mirror of
https://github.com/RetroDECK/Wiki.git
synced 2025-04-10 19:15:16 +00:00
wiki
This commit is contained in:
parent
d508b1e82a
commit
63d5b11772
35
wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md
Normal file → Executable file
35
wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md
Normal file → Executable file
|
@ -24,11 +24,12 @@ Updated all components
|
||||||
|
|
||||||
## Thanks for your patience
|
## Thanks for your patience
|
||||||
|
|
||||||
If you read the announcement we are pushing the Godot Configurator to a later version to implement more feedback we have gotten both internally from team members and from our testers.
|
We appreciate the community's patience while waiting for this update.
|
||||||
|
|
||||||
|
We are also postponing the release of the Godot Configurator to a later major version to incorporate valuable feedback from both our team members and testers.
|
||||||
|
Implementing these changes requires additional time.
|
||||||
|
|
||||||
To implement those changes we simply need more time.
|
|
||||||
|
|
||||||
We want to thank the community for being patient with waiting for the next update.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
@ -44,18 +45,16 @@ How about a Sea Shanty about Captain Comeback meeting his friends the Port Maste
|
||||||
|
|
||||||
## New Lighter Manifest & Framework changes
|
## New Lighter Manifest & Framework changes
|
||||||
|
|
||||||
We have spent several months rewriting RetroDECK several aspects of with over a `1100+` commits since the last release.
|
We have spent several months rewriting various aspects of RetroDECK, resulting in over `1100` commits since the last release. During this time, we have:
|
||||||
|
|
||||||
In doing so we have:
|
- Reduced the application size by around `600MB`.
|
||||||
|
- Decreased the build time from `3.30` hours to about `1` hour.
|
||||||
- Reduced the application size around `600mb` (some of that space have been eaten with new features).
|
- Transitioned from a monolithic build approach to a modular one, where each component is built separately and then integrated into RetroDECK.
|
||||||
- Building RetroDECK went from `3.30` hours to about `1` hour.
|
- Migrated RetroDECK to an organization on GitHub, which now hosts the new modular structure.
|
||||||
- Went from a monolithic build approach to a modular approach (each component is built separately and stitched together into RetroDECK).
|
- Reworked the `pre_build_automation script`, adding new features.
|
||||||
- RetroDECK now is migrated to an organization on GitHub that is hosting the new modular structure.
|
|
||||||
- Rebuilt the `pre_build_automation` script was reworked with additional features.
|
|
||||||
- Improved logging.
|
- Improved logging.
|
||||||
- Implemented changes for the future Godot version of the Configurator.
|
- Implemented changes for the future Godot version of the Configurator.
|
||||||
- RetroDECK Framework can now pick up logged-in Steam profiles for systems like SRM.
|
- Enabled the RetroDECK Framework to pick up logged-in Steam profiles for systems like SRM.
|
||||||
|
|
||||||
This work will also continue in upcoming major updates, as we want to make the build system more dynamic and easy.
|
This work will also continue in upcoming major updates, as we want to make the build system more dynamic and easy.
|
||||||
|
|
||||||
|
@ -68,17 +67,17 @@ This work will also continue in upcoming major updates, as we want to make the b
|
||||||
|
|
||||||
<img src="../../../wiki_images/systems/retroengine/re-appselect.png" width="500">
|
<img src="../../../wiki_images/systems/retroengine/re-appselect.png" width="500">
|
||||||
|
|
||||||
RetroDECK can be used as an headless engine to run your games.
|
RetroDECK can be used as a headless engine to run your games.
|
||||||
|
|
||||||
On the Linux Desktop (or desktop mode) we added the option to associate / run / open various games directly with RetroDECK.
|
On the Linux Desktop (or desktop mode), we have added the option to associate, run, and open various game files directly with RetroDECK.
|
||||||
|
|
||||||
This also comes with the ability to launch the games via CLI.
|
This also includes the ability to launch games via the CLI.
|
||||||
|
|
||||||
This is feature is something that have been requested by the wider development community outside of RetroDECK (and maybe a few Linux Wizard Grognards that only want to use CLI for everything).
|
This feature has been requested by the wider development community outside of RetroDECK (and maybe a few Linux Wizard Grognards that only want to use CLI for everything).
|
||||||
|
|
||||||
**Quote from Discord:**
|
**Quote from Discord User:**
|
||||||
|
|
||||||
*"Whoa! That is a lot of text for saying you can now double click on game files and they open."*
|
*"Whoa! That is a lot of text for saying you can now double click on game files and they open"*
|
||||||
|
|
||||||
**Read more here:**
|
**Read more here:**
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue