more fixes

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# RetroDECK: What's included?
<img src="../../wiki_icons/retrodeck/icon-rd.svg" width="100">
What follows is a list of features and software currently included in RetroDECK.
### Note: RetroDECK does not include any games, proprietary BIOS or Firmware
The user needs to provide their own purchased backups / game files to play.
The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them.
## The RetroDECK Framework
RetroDECK adds the `RetroDECK Framework` on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them.
## The RetroDECK Configurator
<img src="../../wiki_icons/retrodeck/icon-configurator.svg" width="100">
Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK.
The `RetroDECK Configurator` is the `Utility` that exposes some parts of the `RetroDECK Framework` to the RetroDECK users.
@ -34,6 +45,8 @@ It can help with:
## ES-DE Frontend
<img src="../../wiki_images/logos/es-de-logo.png" width="100">
ES-DE is the base frontend for RetroDECK.
RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and `RetroDECK Configurator` that can be accessed via the ES-DE Main Menu.
@ -42,6 +55,8 @@ RetroDECK comes with specific tweaks to the ES-DE standard setup to enable Retro
### RetroArch
<img src="../../wiki_images/logos/retroarch-logo.png" width="100">
RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead.
For a full list of supported systems in RetroArch follow the link and check the `Core List`:
@ -50,27 +65,105 @@ For a full list of supported systems in RetroArch follow the link and check the
### MAME (Standalone)
The full version of MAME (Arcade games and more)
<img src="../../wiki_images/logos/mame-logo.png" width="180">
The full version of the multi-arcade emulator MAME.
## Included: Standalone Emulators
- Cemu (WiiU)
- Dolphin (GameCube/Wii)
- Duckstation (PSX)
- MelondDS (DS)
- PCSX2 (PS2)
- PPSSPP (PSP)
- Primehack (Metroid Prime - Dolphin Fork)
- RPCS3 (PS3)
- Xemu (XBOX)
- Ryujinx (Switch)
### CEMU
<img src="../../wiki_images/logos/cemu-logo.png" width="100">
The WiiU Emulator CEMU.
### Dolphin
<img src="../../wiki_images/logos/dolphin-logo.png" width="100">
The Wii and GameCube Emulator Dolphin.
### Primehack
<img src="../../wiki_images/logos/primehack-logo.png" width="100">
The Metroid Prime fork of Dolphin.
### Duckstation
<img src="../../wiki_images/logos/duckstation-logo.png" width="100">
Playstation 1 (PSX) emulator Duckstation.
### melonDS
<img src="../../wiki_images/logos/melonds-logo.svg" width="100">
The Nintendo DS emulator melonDS.
### PCSX2
<img src="../../wiki_images/logos/pcsx2-logo.png" width="180">
The Playstation 2 emulator PCSX2.
### PPSSPP
<img src="../../wiki_images/logos/ppsspp-logo.png" width="100">
The PSP emulator PPSSPP.
### RPCS3
<img src="../../wiki_images/logos/rpcs3-logo.png" width="100">
The PS3 emulator RPCS3.
### Vita3k
<img src="../../wiki_images/logos/vita3k-logo.png" width="100">
The PSVita emulator Vita3k.
### XEMU
<img src="../../wiki_images/logos/xemu-logo.png" width="100">
The Xbox emulator XEMU.
### Ryujinx
<img src="../../wiki_images/logos/ryujinx-logo.svg" width="100">
The Switch emulator Ryujinx.
## Supported: Standalone Engines
- Solarus
- GZDoom
- IkemanGO (M.U.G.E.N)
- Pico-8
### Solarus
<img src="../../wiki_images/logos/solarus-logo.svg" width="100">
Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms.
### GZDoom
<img src="../../wiki_images/logos/gzdoom-logo.png" width="100">
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
### IKEMEN Go (M.U.G.E.N)
<img src="../../wiki_images/logos/ikemen-go-logo.png" width="100">
IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Googles Programming Language “Go”.
### Pico-8
<img src="../../wiki_images/logos/pico-8-logo.svg" width="200">
The fantasy console Pico-8.
## Steam Input Controller layouts

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@ -97,6 +97,7 @@ The LibreRetro Team makes RetroArch, Libretro and Lakka
[Licenses](https://docs.libretro.com/development/licenses/)
### MAME
<img src="../../wiki_images/logos/mame-logo.png" width="180">
@ -314,7 +315,7 @@ We have not found a donation link to this project at this time or the project do
<img src="../../wiki_images/logos/gzdoom-logo.png" width="150">
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
#### Where to donate / support the project?
We have not found a donation link to this project at this time or the project does not support donations.

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