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Lazorne 2024-03-10 18:32:22 +01:00
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@ -59,7 +59,7 @@ You should name the `.doom` file so you understand what it is, for example: `Pro
Each line represent one file, as long as the mods are compatible with each other you can add how lines as you want. Each line represent one file, as long as the mods are compatible with each other you can add how lines as you want.
### What is the recommended load order of the .doom file? ### What is the recommended load order of mods the .doom file?
The general guidelines on most mod pages is: The general guidelines on most mod pages is:
@ -71,13 +71,12 @@ But this can be different, check the where you download the mods if they have an
## Project Brutality .doom example: ## Project Brutality .doom example:
In this example you have already downloaded a bunch of mods and have the core doom files already under the `/retrodeck/roms/doom/` folder. In this example you have already downloaded a bunch of mods and have the core doom iwads already somewhere under the `/retrodeck/roms/doom/` folder.
You want to play [Project Brutality](https://www.moddb.com/mods/project-brutality) on DOOM 2 levels. You want to play [Project Brutality](https://www.moddb.com/mods/project-brutality) on DOOM 2 levels.
On the ModDB Page of Project Brutality they say that the order to run it is: On the ModDB Page of Project Brutality they say that the order to run it is:
All you need to do is create an empty file called `Project Brutality.doom` in `/retrodeck/roms/doom/`. All you need to do is create an empty file called `Project Brutality.doom` in `/retrodeck/roms/doom/`.
Each line the the file will be the order the mods are loaded, make each lines value is called exactly what the file name is called. Each line the the file will be the order the mods are loaded, make each lines value is called exactly what the file name is called.
@ -109,12 +108,12 @@ DOOM_Infinite_DEMO_0978_6.pk3
## Customize the RetroDECK .doom files ## Customize the RetroDECK .doom files
You can customize it how you wish with the above examples as a guideline.<br> You can customize the `.doom` how you wish with the above examples as a guideline.<br>
There is nothing stopping you from adding more mods or create an infinite amount of `.doom` files. There is nothing stopping you from adding more mods or create an infinite amount of `.doom` files.
Maybe you want to have Project Brutality with DOOM and Doom 2 as separate entries in the ES-DE interface. Maybe you want to have Project Brutality with DOOM and Doom 2 as separate entries in the ES-DE interface.
<br>
`Project Brutality DOOM 2.doom` `Project Brutality DOOM 2.doom`
@ -123,7 +122,6 @@ DOOM2.WAD
PB_Staging_9f2561c.pk3 PB_Staging_9f2561c.pk3
``` ```
`Project Brutality DOOM.doom` `Project Brutality DOOM.doom`
``` ```
@ -132,9 +130,18 @@ PB_Staging_9f2561c.pk3
``` ```
Want to have more minor mods into Project Brutality?<br> Want to have more minor mods into Project Brutality?<br>
Just keep adding the lines with the mod file names how many you want. Just keep adding the lines with the mod file names how many you want like this fake example:
Name the .doom file so you understand what it is and you are done: `Project Brutality - But with Horses.doom`
```
doom_complete.pk3
PB_Staging_9f2561c.pk3
horse_armor.pk3
pinkgui.pk3
```
Be sure to name the .doom files so you understand what it is and you are done:
- `Project Brutality - The Ultimate Collection.doom` - `Project Brutality - The Ultimate Collection.doom`
- `Project Brutality - But with Horses.doom` - `Project Brutality - But with Horses.doom`