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efe3077f53
The stencil mask must be set to all 1s otherwise we can't clear all the bits in the stencil buffer. Also we no longer need to save/restore the depth buffer into between priority layers. |
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.. | ||
Legacy3D | ||
New3D | ||
FBO.cpp | ||
FBO.h | ||
IRender3D.h | ||
Render2D.cpp | ||
Render2D.h | ||
Shader.cpp | ||
Shader.h | ||
Shaders2D.h |