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https://github.com/RetroDECK/Supermodel.git
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95 lines
1.9 KiB
C++
95 lines
1.9 KiB
C++
#ifndef INCLUDED_NETBOARD_H
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#define INCLUDED_NETBOARD_H
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#include "Types.h"
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#include "CPU/Bus.h"
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#include "OSD/Thread.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <thread>
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#include "UDPSend.h"
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#include "UDPReceive.h"
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//#define NET_BUF_SIZE 32800 // 16384 not enough
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class CNetBoard : public IBus
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{
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public:
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UINT8 Read8(UINT32 addr);
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UINT16 Read16(UINT32 addr);
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UINT32 Read32(UINT32 addr);
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void Write8(UINT32 addr, UINT8 data);
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void Write16(UINT32 addr, UINT16 data);
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void Write32(UINT32 addr, UINT32 data);
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void SaveState(CBlockFile *SaveState);
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void LoadState(CBlockFile *SaveState);
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bool RunFrame(void);
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void Reset(void);
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// Returns a reference to the 68K CPU context
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M68KCtx *GetM68K(void);
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bool IsAttached(void);
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bool CodeReady;
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bool Init(UINT8 *netRAMPtr, UINT8 *netBufferPtr);
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void GetGame(Game);
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CNetBoard(const Util::Config::Node &config);
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~CNetBoard(void);
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private:
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// Config
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const Util::Config::Node &m_config;
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// 68K CPU
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M68KCtx M68K;
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// Sound board memory
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UINT8 *netRAM; // 128Kb RAM (passed in from parent object)
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UINT8 *netBuffer; // 128kb (passed in from parent object)
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UINT8 *memoryPool; // single allocated region for all net board RAM
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UINT8 *CommRAM;
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UINT8 *ioreg;
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UINT8 *ctrlrw;
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UINT8 *Buffer;
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UINT8 *RAM;
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UINT8 *ct;
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bool m_attached; // True if net board is attached
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UINT16 commbank;
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UINT16 recv_offset;
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UINT16 recv_size;
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UINT16 send_offset;
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UINT16 send_size;
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UINT8 slot;
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// netsock
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UINT16 port_in = 0;
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UINT16 port_out = 0;
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std::string addr_out = "";
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SMUDP::UDPSend udpSend;
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SMUDP::UDPReceive udpReceive;
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//game info
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Game Gameinfo;
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// only for some tests
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UINT8 *bank;
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UINT8 *bank2;
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UINT8 test_irq;
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std::thread interrupt5;
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bool int5;
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};
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void Net_SetCB(int(*Run68k)(int cycles), void(*Int68k)(int irq));
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#endif // INCLUDED_NETBOARD_H
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