more doom

This commit is contained in:
Lazorne 2024-03-20 20:26:26 +01:00
parent b9d1806066
commit 4575687d82
2 changed files with 13 additions and 5 deletions

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@ -12,7 +12,7 @@
The controls are semi based on the inputs from `Timesplitters: Future Perfect` for the Playstation 2. The controls are semi based on the inputs from `Timesplitters: Future Perfect` for the Playstation 2.
The controls here are described as an Xbox Layout style controller. Many mods have also more inputs then what is bindable on a controller, `L1` and `L2` are mostly free for those types of actions. The controls here are described as an Xbox Layout style controller.
| Action | Button | Comment | | Action | Button | Comment |
| :--- | :---: | :---: | | :--- | :---: | :---: |
@ -42,3 +42,13 @@ Optional extra binds that can come into play for certain Project Brutality or Br
| Quick Melee / Special Action | `L1` | | | Quick Melee / Special Action | `L1` | |
| Throw Grenade / Second Special Action | `L2` | Replaces Zoom (must mods use Secondary Fire for this anyhow) | | Throw Grenade / Second Special Action | `L2` | Replaces Zoom (must mods use Secondary Fire for this anyhow) |
| Dash | `R3` | Replaces Quick Turn | | Dash | `R3` | Replaces Quick Turn |
### The mod needs more or other extra inputs
Many mods have also more inputs then what is bind-able on a controller, `L1`, `L2`, `Dpad - Up`, `Dpad - Down` are mostly free for those types of actions.
Try to bind `L1`, `L2` to more action orientated things you need to use more often. While `Dpad - Up`, `Dpad - Down` for things you use less often like Extra Menus.
If it is a new movement type that can replace quick turn try to bind it on `R3` and replace Quick Turn or either of the `L1` or `L2`.
You are also free to change any of the Default binds shipped by RetroDECK and if you mess something up you can always reset GZDoom via the Configurator.

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@ -110,11 +110,9 @@ Instead of using the standard GZDOOM controller input layout, we instead opted t
The control scheme is based both on a mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2. The control scheme is based both on a mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2.
The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and Doom Infinite. The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and some Doom Infinite actions.
But the buttons `L1` and `L2` are also free to be used in any other mods you might want to play. All of `L1` `L2` `Dpad - Up` `Dpad - Down` are mostly free to rebind to what ever the mod throws at you, read more on the link above.
All you need to know is that those two buttons are always available for you to bind whatever new actions the mods throw at you.
### Known Issues: GZDOOM & more then one Steam Input device ### Known Issues: GZDOOM & more then one Steam Input device