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laz 2024-03-22 20:24:10 +01:00
parent 94b391c3f5
commit b2a34ca9a6

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@ -37,6 +37,7 @@ These bindings are usually set in the interface or in the file `<gamename>/save/
- Each game is its own self-contained game, and no overarching settings exist. - Each game is its own self-contained game, and no overarching settings exist.
- Depending on the age of the game you want to play it could require less or more tinkering. - Depending on the age of the game you want to play it could require less or more tinkering.
- `M.U.G.E.N` have existed since the 90s and some incredibly old games might not run at all without heavy tinkering. - `M.U.G.E.N` have existed since the 90s and some incredibly old games might not run at all without heavy tinkering.
- You will need to make the game executable.
### Example folder structure of a IkemanGO game ### Example folder structure of a IkemanGO game
@ -60,6 +61,7 @@ This How-to is for games that are made with IkemanGO
- Rename the folder so it is called `<gamename>.mugen` in the end of it. - Rename the folder so it is called `<gamename>.mugen` in the end of it.
- Open the game folder and see if the `Ikemen_GO_Linux` file is there in the root of the folder. - Open the game folder and see if the `Ikemen_GO_Linux` file is there in the root of the folder.
- If the file is there rename it to `<gamename>.mugen`. - If the file is there rename it to `<gamename>.mugen`.
- Make the game executable.
- Note that BOTH the `Ikemen_GO_Linux` file and the game folder are now called the same `<gamename>.mugen`. - Note that BOTH the `Ikemen_GO_Linux` file and the game folder are now called the same `<gamename>.mugen`.
The game should now be detected and runnable from RetroDECK. The game should now be detected and runnable from RetroDECK.