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more doom
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@ -12,7 +12,7 @@
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The controls are semi based on the inputs from `Timesplitters: Future Perfect` for the Playstation 2.
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The controls are semi based on the inputs from `Timesplitters: Future Perfect` for the Playstation 2.
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The controls here are described as an Xbox Layout style controller. Many mods have also more inputs then what is bindable on a controller, `L1` and `L2` are mostly free for those types of actions.
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The controls here are described as an Xbox Layout style controller.
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| Action | Button | Comment |
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| Action | Button | Comment |
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| :--- | :---: | :---: |
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| :--- | :---: | :---: |
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@ -42,3 +42,13 @@ Optional extra binds that can come into play for certain Project Brutality or Br
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| Quick Melee / Special Action | `L1` | |
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| Quick Melee / Special Action | `L1` | |
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| Throw Grenade / Second Special Action | `L2` | Replaces Zoom (must mods use Secondary Fire for this anyhow) |
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| Throw Grenade / Second Special Action | `L2` | Replaces Zoom (must mods use Secondary Fire for this anyhow) |
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| Dash | `R3` | Replaces Quick Turn |
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| Dash | `R3` | Replaces Quick Turn |
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### The mod needs more or other extra inputs
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Many mods have also more inputs then what is bind-able on a controller, `L1`, `L2`, `Dpad - Up`, `Dpad - Down` are mostly free for those types of actions.
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Try to bind `L1`, `L2` to more action orientated things you need to use more often. While `Dpad - Up`, `Dpad - Down` for things you use less often like Extra Menus.
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If it is a new movement type that can replace quick turn try to bind it on `R3` and replace Quick Turn or either of the `L1` or `L2`.
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You are also free to change any of the Default binds shipped by RetroDECK and if you mess something up you can always reset GZDoom via the Configurator.
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@ -110,11 +110,9 @@ Instead of using the standard GZDOOM controller input layout, we instead opted t
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The control scheme is based both on a mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2.
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The control scheme is based both on a mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2.
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The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and Doom Infinite.
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The main feature is that `L1` and `L2` are already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and some Doom Infinite actions.
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But the buttons `L1` and `L2` are also free to be used in any other mods you might want to play.
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All of `L1` `L2` `Dpad - Up` `Dpad - Down` are mostly free to rebind to what ever the mod throws at you, read more on the link above.
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All you need to know is that those two buttons are always available for you to bind whatever new actions the mods throw at you.
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### Known Issues: GZDOOM & more then one Steam Input device
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### Known Issues: GZDOOM & more then one Steam Input device
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