Supermodel/Src/OSD/SDL
joachim 5fa190490d Allow joystick to be fetch if windows has no focus in SDL input mode.
This is usefull for multiple instance of supermodel networked on the same machine.
2023-03-09 10:34:51 -08:00
..
Audio.cpp add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games) 2022-11-29 12:36:27 -08:00
Main.cpp Make sure to invalidate texture memory when going fullscreen otherwise it might not be syned correctly. 2022-12-25 00:32:01 +00:00
PolyAnalysis.h Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
SDLIncludes.h build fixes for mac 2020-07-27 10:28:48 +00:00
SDLInputSystem.cpp Allow joystick to be fetch if windows has no focus in SDL input mode. 2023-03-09 10:34:51 -08:00
SDLInputSystem.h Force Feeback for Linux 2020-10-21 08:19:51 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00