mirror of
https://github.com/RetroDECK/Supermodel.git
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122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
#ifndef INCLUDED_GAME_H
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#define INCLUDED_GAME_H
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#include "Util/NewConfig.h"
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#include "Pkgs/unzip.h"
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#include <map>
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#include <set>
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//TODO: separate Game and ROM structs
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struct Game
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{
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std::string name;
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std::string title;
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std::string version;
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std::string manufacturer;
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unsigned year = 0;
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std::string stepping;
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std::string mpeg_board;
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uint32_t encryption_key = 0;
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enum Inputs
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{
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INPUT_UI = 0, // special code reserved for Supermodel UI inputs
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INPUT_COMMON = 0x00000001, // common controls (coins, service, test)
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INPUT_VEHICLE = 0x00000002, // vehicle controls
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INPUT_JOYSTICK1 = 0x00000004, // joystick 1
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INPUT_JOYSTICK2 = 0x00000008, // joystick 2
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INPUT_FIGHTING = 0x00000010, // fighting game controls
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INPUT_VR4 = 0x00000020, // four VR view buttons
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INPUT_VIEWCHANGE = 0x00000040, // single view change button
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INPUT_SHIFT4 = 0x00000080, // 4-speed shifter
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INPUT_SHIFTUPDOWN = 0x00000100, // up/down shifter
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INPUT_HANDBRAKE = 0x00000200, // handbrake
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INPUT_HARLEY = 0x00000400, // Harley Davidson controls
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INPUT_GUN1 = 0x00000800, // light gun 1
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INPUT_GUN2 = 0x00001000, // light gun 2
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INPUT_ANALOG_JOYSTICK = 0x00002000, // analog joystick
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INPUT_TWIN_JOYSTICKS = 0x00004000, // twin joysticks
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INPUT_SOCCER = 0x00008000, // soccer controls
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INPUT_SPIKEOUT = 0x00010000, // Spikeout buttons
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INPUT_ANALOG_GUN1 = 0x00020000, // analog gun 1
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INPUT_ANALOG_GUN2 = 0x00040000, // analog gun 2
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INPUT_SKI = 0x00080000, // ski controls
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INPUT_MAGTRUCK = 0x00100000, // magical truck controls
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INPUT_FISHING = 0x00200000, // fishing controls
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INPUT_ALL = 0x003FFFFF
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};
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uint32_t inputs = 0;
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// Holds a ROM region
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struct ROM
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{
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std::shared_ptr<uint8_t> data;
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size_t size = 0;
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void CopyTo(uint8_t *dest, size_t dest_size) const;
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};
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std::map<std::string, ROM> roms;
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ROM get_rom(const std::string ®ion) const
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{
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auto it = roms.find(region);
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return it == roms.end() ? ROM() : it->second;
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}
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};
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//TODO: move to separate GameLoader.cpp
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class GameLoader
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{
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private:
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// Describes a file node in the game XML
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struct File
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{
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typedef std::shared_ptr<File> ptr_t;
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uint32_t offset;
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std::string filename;
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uint32_t crc32;
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bool has_crc32;
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static ptr_t Create(const GameLoader &loader, const Util::Config::Node &file_node);
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bool Matches(const std::string &filename, uint32_t crc32) const;
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};
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// Describes a region node in the game XML
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struct Region
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{
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typedef std::shared_ptr<Region> ptr_t;
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std::string region_name;
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size_t stride;
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size_t chunk_size;
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bool byte_swap;
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typedef std::map<uint32_t, File::ptr_t> FilesByOffset_t;
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FilesByOffset_t files_by_offset;
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static ptr_t Create(const GameLoader &loader, const Util::Config::Node ®ion_node);
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};
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std::map<std::string, Game> m_game_info_by_game; // ROMs not loaded here
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// Parsed XML
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typedef std::map<std::string, Region::ptr_t> RegionsByName_t;
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std::map<std::string, RegionsByName_t> m_regions_by_game;
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std::string m_xml_filename;
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// Zip file info
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std::string m_zipfilename;
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unzFile m_zf;
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std::map<uint32_t, std::string> m_filename_by_crc32;
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std::map<std::string, unz_file_info> m_zip_info_by_filename;
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std::map<uint32_t, unz_file_info> m_zip_info_by_crc32;
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static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute);
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bool ParseXML(const Util::Config::Node &xml);
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std::set<std::string> IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const;
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const unz_file_info *LookupZippedFile(const File::ptr_t &file) const;
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bool ComputeRegionSize(uint32_t *region_size, const Region::ptr_t ®ion) const;
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bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file);
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bool LoadRegion(Game::ROM *buffer, const GameLoader::Region::ptr_t ®ion);
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bool LoadROMs(std::map<std::string, Game::ROM> *roms, const std::string &game_name);
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bool LoadDefinitionXML(const std::string &filename);
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public:
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GameLoader(const Util::Config::Node &config);
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bool Load(Game *game, const std::string &zipfilename);
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};
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#endif // INCLUDED_GAME_H
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