Wiki/wiki-rtd/docs/wiki_development/functions/compression.md

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# Compress games
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## Compression shell script
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The script is called `/RetroDECK/functions/compression.sh`
With in the script there are several functions.
### compress_game()
Description:
```
# Function for compressing one or more files to .chd format
# USAGE: compress_game $format $full_path_to_input_file
```
### find_compatible_compression_format()
Description:
```
# This function will determine what compression format, if any, the file and system are compatible with from the compression_targets.cfg
# USAGE: find_compatible_compression_format "$file"
```
### validate_for_chd()
Description:
```
# Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY
# USAGE: validate_for_chd $input_file
```
### cli_compress_single_game()
Description:
```
# This function will compress a single file passed from the CLI arguments
# USAGE: cli_compress_single_game $full_file_path
```
### cli_compress_all_games()
Description:
```
# This function will compress a all games passed from the CLI arguments
```
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## Compression targets reference list
The reference list is located under:
`/RetroDECK/emu-configs/defaults/retrodeck/reference_lists/compression_targets.cfg`
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The config is populated with compression formats with within `[]` and what es-de folders that are targeted for the format compression.
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Each system can only have one format.
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Each new system has to be on a new line under it's compression format.
This is used by the `find_compatible_compression_format()` function above.
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### Example
[chd]
3do
amigacd32
[rvz]
gc
[zip]
atari2600
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- 3do and amigcd32 is compressed to chd
- gc is compressed to rvz
- atari2600 is compressed to zip
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## How to add new system to compress
1. Make sure the emulator supports the compression format and RetroDECK is using that version that supports it.
2. Add the es-de folder name to `compression_targets.cfg` to the compression format it supports.