mirror of
https://github.com/RetroDECK/Wiki.git
synced 2024-11-23 22:25:41 +00:00
114 lines
2.6 KiB
Markdown
114 lines
2.6 KiB
Markdown
# RetroDECK Debug Mode
|
|
|
|
|
|
## RetroDECK in Debug Mode
|
|
|
|
You can use the flatpak shell for debugging from bash by using the following command:
|
|
|
|
```
|
|
flatpak run --command=bash net.retrodeck.retrodeck
|
|
```
|
|
|
|
NOTE: on wayland in some cases it's needed to enter with the command above otherwise some emulators will not run:
|
|
|
|
```
|
|
flatpak run --command=sh --nosocket=fallback-x11 --socket=x11 net.retrodeck.retrodeck
|
|
```
|
|
|
|
This is can be used as a `RetroDECK Debug Mode`.
|
|
|
|
---
|
|
|
|
## Launch ES-DE in Debug Mode:
|
|
|
|
From the RetroDECK Debug Mode use the following command to open ES-DE in Debug Mode.
|
|
|
|
```
|
|
es-de --debug --home /var/config/
|
|
```
|
|
|
|
---
|
|
|
|
## List runnable components in Debug Mode
|
|
|
|
RetroDECK consists of a variety of features all called components.
|
|
|
|
These consists of emulators, game engines, other software or functions.
|
|
|
|
You can list all the available components via the command:
|
|
|
|
```
|
|
ls /app/bin
|
|
```
|
|
|
|
---
|
|
|
|
### How to run a component?
|
|
|
|
Just type the compoants name directly into the flatpak shell CLI.
|
|
|
|
Example:
|
|
|
|
- `retrodeck` launches full RetroDECK.
|
|
|
|
You can also launch specific components by running them, example:
|
|
|
|
- `retroarch` launches RetroArch.
|
|
|
|
This is useful when for example a game is not starting and you want the output printed in the terminal.
|
|
|
|
---
|
|
|
|
## Run a component with a specific game or content
|
|
|
|
The easiest way is to run:
|
|
|
|
|
|
```
|
|
es-de --debug --home /var/config/
|
|
```
|
|
|
|
Then start or try to start the game or content you want to debug.
|
|
|
|
ES-DE will spit out two important values `Raw emulator launch command` & `Expanded emulator launch command`.
|
|
|
|
|
|
### Raw emulator launch command
|
|
|
|
This tell you the dynamic pathing to the core file + rom file.
|
|
|
|
Example output of amstrad game being launch via the RetroArch core:
|
|
|
|
```
|
|
Raw emulator launch command:
|
|
Debug:
|
|
%EMULATOR_RETROARCH% -L %CORE_RETROARCH%/cap32_libretro.so %ROM%
|
|
```
|
|
|
|
This tells that the Emulator that is launched is retroarch and the core is cap32 via the selected `%ROM%`
|
|
|
|
|
|
### Expanded emulator launch command:
|
|
|
|
This is the fullcommand to launch the file
|
|
|
|
Example output of the game above, a game called Dank Rider:
|
|
|
|
```
|
|
Expanded emulator launch command:
|
|
Info:
|
|
/app/bin/retroarch -L /app/share/libretro/cores/cap32_libretro.so /home/deck/retrodeck/roms/amstradcpc/1001\ BC\ (1984)(Dank Rider)(fr).zip
|
|
```
|
|
|
|
### Deeper per game / content debugging
|
|
|
|
If we want to debug a game or content copy and run the full `Expanded emulator launch command` from above.
|
|
|
|
Example debugging of Dank Rider:
|
|
|
|
```
|
|
/app/bin/retroarch -L /app/share/libretro/cores/cap32_libretro.so /home/deck/retrodeck/roms/amstradcpc/1001\ BC\ (1984)(Dank Rider)(fr).zip
|
|
```
|
|
|
|
This will give you the raw RetroArch output.
|