mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 13:55:38 +00:00
123 lines
4 KiB
Makefile
123 lines
4 KiB
Makefile
##
|
|
## Supermodel
|
|
## A Sega Model 3 Arcade Emulator.
|
|
## Copyright 2011 Bart Trzynadlowski
|
|
##
|
|
## This file is part of Supermodel.
|
|
##
|
|
## Supermodel is free software: you can redistribute it and/or modify it under
|
|
## the terms of the GNU General Public License as published by the Free
|
|
## Software Foundation, either version 3 of the License, or (at your option)
|
|
## any later version.
|
|
##
|
|
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
## more details.
|
|
##
|
|
## You should have received a copy of the GNU General Public License along
|
|
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
##
|
|
|
|
#
|
|
# Makefile.SDL.OSX.GCC
|
|
#
|
|
# GNU Makefile for SDL port using GCC on Mac OS X.
|
|
#
|
|
|
|
|
|
###############################################################################
|
|
# Required Libraries
|
|
#
|
|
# Edit these paths as necessary.
|
|
###############################################################################
|
|
|
|
#
|
|
# SDL
|
|
#
|
|
SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
|
|
SDL_INCLUDEPATH =
|
|
|
|
|
|
###############################################################################
|
|
# Outputs
|
|
###############################################################################
|
|
|
|
OUTFILE = Supermodel
|
|
OBJ_DIR = obj
|
|
|
|
|
|
###############################################################################
|
|
# Compiler
|
|
###############################################################################
|
|
|
|
CC = gcc
|
|
OCC = gcc
|
|
LD = gcc
|
|
COMPILER_FLAGS = -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3 -DUSE_FILE32API -DSUPERMODEL_OSX
|
|
CFLAGS = $(COMPILER_FLAGS)
|
|
CPPFLAGS = $(COMPILER_FLAGS)
|
|
LFLAGS = -o $(OUTFILE) $(SDL_LDFLAGS) -lz -lm -lstdc++
|
|
|
|
|
|
###############################################################################
|
|
# Build Instructions
|
|
###############################################################################
|
|
|
|
#
|
|
# Objects and Dependencies
|
|
#
|
|
|
|
HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
|
|
OBJ = $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/SDLMain_tmpl.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o
|
|
|
|
#
|
|
# Rules
|
|
#
|
|
|
|
all: $(OBJ_DIR) $(OBJ)
|
|
$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
|
|
|
|
$(OBJ_DIR):
|
|
mkdir $(OBJ_DIR)
|
|
|
|
clean:
|
|
rm -f $(OUTFILE)
|
|
rm -f $(OBJ_DIR)/*.o
|
|
|
|
$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS)
|
|
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.m $(HEADERS)
|
|
$(OCC) -x objective-c++ $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h
|
|
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
|
|
|
|
$(OBJ_DIR)/%.o: Src/Pkgs/*.c
|
|
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
|