mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
421 lines
13 KiB
C++
421 lines
13 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* SDLInputSystem.cpp
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*
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* Implementation of SDL input system.
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*
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* TODO:
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* -----
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* - Implement multiple keyboard and mouse support.
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*/
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#include "SDLInputSystem.h"
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#include "Supermodel.h"
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#include <vector>
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using namespace std;
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SDLKeyMapStruct CSDLInputSystem::s_keyMap[] =
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{
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// General keys
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{ "BACKSPACE", SDL_SCANCODE_BACKSPACE },
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{ "TAB", SDL_SCANCODE_TAB },
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{ "CLEAR", SDL_SCANCODE_CLEAR },
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{ "RETURN", SDL_SCANCODE_RETURN },
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{ "PAUSE", SDL_SCANCODE_PAUSE },
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{ "ESCAPE", SDL_SCANCODE_ESCAPE },
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{ "SPACE", SDL_SCANCODE_SPACE },
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{ "QUOTE", SDL_SCANCODE_APOSTROPHE },
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{ "LEFTPAREN", SDL_SCANCODE_KP_LEFTPAREN },
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{ "RIGHTPAREN", SDL_SCANCODE_KP_RIGHTPAREN },
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{ "COMMA", SDL_SCANCODE_COMMA },
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{ "MINUS", SDL_SCANCODE_MINUS },
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{ "PERIOD", SDL_SCANCODE_PERIOD },
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{ "SLASH", SDL_SCANCODE_SLASH },
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{ "0", SDL_SCANCODE_0 },
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{ "1", SDL_SCANCODE_1 },
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{ "2", SDL_SCANCODE_2 },
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{ "3", SDL_SCANCODE_3 },
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{ "4", SDL_SCANCODE_4 },
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{ "5", SDL_SCANCODE_5 },
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{ "6", SDL_SCANCODE_6 },
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{ "7", SDL_SCANCODE_7 },
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{ "8", SDL_SCANCODE_8 },
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{ "9", SDL_SCANCODE_9 },
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{ "SEMICOLON", SDL_SCANCODE_SEMICOLON },
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{ "EQUALS", SDL_SCANCODE_EQUALS },
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{ "LEFTBRACKET", SDL_SCANCODE_LEFTBRACKET },
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{ "BACKSLASH", SDL_SCANCODE_BACKSLASH },
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{ "RIGHTBRACKET", SDL_SCANCODE_RIGHTBRACKET },
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{ "BACKQUOTE", SDL_SCANCODE_GRAVE },
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{ "A", SDL_SCANCODE_A },
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{ "B", SDL_SCANCODE_B },
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{ "C", SDL_SCANCODE_C },
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{ "D", SDL_SCANCODE_D },
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{ "E", SDL_SCANCODE_E },
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{ "F", SDL_SCANCODE_F },
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{ "G", SDL_SCANCODE_G },
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{ "H", SDL_SCANCODE_H },
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{ "I", SDL_SCANCODE_I },
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{ "J", SDL_SCANCODE_J },
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{ "K", SDL_SCANCODE_K },
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{ "L", SDL_SCANCODE_L },
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{ "M", SDL_SCANCODE_M },
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{ "N", SDL_SCANCODE_N },
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{ "O", SDL_SCANCODE_O },
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{ "P", SDL_SCANCODE_P },
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{ "Q", SDL_SCANCODE_Q },
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{ "R", SDL_SCANCODE_R },
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{ "S", SDL_SCANCODE_S },
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{ "T", SDL_SCANCODE_T },
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{ "U", SDL_SCANCODE_U },
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{ "V", SDL_SCANCODE_V },
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{ "W", SDL_SCANCODE_W },
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{ "X", SDL_SCANCODE_X },
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{ "Y", SDL_SCANCODE_Y },
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{ "Z", SDL_SCANCODE_Z },
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{ "DEL", SDL_SCANCODE_DELETE },
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// Keypad
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{ "KEYPAD0", SDL_SCANCODE_KP_0 },
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{ "KEYPAD1", SDL_SCANCODE_KP_1 },
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{ "KEYPAD2", SDL_SCANCODE_KP_2 },
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{ "KEYPAD3", SDL_SCANCODE_KP_3 },
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{ "KEYPAD4", SDL_SCANCODE_KP_4 },
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{ "KEYPAD5", SDL_SCANCODE_KP_5 },
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{ "KEYPAD6", SDL_SCANCODE_KP_6 },
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{ "KEYPAD7", SDL_SCANCODE_KP_7 },
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{ "KEYPAD8", SDL_SCANCODE_KP_8 },
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{ "KEYPAD9", SDL_SCANCODE_KP_9 },
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{ "KEYPADPERIOD", SDL_SCANCODE_KP_PERIOD },
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{ "KEYPADDIVIDE", SDL_SCANCODE_KP_DIVIDE },
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{ "KEYPADMULTIPLY", SDL_SCANCODE_KP_MULTIPLY },
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{ "KEYPADMINUS", SDL_SCANCODE_KP_MINUS },
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{ "KEYPADPLUS", SDL_SCANCODE_KP_PLUS },
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{ "KEYPADENTER", SDL_SCANCODE_KP_ENTER },
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{ "KEYPADEQUALS", SDL_SCANCODE_KP_EQUALS },
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// Arrows + Home/End Pad
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{ "UP", SDL_SCANCODE_UP },
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{ "DOWN", SDL_SCANCODE_DOWN },
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{ "RIGHT", SDL_SCANCODE_RIGHT },
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{ "LEFT", SDL_SCANCODE_LEFT },
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{ "INSERT", SDL_SCANCODE_INSERT },
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{ "HOME", SDL_SCANCODE_HOME },
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{ "END", SDL_SCANCODE_END },
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{ "PGUP", SDL_SCANCODE_PAGEUP },
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{ "PGDN", SDL_SCANCODE_PAGEDOWN },
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// Function Key
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{ "F1", SDL_SCANCODE_F1 },
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{ "F2", SDL_SCANCODE_F2 },
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{ "F3", SDL_SCANCODE_F3 },
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{ "F4", SDL_SCANCODE_F4 },
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{ "F5", SDL_SCANCODE_F5 },
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{ "F6", SDL_SCANCODE_F6 },
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{ "F7", SDL_SCANCODE_F7 },
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{ "F8", SDL_SCANCODE_F8 },
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{ "F9", SDL_SCANCODE_F9 },
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{ "F10", SDL_SCANCODE_F10 },
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{ "F11", SDL_SCANCODE_F11 },
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{ "F12", SDL_SCANCODE_F12 },
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{ "F13", SDL_SCANCODE_F13 },
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{ "F14", SDL_SCANCODE_F14 },
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{ "F15", SDL_SCANCODE_F15 },
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// Modifier Keys
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// Removed Numlock, Capslock and Scrollock as don't seem to be handled well by SDL
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//{ "NUMLOCK", SDLK_NUMLOCK },
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//{ "CAPSLOCK", SDL_SCANCODE_CAPSLOCK },
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//{ "SCROLLLOCK", SDLK_SCROLLOCK },
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{ "RIGHTSHIFT", SDL_SCANCODE_RSHIFT },
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{ "LEFTSHIFT", SDL_SCANCODE_LSHIFT },
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{ "RIGHTCTRL", SDL_SCANCODE_RCTRL },
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{ "LEFTCTRL", SDL_SCANCODE_LCTRL },
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{ "RIGHTALT", SDL_SCANCODE_RALT },
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{ "LEFTALT", SDL_SCANCODE_LALT },
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{ "RIGHTMETA", SDL_SCANCODE_RGUI },
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{ "LEFTMETA", SDL_SCANCODE_LGUI },
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{ "ALTGR", SDL_SCANCODE_MODE },
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// Other
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{ "HELP", SDL_SCANCODE_HELP },
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{ "SYSREQ", SDL_SCANCODE_SYSREQ },
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{ "MENU", SDL_SCANCODE_MENU },
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{ "POWER", SDL_SCANCODE_POWER },
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{ "UNDO", SDL_SCANCODE_UNDO }
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};
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CSDLInputSystem::CSDLInputSystem()
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: CInputSystem("SDL"),
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m_keyState(nullptr),
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m_mouseX(0),
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m_mouseY(0),
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m_mouseZ(0),
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m_mouseButtons(0)
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{
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//
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}
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CSDLInputSystem::~CSDLInputSystem()
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{
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CloseJoysticks();
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}
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void CSDLInputSystem::OpenJoysticks()
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{
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// Open all available joysticks
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int numJoys = SDL_NumJoysticks();
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for (int joyNum = 0; joyNum < numJoys; joyNum++)
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{
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SDL_Joystick *joystick = SDL_JoystickOpen(joyNum);
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if (joystick == nullptr)
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{
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ErrorLog("Unable to open joystick device %d with SDL - skipping joystick.\n", joyNum + 1);
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continue;
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}
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// Gather joystick details (name, num POVs & buttons and which axes are available)
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JoyDetails joyDetails;
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const char *pName = SDL_JoystickName(joystick);
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strncpy(joyDetails.name, pName, MAX_NAME_LENGTH);
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joyDetails.name[MAX_NAME_LENGTH] = '\0';
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joyDetails.numAxes = SDL_JoystickNumAxes(joystick);
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for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
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{
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joyDetails.hasAxis[axisNum] = joyDetails.numAxes > axisNum;
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joyDetails.axisHasFF[axisNum] = false; // SDL 1.2 does not support force feedback
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char *axisName = joyDetails.axisName[axisNum];
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strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum)); // SDL 1.2 does not support axis names
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}
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joyDetails.numPOVs = SDL_JoystickNumHats(joystick);
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joyDetails.numButtons = SDL_JoystickNumButtons(joystick);
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joyDetails.hasFFeedback = false; // SDL 1.2 does not support force feedback
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m_joysticks.push_back(joystick);
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m_joyDetails.push_back(joyDetails);
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}
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}
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void CSDLInputSystem::CloseJoysticks()
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{
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// Close all previously opened joysticks
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for (size_t i = 0; i < m_joysticks.size(); i++)
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{
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SDL_Joystick *joystick = m_joysticks[i];
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SDL_JoystickClose(joystick);
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}
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m_joysticks.clear();
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m_joyDetails.clear();
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}
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bool CSDLInputSystem::InitializeSystem()
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{
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// Make sure joystick subsystem is initialized and joystick events are enabled
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0)
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{
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ErrorLog("Unable to initialize SDL joystick subsystem (%s).\n", SDL_GetError());
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return false;
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}
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SDL_JoystickEventState(SDL_ENABLE);
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// Open attached joysticks
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OpenJoysticks();
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return true;
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}
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int CSDLInputSystem::GetKeyIndex(const char *keyName)
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{
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for (int i = 0; i < NUM_SDL_KEYS; i++)
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{
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if (stricmp(keyName, s_keyMap[i].keyName) == 0)
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return i;
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}
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return -1;
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}
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const char *CSDLInputSystem::GetKeyName(int keyIndex)
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{
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if (keyIndex < 0 || keyIndex >= NUM_SDL_KEYS)
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return nullptr;
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return s_keyMap[keyIndex].keyName;
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}
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bool CSDLInputSystem::IsKeyPressed(int kbdNum, int keyIndex)
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{
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// Get SDL key for given index and check if currently pressed
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SDL_Keycode sdlKey = s_keyMap[keyIndex].sdlKey;
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return !!m_keyState[sdlKey];
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}
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int CSDLInputSystem::GetMouseAxisValue(int mseNum, int axisNum)
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{
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// Return value for given mouse axis
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switch (axisNum)
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{
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case AXIS_X: return m_mouseX;
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case AXIS_Y: return m_mouseY;
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case AXIS_Z: return m_mouseZ;
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default: return 0;
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}
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}
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int CSDLInputSystem::GetMouseWheelDir(int mseNum)
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{
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// Return wheel value
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return m_mouseWheelDir;
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}
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bool CSDLInputSystem::IsMouseButPressed(int mseNum, int butNum)
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{
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// Return value for given mouse button
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switch (butNum)
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{
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case 0: return !!(m_mouseButtons & SDL_BUTTON_LMASK);
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case 1: return !!(m_mouseButtons & SDL_BUTTON_MMASK);
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case 2: return !!(m_mouseButtons & SDL_BUTTON_RMASK);
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case 3: return !!(m_mouseButtons & SDL_BUTTON_X1MASK);
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case 4: return !!(m_mouseButtons & SDL_BUTTON_X2MASK);
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default: return false;
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}
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}
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int CSDLInputSystem::GetJoyAxisValue(int joyNum, int axisNum)
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{
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// Get raw joystick axis value for given joystick from SDL (values range from -32768 to 32767)
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SDL_Joystick *joystick = m_joysticks[joyNum];
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return SDL_JoystickGetAxis(joystick, axisNum);
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}
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bool CSDLInputSystem::IsJoyPOVInDir(int joyNum, int povNum, int povDir)
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{
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// Get current joystick POV-hat value for given joystick and POV number from SDL and check if pointing in required direction
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SDL_Joystick *joystick = m_joysticks[joyNum];
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int hatVal = SDL_JoystickGetHat(joystick, povNum);
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switch (povDir)
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{
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case POV_UP: return !!(hatVal & SDL_HAT_UP);
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case POV_DOWN: return !!(hatVal & SDL_HAT_DOWN);
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case POV_LEFT: return !!(hatVal & SDL_HAT_LEFT);
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case POV_RIGHT: return !!(hatVal & SDL_HAT_RIGHT);
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default: return false;
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}
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return false;
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}
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bool CSDLInputSystem::IsJoyButPressed(int joyNum, int butNum)
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{
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// Get current joystick button state for given joystick and button number from SDL
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SDL_Joystick *joystick = m_joysticks[joyNum];
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return !!SDL_JoystickGetButton(joystick, butNum);
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}
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bool CSDLInputSystem::ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceFeedbackCmd ffCmd)
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{
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// SDL 1.2 does not support force feedback
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return false;
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}
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int CSDLInputSystem::GetNumKeyboards()
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{
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// Return ANY_KEYBOARD as SDL 1.2 cannot handle multiple keyboards
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return ANY_KEYBOARD;
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}
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int CSDLInputSystem::GetNumMice()
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{
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// Return ANY_MOUSE as SDL 1.2 cannot handle multiple mice
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return ANY_MOUSE;
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}
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int CSDLInputSystem::GetNumJoysticks()
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{
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// Return number of joysticks found
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return (int)m_joysticks.size();
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}
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const KeyDetails *CSDLInputSystem::GetKeyDetails(int kbdNum)
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{
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// Return nullptr as SDL 1.2 cannot handle multiple keyboards
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return nullptr;
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}
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const MouseDetails *CSDLInputSystem::GetMouseDetails(int mseNum)
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{
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// Return nullptr as SDL 1.2 cannot handle multiple mice
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return nullptr;
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}
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const JoyDetails *CSDLInputSystem::GetJoyDetails(int joyNum)
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{
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return &m_joyDetails[joyNum];
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}
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bool CSDLInputSystem::Poll()
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{
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// Reset mouse wheel direction
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m_mouseWheelDir = 0;
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// Poll for event from SDL
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SDL_Event e;
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while (SDL_PollEvent(&e))
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{
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switch (e.type)
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{
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default:
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break;
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case SDL_QUIT:
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return false;
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case SDL_MOUSEWHEEL:
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if (e.button.y > 0)
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{
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m_mouseZ += 5;
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m_mouseWheelDir = 1;
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}
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else if (e.button.y < 0)
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{
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m_mouseZ -= 5;
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m_mouseWheelDir = -1;
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}
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break;
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}
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}
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// Get key state from SDL
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m_keyState = SDL_GetKeyboardState(nullptr);
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// Get mouse state from SDL (except mouse wheel which was handled earlier)
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m_mouseButtons = SDL_GetMouseState(&m_mouseX, &m_mouseY);
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// Update joystick state (not required as called implicitly by SDL_PollEvent above)
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//SDL_JoystickUpdate();
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return true;
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}
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void CSDLInputSystem::SetMouseVisibility(bool visible)
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{
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SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
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}
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