegStart;
int mpegEnd;
int mpegState;
int loopStart;
int loopEnd;
// Settings of currently playing stream (may not match the playback register variables above)
UINT32 usingLoopStart; // what was last set by MPEG_SetLoop() or MPEG_PlayMemory()
UINT32 usingLoopEnd;
UINT32 usingMPEGStart; // what was last set by MPEG_PlayMemory()
UINT32 usingMPEGEnd;
// Registers
UINT32 startLatch; // MPEG start address latch
UINT32 endLatch; // MPEG end address latch
UINT8 status;
UINT8 cmdLatch;
UINT8 volume; // 0x00-0x7F
UINT8 stereo;
// Z80 CPU
CZ80 Z80;
};
/*
* CDSB2:
*
* Sega Digital Sound Board Type 2: 68K CPU.
*/
class CDSB2: public CDSB
{
public:
// Read and write handlers for the 68K (required by CBus)
UINT8 Read8(UINT32 addr);
UINT16 Read16(UINT32 addr);
UINT32 Read32(UINT32 addr);
void Write8(UINT32 addr, UINT8 data);
void Write16(UINT32 addr, UINT16 data);
void Write32(UINT32 addr, UINT32 data);
// DSB interface (see definition of CDSB)
void SendCommand(UINT8 data);
void RunFrame(INT16 *audioL, INT16 *audioR);
void Reset(void);
void SaveState(CBlockFile *StateFile);
void LoadState(CBlockFile *StateFile);
bool Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr);
// Returns a reference to the 68K CPU context
M68KCtx *GetM68K(void);
// Constructor and destructor
CDSB2(void);
~CDSB2(void);
private:
// Private helper functions
void WriteMPEGFIFO(UINT8 byte);
// Resampler
CDSBResampler Resampler;
int retainedSamples; // how many MPEG samples carried over from previous frame
// MPEG decode buffers (48KHz, 1/60th second + 2 extra padding samples)
INT16 *mpegL, *mpegR;
// DSB memory
const UINT8 *progROM; // 68K program ROM (passed in from parent object)
const UINT8 *mpegROM; // MPEG music ROM
UINT8 *memoryPool; // all memory allocated here
UINT8 *ram; // 68K RAM
// Command FIFO
UINT8 fifo[128];
int fifoIdxR; // read position
int fifoIdxW; // write position
// Registers
int cmdLatch;
int mpegState;
int mpegStart, mpegEnd, playing;
UINT8 volume[2]; // left, right volume (0x00-0xFF)
// Settings of currently playing stream (may not match the playback register variables above)
UINT32 usingLoopStart; // what was last set by MPEG_SetLoop() or MPEG_PlayMemory()
UINT32 usingLoopEnd;
UINT32 usingMPEGStart; // what was last set by MPEG_PlayMemory()
UINT32 usingMPEGEnd;
// M68K CPU
M68KCtx M68K;
};
#endif // INCLUDED_DSB_H