mirror of
https://github.com/RetroDECK/Wiki.git
synced 2025-04-10 19:15:16 +00:00
states
This commit is contained in:
parent
94a2db365e
commit
335d109772
wiki-rtd/docs/wiki_faq
|
@ -56,3 +56,37 @@ Even if they are disc images, emulation games are often called ROMs because:
|
|||
- **Disc Images**: Disc-based games are often called ISOs, but in emulation, they are still referred to as ROMs.
|
||||
|
||||
So, "ROM" is used as a catch-all term for game files in emulation, even if they come from discs.
|
||||
|
||||
## Save States or In-Game Saves, what should I use?
|
||||
|
||||
Always use **In-Game Saves** they are generally more reliable and less prone to corruption compared to **Save states** .
|
||||
|
||||
**Save states** can be affected by emulator errors or just normal version updates of the emulator.
|
||||
|
||||
**What is the difference?**
|
||||
|
||||
- **Save States**: Facilitated by the emulator, capturing the game state at any point, often that specific version of the emulator.
|
||||
- **In-Game Saves**: Built into the game, usually with specific save points or conditions.
|
||||
|
||||
## What are Save States in Emulation?
|
||||
|
||||
**Save states** in emulators allow you to save the exact state of a game at any moment.
|
||||
|
||||
This feature is useful because it goes beyond the in-game saving mechanics available in many classic games.
|
||||
|
||||
When you use a save state, the emulator records the game's current state, including progress, character health, items collected, and settings.
|
||||
|
||||
Loading a save state restores the game to that exact point, letting you continue playing from where you left off, even in the middle of a level or battle.
|
||||
|
||||
### Benefits of Save States
|
||||
|
||||
- **Convenience**: Easily manage game progress and try different strategies without replaying from the start.
|
||||
- **Experimentation**: Test different settings without risking the original game.
|
||||
|
||||
### Drawbacks of Save States
|
||||
|
||||
- **Game Integrity**: Regular in-game saves are designed to maintain the integrity of the game's progression and mechanics. Save states can bypass these mechanics, potentially leading to unintended consequences for good or bad.
|
||||
- **Reliability**: In-game saves are generally more reliable and less prone to corruption compared to save states, which can be affected by emulator errors or just normal updates of the emulator.
|
||||
- **Fair Play**: Using save states can give players an unfair advantage, especially in competitive gaming scenarios. Regular in-game saves ensure a level playing field for all players.
|
||||
|
||||
|
||||
|
|
|
@ -2,10 +2,6 @@
|
|||
|
||||
<img src="../../wiki_icons/retrodeck/icon-rd.svg" width="75">
|
||||
|
||||
## What to Use: Saves or States?
|
||||
|
||||
Always use in-game saves and treat states as a backup. States from older emulator versions might not work with updates, so don't rely solely on them.
|
||||
|
||||
## Do I Need to Partition or Format My Disk/SD Card for RetroDECK?
|
||||
|
||||
No, RetroDECK installs as a flatpak. Just install it like any other app and launch it from your desktop or Steam library.
|
||||
|
|
Loading…
Reference in a new issue