..
DriveBoard
Drive board uses the value 0xFF (not 0x00) on ports 42 and 45 to stop all effects when port 46 is set to 0xFF; fixes FFB effects continuing after game ends
2023-07-01 23:21:51 -07:00
53C810.cpp
PowerPC IRQ line deassertion; DMA only fires interrupts when required
2021-11-28 01:11:11 +00:00
53C810.h
PowerPC IRQ line deassertion; DMA only fires interrupts when required
2021-11-28 01:11:11 +00:00
53C810Disasm.cpp
fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
2022-07-11 18:10:41 +02:00
93C46.cpp
fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
2022-07-11 18:10:41 +02:00
93C46.h
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
Crypto.cpp
fix a few compile warnings
2018-01-25 21:07:22 +00:00
Crypto.h
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
2016-04-02 21:50:40 +00:00
DSB.cpp
change all INT16 mixing/intermediate clamping to floats
2022-11-06 13:00:13 -08:00
DSB.h
change all INT16 mixing/intermediate clamping to floats
2022-11-06 13:00:13 -08:00
IEmulator.h
njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo.
2022-06-09 21:10:39 +00:00
IRQ.cpp
PowerPC IRQ line deassertion; DMA only fires interrupts when required
2021-11-28 01:11:11 +00:00
IRQ.h
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
JTAG.cpp
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
JTAG.h
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
Model3.cpp
Model3.cpp: Comment describing scan line timing.
2023-09-25 14:45:57 +02:00
Model3.h
njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo.
2022-06-09 21:10:39 +00:00
Model3GraphicsState.h
Include required header files in Model3GraphicsState.h - fixes potential build errors in GCC
2021-12-15 13:55:27 +00:00
MPC10x.cpp
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
MPC10x.h
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
PCI.cpp
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
PCI.h
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
Real3D.cpp
DMA device register always returns Step 1.x PCI ID
2023-08-20 17:43:40 -07:00
Real3D.h
DMA device register always returns Step 1.x PCI ID
2023-08-20 17:43:40 -07:00
RTC72421.cpp
optimize ReadRegister, as localtime (at least on MSVC/Windows) is significantly showing up in profiling
2022-07-11 18:47:13 +02:00
RTC72421.h
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
2021-11-22 17:15:06 +00:00
SoundBoard.cpp
change all INT16 mixing/intermediate clamping to floats
2022-11-06 13:00:13 -08:00
SoundBoard.h
change all INT16 mixing/intermediate clamping to floats
2022-11-06 13:00:13 -08:00
TileGen.cpp
Rewrite the renderer a bit to spit out the finished graphics from the 3d chip on separate buffers. One buffer is for opaque pixels, and 2 more for translucent pixels. Before the frame was composited on the back buffer, which meant the tilegen had to have been drawn first. This way the images are now totally independant of the tilegen chip so can be drawn as soon as the register write 0xC is written to the tilegen.
2023-10-14 20:05:00 +01:00
TileGen.h
Rewrite the renderer a bit to spit out the finished graphics from the 3d chip on separate buffers. One buffer is for opaque pixels, and 2 more for translucent pixels. Before the frame was composited on the back buffer, which meant the tilegen had to have been drawn first. This way the images are now totally independant of the tilegen chip so can be drawn as soon as the register write 0xC is written to the tilegen.
2023-10-14 20:05:00 +01:00