mirror of
https://github.com/RetroDECK/Supermodel.git
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177 lines
4.3 KiB
C++
177 lines
4.3 KiB
C++
#ifndef INCLUDED_DIRECTINPUTSYSTEM_H
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#define INCLUDED_DIRECTINPUTSYSTEM_H
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#include "Types.h"
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#include "Inputs/InputSource.h"
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#include "Inputs/InputSystem.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <dinput.h>
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#include <vector>
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using namespace std;
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#define NUM_DI_KEYS (sizeof(s_keyMap) / sizeof(DIKeyMapStruct))
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#define MATCHES_USAGE(wUsage, wUsagePage, word) wUsage == LOWORD(word) && wUsagePage == HIWORD(word)
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#define X_AXIS_USAGE 0x00010030
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#define Y_AXIS_USAGE 0x00010031
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#define Z_AXIS_USAGE 0x00010032
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#define RX_AXIS_USAGE 0x00010033
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#define RY_AXIS_USAGE 0x00010034
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#define RZ_AXIS_USAGE 0x00010035
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struct DIKeyMapStruct
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{
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const char *keyName;
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int diKey;
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};
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struct RawMseState
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{
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LONG x;
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LONG y;
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LONG z;
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LONG wheelDelta;
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SHORT wheelDir;
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USHORT buttons;
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};
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struct DIMseState
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{
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LONG x;
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LONG y;
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LONG z;
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SHORT wheelDir;
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BYTE buttons[5];
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};
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typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDeviceListPtr)(OUT PRAWINPUTDEVICELIST pRawInputDeviceList, IN OUT PUINT puiNumDevices, IN UINT cbSize);
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typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDeviceInfoPtr)(IN HANDLE hDevice, IN UINT uiCommand, OUT LPVOID pData, IN OUT PUINT pcbSize);
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typedef /*WINUSERAPI*/ BOOL (WINAPI *RegisterRawInputDevicesPtr)(IN PCRAWINPUTDEVICE pRawInputDevices, IN UINT uiNumDevices, IN UINT cbSize);
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typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDataPtr)(IN HRAWINPUT hRawInput, IN UINT uiCommand, OUT LPVOID pData, IN OUT PUINT pcbSize, IN UINT cbSizeHeader);
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LRESULT WINAPI CallWndProc(int nCode, WPARAM wParam, LPARAM lParam);
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LRESULT WINAPI GetMsgProc(int nCode, WPARAM wParam, LPARAM lParam);
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BOOL CALLBACK DI8EnumDevicesCallback(LPCDIDEVICEINSTANCE instance, LPVOID context);
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BOOL CALLBACK DI8EnumAxesCallback(LPDIDEVICEOBJECTINSTANCE instance, LPVOID context);
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/*
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* Input system that uses DirectInput and RawInput APIs.
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*/
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class CDirectInputSystem : public CInputSystem
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{
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private:
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// Lookup table to map key names to DirectInput keycodes and Virtual keycodes
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static DIKeyMapStruct s_keyMap[];
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bool m_useRawInput;
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HWND m_hwnd;
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bool m_activated;
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GetRawInputDeviceListPtr m_getRIDevListPtr;
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GetRawInputDeviceInfoPtr m_getRIDevInfoPtr;
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RegisterRawInputDevicesPtr m_regRIDevsPtr;
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GetRawInputDataPtr m_getRIDataPtr;
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vector<HANDLE> m_rawKeyboards;
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vector<BOOL*> m_rawKeyStates;
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vector<HANDLE> m_rawMice;
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RawMseState m_combRawMseState;
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vector<RawMseState*> m_rawMseStates;
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LPDIRECTINPUT8 m_di8;
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LPDIRECTINPUTDEVICE8 m_di8Keyboard;
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LPDIRECTINPUTDEVICE8 m_di8Mouse;
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vector<LPDIRECTINPUTDEVICE8> m_di8Joysticks;
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vector<JoyDetails*> m_joyDetails;
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BYTE m_diKeyState[256];
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DIMseState m_diMseState;
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vector<LPDIJOYSTATE2> m_diJoyStates;
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void OpenKeyboardsAndMice();
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void ActivateKeyboardsAndMice();
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void PollKeyboardsAndMice();
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void CloseKeyboardsAndMice();
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void ResetMice();
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void ProcessRawInput(HRAWINPUT hInput);
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void OpenJoysticks();
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void ActivateJoysticks();
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void PollJoysticks();
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void CloseJoysticks();
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protected:
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/*
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* Initializes the DirectInput input system.
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*/
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bool InitializeSystem();
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int GetNumKeyboards();
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int GetNumMice();
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int GetNumJoysticks();
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int GetKeyIndex(const char *keyName);
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const char *GetKeyName(int keyIndex);
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JoyDetails *GetJoyDetails(int joyNum);
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bool IsKeyPressed(int joyNum, int keyIndex);
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int GetMouseAxisValue(int mseNum, int axisNum);
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int GetMouseWheelDir(int mseNum);
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bool IsMouseButPressed(int mseNum, int butNum);
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int GetJoyAxisValue(int joyNum, int axisNum);
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bool IsJoyPOVInDir(int joyNum, int povNum, int povDir);
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bool IsJoyButPressed(int joyNum, int butNum);
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void Wait(int ms);
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bool ConfigMouseCentered();
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CInputSource *CreateAnyMouseSource(EMousePart msePart);
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public:
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/*
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* Constructs a DirectInput/RawInput input system.
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* If useRawInput is true then RawInput is used for keyboard and mice movements (allowing multiple devices). If false
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* then DirectInput is used instead (which doesn't allow multiple devices).
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* In both cases, DirectInput is used for reading joysticks.
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*/
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CDirectInputSystem(bool useRawInput);
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~CDirectInputSystem();
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bool Poll();
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void SetMouseVisibility(bool visible);
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void ConfigEnd();
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};
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#endif // INCLUDED_DIRECTINPUTSYSTEM_H
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