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9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
160 lines
3.6 KiB
C++
160 lines
3.6 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* SkiBoard.h
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*
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* Header for the CSkiBoard (rumble skipad emulation) class.
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*/
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#ifndef INCLUDED_SKIBOARD_H
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#define INCLUDED_SKIBOARD_H
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#include "DriveBoard.h"
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#include "Util/NewConfig.h"
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#include "Game.h"
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/*
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* CSkiBoard
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*/
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class CSkiBoard : public CDriveBoard
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{
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public:
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/*
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* GetType(void):
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*
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* Returns:
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* Drive board type.
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*/
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Game::DriveBoardType GetType(void);
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unsigned GetForceFeedbackStrength(void);
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void SetForceFeedbackStrength(unsigned strength);
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/*
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* SaveState(SaveState):
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*
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* Saves the drive board state.
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*
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* Parameters:
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* SaveState Block file to save state information to.
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*/
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//void SaveState(CBlockFile *SaveState);
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/*
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* LoadState(SaveState):
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*
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* Restores the drive board state.
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*
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* Parameters:
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* SaveState Block file to load save state information from.
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*/
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void LoadState(CBlockFile *SaveState);
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/*
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* Init(romPtr):
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*
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* Initializes (and "attaches") the drive board. This should be called
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* before other members.
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*
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* Parameters:
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* romPtr Pointer to the drive board ROM (Z80 program). If this
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* is NULL, then the drive board will not be emulated.
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*
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* Returns:
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* FAIL if the drive board could not be initialized (prints own error
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* message), otherwise OKAY. If the drive board is not attached
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* because no ROM was passed to it, no error is generated and the
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* drive board is silently disabled (detached).
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*/
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bool Init(const UINT8 *romPtr);
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/*
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* Reset(void):
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*
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* Resets the drive board.
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*/
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void Reset(void);
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/*
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* Read():
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*
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* Reads data from the drive board.
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*
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* Returns:
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* Data read.
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*/
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UINT8 Read(void);
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/*
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* Write(data):
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*
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* Writes data to the drive board.
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*
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* Parameters:
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* data Data to send.
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*/
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void Write(UINT8 data);
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/*
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* RunFrame(void):
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*
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* Emulates a single frame's worth of time on the drive board.
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*/
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void RunFrame(void);
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/*
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* CWheelBoard(config):
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* ~CWheelBoard():
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*
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* Constructor and destructor. Memory is freed by destructor.
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*
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* Paramters:
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* config Run-time configuration. The reference should be held because
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* this changes at run-time.
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*/
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CSkiBoard(const Util::Config::Node &config);
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~CSkiBoard(void);
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// needed by abstract class
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UINT8 Read8(UINT32 addr);
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void Write8(UINT32 addr, UINT8 data);
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protected:
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void Disable(void);
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private:
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// Feedback state
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UINT8 m_lastVibrate; // Last vibrate command sent
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UINT8 SimulateRead(void);
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void SimulateWrite(UINT8 data);
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void SendVibrate(UINT8 val);
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};
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#endif // INCLUDED_SKIBOARD_H
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