GLSLShader.h
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Fix build for linux (just missing header)
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2022-10-17 09:34:11 +01:00 |
Mat4.cpp
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Added new uniform bool polyAlpha to shaders
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2023-12-22 16:31:05 +00:00 |
Mat4.h
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Added new uniform bool polyAlpha to shaders
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2023-12-22 16:31:05 +00:00 |
Model.h
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remove dead code
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2024-07-13 12:14:54 +01:00 |
New3D.cpp
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
New3D.h
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
PolyHeader.cpp
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
PolyHeader.h
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
R3DFloat.cpp
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address review
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2022-10-03 17:59:59 -07:00 |
R3DFrameBuffers.cpp
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Add supersampling anti-aliasing
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2023-12-26 18:25:03 +00:00 |
R3DScrollFog.cpp
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fixed some -Wunused-* compiler warnings
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2023-12-02 14:27:32 -08:00 |
R3DShader.cpp
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
R3DShader.h
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
R3DShaderCommon.h
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Texture mipmaps must be at least 2x2
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2024-07-06 00:04:52 +01:00 |
R3DShaderQuads.h
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
R3DShaderTriangles.h
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Implementing texture NP values
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2024-07-05 15:57:25 +01:00 |
TextureBank.cpp
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Performance improvements
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2024-06-13 13:36:30 +01:00 |
TextureBank.h
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Performance improvements
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2024-06-13 13:36:30 +01:00 |