Supermodel/Src/Sound/SCSPLFO.cpp

178 lines
4 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SCSPLFO.cpp
*
* SCSP low frequency oscillator emulation. Included directly into SCSP.cpp. Do
* not compile this!
*/
#include <cmath>
#include <cstdlib>
#define LFO_SHIFT 8
struct _LFO
{
unsigned short phase;
UINT32 phase_step;
int *table;
int *scale;
};
#define LFIX(v) ((unsigned int) ((float) (1<<LFO_SHIFT)*(v)))
//Convert DB to multiply amplitude
#define DB(v) LFIX(pow(10.0,(v)*(1.0/20.0)))
//Convert cents to step increment
#define CENTS(v) LFIX(exp2((v)*(1.0/1200.0)))
static int PLFO_TRI[256], PLFO_SQR[256], PLFO_SAW[256], PLFO_NOI[256];
static int ALFO_TRI[256], ALFO_SQR[256], ALFO_SAW[256], ALFO_NOI[256];
static float LFOFreq[32] = { 0.17f, 0.19f, 0.23f, 0.27f, 0.34f, 0.39f, 0.45f, 0.55f, 0.68f, 0.78f, 0.92f, 1.10f, 1.39f, 1.60f, 1.87f, 2.27f,
2.87f, 3.31f, 3.92f, 4.79f, 6.15f, 7.18f, 8.60f, 10.8f, 14.4f, 17.2f, 21.5f, 28.7f, 43.1f, 57.4f, 86.1f, 172.3f };
static float ASCALE[8] = { 0.0f, 0.4f, 0.8f, 1.5f, 3.0f, 6.0f, 12.0f, 24.0f };
static float PSCALE[8] = { 0.0f, 7.0f, 13.5f, 27.0f, 55.0f, 112.0f, 230.0f, 494.0f };
static int PSCALES[8][256];
static int ASCALES[8][256];
void LFO_Init(void)
{
int i, s;
for (i = 0; i < 256; ++i)
{
int a, p;
// float TL;
//Saw
a = 255 - i;
if (i < 128)
p = i;
else
p = i - 256;
ALFO_SAW[i] = a;
PLFO_SAW[i] = p;
//Square
if (i < 128)
{
a = 255;
p = 127;
}
else
{
a = 0;
p = -128;
}
ALFO_SQR[i] = a;
PLFO_SQR[i] = p;
//Tri
if (i < 128)
a = 255 - (i * 2);
else
a = (i * 2) - 256;
if (i < 64)
p = i * 2;
else if (i < 128)
p = 255 - i * 2;
else if (i < 192)
p = 256 - i * 2;
else
p = i * 2 - 511;
ALFO_TRI[i] = a;
PLFO_TRI[i] = p;
//noise
//a=lfo_noise[i];
a = rand() & 0xff;
p = 128 - a;
ALFO_NOI[i] = a;
PLFO_NOI[i] = p;
}
for (s = 0; s < 8; ++s)
{
float limit = PSCALE[s];
for (i = -128; i < 128; ++i)
{
PSCALES[s][i + 128] = CENTS(((limit*(double)i) / 128.0));
}
limit = -ASCALE[s];
for (i = 0; i < 256; ++i)
{
ASCALES[s][i] = DB(((limit*(double)i) / 256.0));
}
}
}
signed int inline PLFO_Step(struct _LFO *LFO)
{
int p;
LFO->phase += LFO->phase_step;
#if LFO_SHIFT!=8
LFO->phase &= (1 << (LFO_SHIFT + 8)) - 1;
#endif
p = LFO->table[LFO->phase >> LFO_SHIFT];
p = LFO->scale[p + 128];
return p << (SHIFT - LFO_SHIFT);
}
signed int inline ALFO_Step(struct _LFO *LFO)
{
int p;
LFO->phase += LFO->phase_step;
#if LFO_SHIFT!=8
LFO->phase &= (1 << (LFO_SHIFT + 8)) - 1;
#endif
p = LFO->table[LFO->phase >> LFO_SHIFT];
p = LFO->scale[p];
return p << (SHIFT - LFO_SHIFT);
}
void LFO_ComputeStep(struct _LFO *LFO, UINT32 LFOF, UINT32 LFOWS, UINT32 LFOS, int ALFO)
{
float step = (float)LFOFreq[LFOF] * 256.0f / (float)44100.0f;
LFO->phase_step = (unsigned int)((float)(1 << LFO_SHIFT)*step);
if (ALFO)
{
switch (LFOWS)
{
case 0: LFO->table = ALFO_SAW; break;
case 1: LFO->table = ALFO_SQR; break;
case 2: LFO->table = ALFO_TRI; break;
case 3: LFO->table = ALFO_NOI; break;
}
LFO->scale = ASCALES[LFOS];
}
else
{
switch (LFOWS)
{
case 0: LFO->table = PLFO_SAW; break;
case 1: LFO->table = PLFO_SQR; break;
case 2: LFO->table = PLFO_TRI; break;
case 3: LFO->table = PLFO_NOI; break;
}
LFO->scale = PSCALES[LFOS];
}
}