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53C810.cpp
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
53C810.h
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
53C810Disasm.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
93C46.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
93C46.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Crypto.cpp
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Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
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2016-04-02 21:50:40 +00:00 |
Crypto.h
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Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
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2016-04-02 21:50:40 +00:00 |
DriveBoard.cpp
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
DriveBoard.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
DSB.cpp
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
DSB.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
IEmulator.h
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Fixed graphics state analyzer
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2017-04-04 23:28:06 +00:00 |
IRQ.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
IRQ.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
JTAG.cpp
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Get rid of unused variable warning
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2017-09-27 13:20:09 +00:00 |
JTAG.h
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Get rid of unused variable warning
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2017-09-27 13:20:09 +00:00 |
Model3.cpp
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- New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it)
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2017-09-24 20:52:48 +00:00 |
Model3.h
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- New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it)
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2017-09-24 20:52:48 +00:00 |
Model3GraphicsState.h
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Fixed graphics state analyzer
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2017-04-04 23:28:06 +00:00 |
MPC10x.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
MPC10x.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
PCI.cpp
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
PCI.h
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
Real3D.cpp
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Star wars is the only game to pass unsigned fixed shaded values (per vertex brightness) to the renderer. Originally we thought that the specular flag would turn on unsigned values since it's the only game to set specular with these polys, but this logic turned out to be incorrect. The JTAG interface seems to config the GPU to turn on this functionality. (Harry Tuttle)
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2017-10-05 19:15:00 +00:00 |
Real3D.h
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cannot specify explicit initializer for arrays - fix for visual studio
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2017-09-24 22:03:31 +00:00 |
RTC72421.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
RTC72421.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
SoundBoard.cpp
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
SoundBoard.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
TileGen.cpp
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
TileGen.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |