added grid and tear project

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# The .doom file
<img src="../../../wiki_images/logos/gzdoom-logo.png" width="70">
The `.doom` file is a feature for easy loading of doom files with mods, it is based on the work done by [AmberELEC .doom](https://amberelec.org/systems/doom.html) and others with additional improvements made by RetroDECK.
## The RetroDECK .doom Parser
@ -80,13 +82,24 @@ But this can be different, check the where you download the mods if they have an
RetroDECK have written a new parser from the ground up. You no longer need to write the path in the .doom files. RetroDECK scans all folders and subfolders of `/roms/doom/` only put the name of the mod file. If you are migrating to RetroDECK all you need to do is remove the path in your .doom files.
## SteamGridDB - Grid and Tear Project
<img src="../../../wiki_images/logos/steamgriddb-doom-logo.png" width="150">
[SteamGridDB: Grid and Tear](https://www.steamgriddb.com/projects/grid-and-tear)
If you plan to use RetroDECK's built-in `Steam Sync` function for `.doom` files to add them to Steam as seperate games.
You need to match the names of the `.doom` files with how they are called on `SteamGridDB` for the art to be correctly scraped.
Use the the link above to search for what mods are supported currently with art.
[Example - SteamGridDB: Project Brutality](https://www.steamgriddb.com/game/5320302)
## Project Brutality .doom example:
---
In this example you have already downloaded a bunch of mods and have the iwads already somewhere under the `/retrodeck/roms/doom/` folder.
You want to play [Project Brutality](https://www.moddb.com/mods/project-brutality) on DOOM 2 levels.
@ -165,10 +178,12 @@ Be sure to name the .doom files so you understand what it is and you are done:
It is that easy.
## Sharing is caring
**Sharing is caring**
Have you made a cool `.doom` file modpack?
Maybe you have found the perfect combination of over 50 + mods in one `.doom` file?
Share the `.doom` file and where to download the mods with the RetroDECK Community!

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@ -188,14 +188,14 @@ Changed: Open Emulator to -> Open Emulator / Component to account for SRM
## Emulators / Engines / Systems
All components have been updated to their latest verion (as of the release):
All components have been updated to a later version
- Emulators
- Engines
- Retroarch & cores
- Systems
What follows is a highlight of changes that are more then just a general update:
What follows are highlighted changes
### ES-DE
@ -214,31 +214,6 @@ Known Issue: RetroDECK's ES-DE submenu don't work with all translations. We hope
```
### CEMU
<img src="../../../wiki_images/logos/cemu-logo.png" width="100">
-
### Dolphin
<img src="../../../wiki_images/logos/dolphin-logo.png" width="100">
-
### Primehack
<img src="../../../wiki_images/logos/primehack-logo.png" width="100">
-
### MelonDS
<img src="../../../wiki_images/logos/melonds-logo.svg" width="100">
-
### Duckstation:
<img src="../../../wiki_images/logos/duckstation-logo.png" width="100">
@ -258,37 +233,20 @@ Update: Updated to the last version before the licensing change.
Change: Marked as (Legacy) as the emulator has stopped it's development.
```
### PCSX2
<img src="../../../wiki_images/logos/pcsx2-logo.png" width="200">
```
Added: More hotkeys are now supported like Open In-game Menu.
Update: Updated to <version>.
```
### RPCS3
<img src="../../../wiki_images/logos/rpcs3-logo.png" width="100">
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### PPSSPP
<img src="../../../wiki_images/logos/ppsspp-logo.png" width="100">
-
```
Added: More hotkeys are now supported like Open In-game Menu.
```
### RetroArch
<img src="../../../wiki_images/logos/retroarch-logo.png" width="100">
[RetroArch Changelog](https://github.com/libretro/RetroArch/blob/master/CHANGES.md)
```
Update: Updated to 1.20.0, check the changelog for more details (above).
Added: Experimental N3DS core: Panda3DS.
Added: Experimental Playstation 2 core: LRPS2.
```