Wiki/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.1b.md

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RetroDECK 0.9.1b
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<img src="../../../wiki_images/logos/rd-logo-box.png" width="600">
**Release date:** 2025-02-XX
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<img src="../091b.jpg" width="600">
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## Framework
**Added**
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- New folder `retrodeck/cheats/` for easier cheat file updates and user additions for MAME, RetroArch, PCSX2, PPSSPP, and MelonDS.
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- Additional logging to some features.
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- Made the reset and open component functions headless allowing them to be used by RetroENGINE.
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**Changed**
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- Moved the MAME cheats folder to the new `retrodeck/cheats/`.
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**Fixed**
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- Fixed a bug with the `--test-upgrade` CLI command.
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## RetroENGINE
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**Added:**
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- New CLI argument `--set`: Set presets and get additional parameters and information by running the argument.
- New CLI argument `--open`: Open a component or emulator. Use with `--open --list` for a list of available options.
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**Changed**
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- Reworked the CLI option `--reset` to use the new headless structure.
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## RetroDECK Classic (Zenity) Configurator
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**Added:**
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- Option to Enable / Disable PortMaster in ES-DE, accessed via the Tools menu. 😺🎩 🗡️🪿 🦙
- Compression Tool: Megadrive system was added as compression targets for zip files (by Cohee).
- Compression Tool: PS2 is now using createcd to compress .cue files (by Cohee).
**Changed**
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- Renamed, moved and condensed several menus and functions to be clearer.
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- Removed redundant tags like Enable/Disable, Tool, and Toggle from function names.
- Made descriptions more uniform and clear.
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- Removed the Troubleshooting menu and moved several functions.
- Moved `Verify Multi-file Structure` to tools.
- Moved `BIOS Checker` to tools.
- Created a new top-level `Data Management` menu that includes move, rebuild, and clean folder functions.
- Moved `Reset Component` menu to the top level.
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- Updated the name change of EmulationStation DE to ES-DE in the reset function.
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## RetroArch:
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**Fixed:**
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- An issue where some cores were not updated correctly during the publication build process, causing black screens and other issues.
- An issue with PSX borders not displaying correctly.
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## Dolphin / Primehack:
**Fixed:**
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- A bug where the Universal Dynamic Input Textures were missing from the build process.
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- A bug where it wouldn't start in some Wayland configurations (thanks 😺🎩).