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wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md
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@ -24,11 +24,12 @@ Updated all components
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## Thanks for your patience
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If you read the announcement we are pushing the Godot Configurator to a later version to implement more feedback we have gotten both internally from team members and from our testers.
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We appreciate the community's patience while waiting for this update.
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We are also postponing the release of the Godot Configurator to a later major version to incorporate valuable feedback from both our team members and testers.
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Implementing these changes requires additional time.
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To implement those changes we simply need more time.
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We want to thank the community for being patient with waiting for the next update.
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---
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@ -44,18 +45,16 @@ How about a Sea Shanty about Captain Comeback meeting his friends the Port Maste
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## New Lighter Manifest & Framework changes
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We have spent several months rewriting RetroDECK several aspects of with over a `1100+` commits since the last release.
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We have spent several months rewriting various aspects of RetroDECK, resulting in over `1100` commits since the last release. During this time, we have:
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In doing so we have:
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- Reduced the application size around `600mb` (some of that space have been eaten with new features).
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- Building RetroDECK went from `3.30` hours to about `1` hour.
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- Went from a monolithic build approach to a modular approach (each component is built separately and stitched together into RetroDECK).
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- RetroDECK now is migrated to an organization on GitHub that is hosting the new modular structure.
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- Rebuilt the `pre_build_automation` script was reworked with additional features.
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- Reduced the application size by around `600MB`.
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- Decreased the build time from `3.30` hours to about `1` hour.
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- Transitioned from a monolithic build approach to a modular one, where each component is built separately and then integrated into RetroDECK.
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- Migrated RetroDECK to an organization on GitHub, which now hosts the new modular structure.
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- Reworked the `pre_build_automation script`, adding new features.
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- Improved logging.
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- Implemented changes for the future Godot version of the Configurator.
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- RetroDECK Framework can now pick up logged-in Steam profiles for systems like SRM.
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- Implemented changes for the future Godot version of the Configurator.
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- Enabled the RetroDECK Framework to pick up logged-in Steam profiles for systems like SRM.
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This work will also continue in upcoming major updates, as we want to make the build system more dynamic and easy.
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@ -68,17 +67,17 @@ This work will also continue in upcoming major updates, as we want to make the b
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<img src="../../../wiki_images/systems/retroengine/re-appselect.png" width="500">
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RetroDECK can be used as an headless engine to run your games.
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RetroDECK can be used as a headless engine to run your games.
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On the Linux Desktop (or desktop mode) we added the option to associate / run / open various games directly with RetroDECK.
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On the Linux Desktop (or desktop mode), we have added the option to associate, run, and open various game files directly with RetroDECK.
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This also comes with the ability to launch the games via CLI.
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This also includes the ability to launch games via the CLI.
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This is feature is something that have been requested by the wider development community outside of RetroDECK (and maybe a few Linux Wizard Grognards that only want to use CLI for everything).
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This feature has been requested by the wider development community outside of RetroDECK (and maybe a few Linux Wizard Grognards that only want to use CLI for everything).
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**Quote from Discord:**
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**Quote from Discord User:**
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*"Whoa! That is a lot of text for saying you can now double click on game files and they open."*
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*"Whoa! That is a lot of text for saying you can now double click on game files and they open"*
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**Read more here:**
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