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![]() - Added multi-texture fragment shader to repo. - Added a multiTexture option (enabled by default) to use multi-texturing to decode textures. - Added some comments regarding timing to the PowerPC execution loop. |
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.. | ||
Audio.cpp | ||
Main.cpp | ||
OSDConfig.h | ||
SDLInputSystem.cpp | ||
SDLInputSystem.h | ||
SDLMain_tmpl.h | ||
SDLMain_tmpl.m | ||
Thread.cpp | ||
Types.h |