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# RetroDECK: What's included?
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<img src="../../wiki_icons/retrodeck/icon-rd.svg" width="100">
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What follows is a list of features and software currently included in RetroDECK.
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### Note: RetroDECK does not include any games, proprietary BIOS or Firmware
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The user needs to provide their own purchased backups / game files to play.
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The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them.
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## The RetroDECK Framework
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RetroDECK adds the `RetroDECK Framework` on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them.
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## The RetroDECK Configurator
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<img src="../../wiki_icons/retrodeck/icon-configurator.svg" width="100">
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Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK.
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The `RetroDECK Configurator` is the `Utility` that exposes some parts of the `RetroDECK Framework` to the RetroDECK users.
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@ -34,6 +45,8 @@ It can help with:
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## ES-DE Frontend
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<img src="../../wiki_images/logos/es-de-logo.png" width="100">
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ES-DE is the base frontend for RetroDECK.
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RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and `RetroDECK Configurator` that can be accessed via the ES-DE Main Menu.
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@ -42,6 +55,8 @@ RetroDECK comes with specific tweaks to the ES-DE standard setup to enable Retro
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### RetroArch
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<img src="../../wiki_images/logos/retroarch-logo.png" width="100">
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RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead.
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For a full list of supported systems in RetroArch follow the link and check the `Core List`:
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@ -50,27 +65,105 @@ For a full list of supported systems in RetroArch follow the link and check the
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### MAME (Standalone)
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The full version of MAME (Arcade games and more)
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<img src="../../wiki_images/logos/mame-logo.png" width="180">
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The full version of the multi-arcade emulator MAME.
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## Included: Standalone Emulators
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- Cemu (WiiU)
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- Dolphin (GameCube/Wii)
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- Duckstation (PSX)
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- MelondDS (DS)
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- PCSX2 (PS2)
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- PPSSPP (PSP)
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- Primehack (Metroid Prime - Dolphin Fork)
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- RPCS3 (PS3)
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- Xemu (XBOX)
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- Ryujinx (Switch)
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### CEMU
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<img src="../../wiki_images/logos/cemu-logo.png" width="100">
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The WiiU Emulator CEMU.
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### Dolphin
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<img src="../../wiki_images/logos/dolphin-logo.png" width="100">
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The Wii and GameCube Emulator Dolphin.
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### Primehack
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<img src="../../wiki_images/logos/primehack-logo.png" width="100">
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The Metroid Prime fork of Dolphin.
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### Duckstation
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<img src="../../wiki_images/logos/duckstation-logo.png" width="100">
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Playstation 1 (PSX) emulator Duckstation.
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### melonDS
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<img src="../../wiki_images/logos/melonds-logo.svg" width="100">
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The Nintendo DS emulator melonDS.
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### PCSX2
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<img src="../../wiki_images/logos/pcsx2-logo.png" width="180">
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The Playstation 2 emulator PCSX2.
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### PPSSPP
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<img src="../../wiki_images/logos/ppsspp-logo.png" width="100">
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The PSP emulator PPSSPP.
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### RPCS3
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<img src="../../wiki_images/logos/rpcs3-logo.png" width="100">
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The PS3 emulator RPCS3.
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### Vita3k
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<img src="../../wiki_images/logos/vita3k-logo.png" width="100">
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The PSVita emulator Vita3k.
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### XEMU
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<img src="../../wiki_images/logos/xemu-logo.png" width="100">
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The Xbox emulator XEMU.
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### Ryujinx
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<img src="../../wiki_images/logos/ryujinx-logo.svg" width="100">
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The Switch emulator Ryujinx.
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## Supported: Standalone Engines
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- Solarus
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- GZDoom
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- IkemanGO (M.U.G.E.N)
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- Pico-8
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### Solarus
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<img src="../../wiki_images/logos/solarus-logo.svg" width="100">
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Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms.
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### GZDoom
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<img src="../../wiki_images/logos/gzdoom-logo.png" width="100">
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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
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### IKEMEN Go (M.U.G.E.N)
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<img src="../../wiki_images/logos/ikemen-go-logo.png" width="100">
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IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”.
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### Pico-8
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<img src="../../wiki_images/logos/pico-8-logo.svg" width="200">
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The fantasy console Pico-8.
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## Steam Input Controller layouts
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@ -97,6 +97,7 @@ The LibreRetro Team makes RetroArch, Libretro and Lakka
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[Licenses](https://docs.libretro.com/development/licenses/)
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### MAME
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<img src="../../wiki_images/logos/mame-logo.png" width="180">
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@ -314,7 +315,7 @@ We have not found a donation link to this project at this time or the project do
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<img src="../../wiki_images/logos/gzdoom-logo.png" width="150">
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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
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#### Where to donate / support the project?
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We have not found a donation link to this project at this time or the project does not support donations.
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wiki-rtd/docs/wiki_images/logos/pico-8-logo.svg
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wiki-rtd/docs/wiki_images/logos/pico-8-logo.svg
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<metadata id="metadata446">Made with Pixels to Svg https://codepen.io/shshaw/pen/XbxvNj</metadata>
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</svg>
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