mirror of
https://github.com/RetroDECK/Supermodel.git
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45 lines
1.2 KiB
GLSL
45 lines
1.2 KiB
GLSL
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Fragment2D.glsl
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*
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* Fragment shader for 2D tilemap rendering.
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*/
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#version 120
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// Global uniforms
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uniform sampler2D textureMap; // 512x512 layer surface
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uniform vec3 colorOffset; // color offset for this layer
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/*
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* main():
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*
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* Fragment shader entry point.
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*/
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void main(void)
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{
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gl_FragColor = texture2D(textureMap, gl_TexCoord[0].st);
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gl_FragColor.rgb = clamp(gl_FragColor.rgb+colorOffset,0.0,1.0);
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}
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