Supermodel/Src
toxieainc 4c727abdc8 change all INT16 mixing/intermediate clamping to floats
also fixes 3 bugs:
1) mpeg right channel volume was always using the left channel volume, too
2) too high MusicVolume setting was not clamped to 0..200
3) too high SoundVolume setting was not clamped to 0..200
2022-11-06 13:00:13 -08:00
..
CPU 68K now uses run-time hooks for IRQ and instruction hook callbacks 2022-11-02 18:46:08 -07:00
Debugger check for __GNUC__ instead of just assuming it 2022-07-17 20:23:11 +02:00
Graphics Fix build for linux (just missing header) 2022-10-17 09:34:11 +01:00
Inputs change all INT16 mixing/intermediate clamping to floats 2022-11-06 13:00:13 -08:00
Model3 change all INT16 mixing/intermediate clamping to floats 2022-11-06 13:00:13 -08:00
Network address review 2022-07-17 20:29:25 +02:00
OSD change all INT16 mixing/intermediate clamping to floats 2022-11-06 13:00:13 -08:00
Pkgs Update glew version 2020-07-31 19:18:51 +00:00
Sound change all INT16 mixing/intermediate clamping to floats 2022-11-06 13:00:13 -08:00
Util address review 2022-10-03 17:59:59 -07:00
BlockFile.cpp fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo. 2022-06-09 21:10:39 +00:00
GameLoader.cpp address review 2022-07-17 20:29:25 +02:00
GameLoader.h Huge refactor of the Driveboard: 2021-02-18 10:29:15 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h check for __GNUC__ instead of just assuming it 2022-07-17 20:23:11 +02:00
Version.h Introducing a special release build target with SVN version stamping. 2020-12-24 10:20:26 +00:00