Supermodel/Src/Model3/DriveBoard/DriveBoard.h
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

327 lines
8.4 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* DriveBoard.h
*
* Header for the CDriveBoard (force feedback emulation) class.
* Abstract base class defining the common interface for wheel, joystick, ski, bill board types.
*/
#ifndef INCLUDED_DRIVEBOARD_H
#define INCLUDED_DRIVEBOARD_H
#include "CPU/Bus.h"
#include "CPU/Z80/Z80.h"
#include "Inputs/Inputs.h"
#include "OSD/Outputs.h"
#include "Util/NewConfig.h"
#include "Game.h"
/*
* CDriveBoard
*/
class CDriveBoard : public IBus
{
public:
/*
* GetType(void):
*
* Returns:
* Drive board type.
*/
virtual Game::DriveBoardType GetType(void);
/*
* IsAttached(void):
*
* Returns:
* True if the drive board is "attached" and should be emulated,
* otherwise false.
*/
virtual bool IsAttached(void);
/*
* IsSimulated(void):
*
* Returns:
* True if the drive board is being simulated rather than actually
* emulated, otherwise false.
*/
virtual bool IsSimulated(void);
/*
* GetDIPSwitches(dip1, dip2):
*
* Reads the two sets of DIP switches on the drive board.
*
* Parameters:
* dip1 Reference of variable to store DIP switch 1 to.
* dip2 DIP switch 2.
*/
virtual void GetDIPSwitches(UINT8 &dip1, UINT8 &dip2);
virtual void GetDIPSwitches(UINT8& dip1);
/*
* SetDIPSwitches(dip1, dip2):
*
* Sets the DIP switches.
*
* Parameters:
* dip1 DIP switch 1 value.
* dip2 DIP switch 2 value.
*/
virtual void SetDIPSwitches(UINT8 dip1, UINT8 dip2);
virtual void SetDIPSwitches(UINT8 dip1);
/*
* GetForceFeedbackStrength(void):
*
* Returns:
* Strength of the force feedback based on drive board DIP switches (1-8).
*/
virtual unsigned GetForceFeedbackStrength(void);
/*
* SetForceFeedbackStrength(strength):
*
* Sets the force feedback strength (modifies the DIP switch setting).
*
* Parameters:
* strength A value ranging from 1 to 8.
*/
virtual void SetForceFeedbackStrength(unsigned strength);
/*
* GetZ80(void):
*
* Returns:
* The Z80 object.
*/
virtual CZ80 *GetZ80(void);
/*
* SaveState(SaveState):
*
* Saves the drive board state.
*
* Parameters:
* SaveState Block file to save state information to.
*/
virtual void SaveState(CBlockFile *SaveState);
/*
* LoadState(SaveState):
*
* Restores the drive board state.
*
* Parameters:
* SaveState Block file to load save state information from.
*/
virtual void LoadState(CBlockFile *SaveState);
/*
* Init(romPtr):
*
* Initializes (and "attaches") the drive board. This should be called
* before other members.
*
* Parameters:
* romPtr Pointer to the drive board ROM (Z80 program).
*
* Returns:
* FAIL if the drive board could not be initialized (prints own error
* message), otherwise OKAY.
*/
virtual bool Init(const UINT8 *romPtr);
/*
* Init(void):
*
* Initializes a dummy drive board in a detached state. This should be called
* before other members. This initializer is provided in case a CDriveBoard
* object or pointer is needed but no drive board actually exists.
*/
bool Init(void);
/*
* AttachInputs(InputsPtr, gameInputFlags):
*
* Attaches inputs to the drive board (for access to the steering wheel
* position).
*
* Parameters:
* inputs Pointer to the input object.
* gameInputFlags The current game's input flags.
*/
virtual void AttachInputs(CInputs *inputs, unsigned gameInputFlags);
virtual void AttachOutputs(COutputs *outputs);
/*
* Reset(void):
*
* Resets the drive board.
*/
virtual void Reset(void);
/*
* Read():
*
* Reads data from the drive board.
*
* Returns:
* Data read.
*/
virtual UINT8 Read(void);
/*
* Write(data):
*
* Writes data to the drive board.
*
* Parameters:
* data Data to send.
*/
virtual void Write(UINT8 data);
/*
* RunFrame(void):
*
* Emulates a single frame's worth of time on the drive board.
*/
virtual void RunFrame(void);
/*
* CDriveBoard(config):
* ~CDriveBoard():
*
* Constructor and destructor. Memory is freed by destructor.
*
* Paramters:
* config Run-time configuration. The reference should be held because
* this changes at run-time.
*/
CDriveBoard(const Util::Config::Node& config);
virtual ~CDriveBoard(void);
/*
* Read8(addr):
* IORead8(portNum):
*
* Methods for reading from Z80's memory and IO space. Required by CBus.
*
* Parameters:
* addr Address in memory (0-0xFFFF).
* portNum Port address (0-255).
*
* Returns:
* A byte of data from the address or port.
*/
virtual UINT8 Read8(UINT32 addr);
virtual UINT8 IORead8(UINT32 portNum);
/*
* Write8(addr, data):
* IORead8(portNum, data):
*
* Methods for writing to Z80's memory and IO space. Required by CBus.
*
* Parameters:
* addr Address in memory (0-0xFFFF).
* portNum Port address (0-255).
* data Byte to write.
*/
virtual void Write8(UINT32 addr, UINT8 data);
virtual void IOWrite8(UINT32 portNum, UINT8 data);
protected:
struct LegacyDriveBoardState
{
uint8_t dip1;
uint8_t dip2;
uint8_t ram[0x2000];
uint8_t initialized;
uint8_t allowInterrupts;
uint8_t dataSent;
uint8_t dataReceived;
uint16_t adcPortRead;
uint8_t adcPortBit;
uint8_t uncenterVal1;
uint8_t uncenterVal2;
};
// Disable the drive board (without affecting attachment state). Used internally only to disable emulation.
virtual void Disable(void);
// Whether disabled and/or not attached -- used to determine whether to carry out emulation
bool IsDisabled(void);
// Attempt to load drive board data from old save states (prior to drive board refactor)
void LoadLegacyState(const LegacyDriveBoardState &state, CBlockFile *SaveState);
const Util::Config::Node& m_config;
bool m_attached; // True if drive board is attached
bool m_disabled; // True if emulation is internally disabled (e.g., by loading an incompatible save state). Can only be enabled once and if attached.
bool m_simulated; // True if drive board should be simulated rather than emulated
// Emulation state
bool m_initialized; // True if drive board has finished initialization
bool m_allowInterrupts; // True if drive board has enabled NMI interrupts
UINT8 m_dataSent; // Last command sent by main board
UINT8 m_dataReceived; // Data to send back to main board
UINT8 m_dip1; // Value of DIP switch 1
UINT8 m_dip2; // Value of DIP switch 2
// Simulation state
UINT8 m_initState;
UINT8 m_statusFlags;
UINT8 m_boardMode;
UINT8 m_readMode;
UINT8 m_wheelCenter;
UINT8 m_cockpitCenter;
UINT8 m_echoVal;
const UINT8* m_rom; // 32k ROM
UINT8* m_ram; // 8k RAM
const UINT8* m_dummyROM;
CZ80 m_z80; // Z80 CPU
float m_z80Clock; // Z80 clock frequency
bool m_z80NMI; // Non Masquable Interrupt or Interrupt
CInputs* m_inputs;
unsigned m_inputFlags;
COutputs* m_outputs;
};
#endif // INCLUDED_DRIVEBOARD_H