Now this might not be so exciting for most of our users, but we have begun rewriting the entire RetroDECK flatpak manifest for 0.9.0b (it is not done yet but getting close).
Moved RetroDECK from a monolithic approach where everything was built in one instance to a modular approach where each subsystem/emulator/engine/feature has its own building environment in its own repo and the main RetroDECK project just builds together all those modules.
The change did require us to change RetroDECK to an organization on GitHub to manage all the new "sub-repos" in a better way, as having them all under one developers GitHub profile was a bit unwieldy (it also made it easier for the entire team to contribute in a more organized manner).
It was also something we wanted to do before we shipped any of the bigger newer features (better to build a good foundation before you build the house).
Things are changing daily and nothing in these videos / screenshots should be seen as final. It is more akin to a pre-alpha with several POC (proof of concept).
Also note that the name "Godot Configurator" is just the working name, it will be called RetroDECK Configurator when it is released and replaces the old version.
The goal of the new RetroDECK Configurator are the same:
- This is something we talked about for a long time and was the driving force behind the font selector. It uses the [OpenDyslexic](https://opendyslexic.org/) font. For many users it is a trivial feature to change a font but for those that truly need something that is easier to read, it could be a game changer.
- Access various logs directly from the Configurator only a few have been added as . This is great for troubleshooting but also a useful tool for users that love to tweak.
- Experimenting with the ability to open both the Wiki and the Website from within the Configurator.
- We are also looking into an option to sync/download the entire Wiki via a button to have as a local copy when you are offline for ease-of-access when you are out traveling.
We want to present graphical buttons on what you have selected that are shown when you enable in this example Borders with both text and a graphical icon with a check mark or a cross.
We have enabled the Godot Configurator, but as of this writing nothing is bound to any functions and it won't do anything except allow you to click around.