Supermodel/Src/Network
2022-07-11 17:43:59 +02:00
..
INetBoard.h Shared RAM on simulated netboard is now double-buffered; Spikeout Final Edition no longer requires a hack to work. 2021-11-05 00:23:29 +00:00
NetBoard.cpp fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
NetBoard.h fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
SimNetBoard.cpp fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
SimNetBoard.h fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
TCPReceive.cpp Adding simulated netboard; all linked games except Sega Rally 2 working at full speed. 2021-04-14 01:20:45 +00:00
TCPReceive.h Adding simulated netboard; all linked games except Sega Rally 2 working at full speed. 2021-04-14 01:20:45 +00:00
TCPSend.cpp Adding simulated netboard; all linked games except Sega Rally 2 working at full speed. 2021-04-14 01:20:45 +00:00
TCPSend.h - Suppressed net board console output (using debug logging now) 2020-12-28 16:22:12 +00:00
TCPSendAsync.cpp Add some async network methods. Async send copies to an internal buffer and sends in another thread so doesn't block at all. Added CheckDataAvailable method to the TCPReceive class. Can check or wait for data without blocking. 2021-03-15 15:55:39 +00:00
TCPSendAsync.h Add some async network methods. Async send copies to an internal buffer and sends in another thread so doesn't block at all. Added CheckDataAvailable method to the TCPReceive class. Can check or wait for data without blocking. 2021-03-15 15:55:39 +00:00