Supermodel/Src/GameLoader.h

114 lines
4.4 KiB
C++

#ifndef INCLUDED_GAMELOADER_H
#define INCLUDED_GAMELOADER_H
#include "Util/NewConfig.h"
#include "Pkgs/unzip.h"
#include "Game.h"
#include "ROMSet.h"
#include <map>
#include <set>
class GameLoader
{
private:
// Describes a file node in the game XML
struct File
{
typedef std::shared_ptr<File> ptr_t;
uint32_t offset;
std::string filename;
uint32_t crc32;
bool has_crc32;
static ptr_t Create(const GameLoader &loader, const Util::Config::Node &file_node);
bool Matches(const std::string &filename, uint32_t crc32) const;
bool operator==(const File &rhs) const;
};
// Describes a region node in the game XML
struct Region
{
typedef std::shared_ptr<Region> ptr_t;
std::string region_name;
size_t stride;
size_t chunk_size;
bool byte_swap;
std::vector<File::ptr_t> files;
static ptr_t Create(const GameLoader &loader, const Util::Config::Node &region_node);
bool AttribsMatch(const ptr_t &other) const;
bool FindFileIndexByOffset(size_t *idx, uint32_t offset) const;
};
// Game information from XML
std::map<std::string, Game> m_game_info_by_game;
// ROM patches by game and by region. Cannot place into Region because child
// sets do not inherit parent patches, which may complicate merging.
typedef std::map<std::string, std::vector<ROM::BigEndianPatch>> PatchesByRegion_t;
std::map<std::string, PatchesByRegion_t> m_patches_by_game;
// Parsed XML
typedef std::map<std::string, Region::ptr_t> RegionsByName_t;
std::map<std::string, RegionsByName_t> m_regions_by_game; // all games as defined in XML
std::map<std::string, RegionsByName_t> m_regions_by_merged_game; // only child sets merged w/ parents
std::string m_xml_filename;
// Single compressed file inside of a zip archive
struct ZippedFile
{
unzFile zf = nullptr;
std::string zipfilename; // zip archive
std::string filename; // file inside the zip archive
size_t uncompressed_size = 0;
uint32_t crc32 = 0;
};
// Multiple zip archives
struct ZipArchive
{
std::vector<std::string> zipfilenames;
std::vector<unzFile> zfs;
std::map<uint32_t, ZippedFile> files_by_crc;
~ZipArchive()
{
for (auto &zf: zfs)
{
unzClose(zf);
}
}
};
bool LoadZipArchive(ZipArchive *zip, const std::string &zipfilename) const;
const ZippedFile *LookupFile(const File::ptr_t &file, const ZipArchive &zip) const;
bool FileExistsInZipArchive(const File::ptr_t &file, const ZipArchive &zip) const;
bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file, const ZipArchive &zip) const;
static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute);
bool LoadGamesFromXML(const Util::Config::Node &xml);
bool MergeChildrenWithParents();
void LogROMDefinition(const std::string &game_name, const RegionsByName_t &regions_by_name) const;
bool ParseXML(const Util::Config::Node &xml);
bool LoadDefinitionXML(const std::string &filename);
static void FindEquivalentFiles(std::set<File::ptr_t> *equivalent_files, const std::set<File::ptr_t> &a, const std::set<File::ptr_t> &b);
void IdentifyGamesInZipArchive(
std::set<std::string> *complete_games,
std::map<std::string, std::set<File::ptr_t>> *files_missing_by_game,
const ZipArchive &zip,
const std::map<std::string, RegionsByName_t> &regions_by_game) const;
bool ComputeRegionSize(uint32_t *region_size, const Region::ptr_t &region, const ZipArchive &zip) const;
void ChooseGameInZipArchive(std::string *chosen_game, bool *missing_parent_roms, const ZipArchive &zip, const std::string &zipfilename) const;
bool LoadRegion(ROM *buffer, const GameLoader::Region::ptr_t &region, const ZipArchive &zip) const;
bool LoadROMs(ROMSet *rom_set, const std::string &game_name, const ZipArchive &zip) const;
std::string ChooseGame(const std::set<std::string> &games_found, const std::string &zipfilename) const;
static bool CompareFilesByName(const File::ptr_t &a,const File::ptr_t &b);
public:
GameLoader(const std::string &xml_file);
bool Load(Game *game, ROMSet *rom_set, const std::string &zipfilename) const;
const std::map<std::string, Game> &GetGames() const
{
return m_game_info_by_game;
}
};
#endif // INCLUDED_GAMELOADER_H