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![]() - Ported MAME's implementation - Corrected FM sound for songs in VF3 that use it - Music tempo now closer to real hardware thanks to emulating two SCSP chips. - Add LegacySoundDSP config option for games with SCSP DSP glitches (ex. engine noises in Sega Rally 2, and loud garbage on Bahn's stage in Fighting Vipers 2) - Renamed SysFPS to "SoundClock" (since raising this appears to adjust the sound frequency). (Submitted by Paul Prosser) |
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.. | ||
SDL | ||
Windows | ||
Audio.h | ||
Logger.cpp | ||
Logger.h | ||
Outputs.cpp | ||
Outputs.h | ||
Thread.h | ||
Video.h |