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153 lines
5.5 KiB
Markdown
153 lines
5.5 KiB
Markdown
# Steam ROM Manager (SRM) - General Guide
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<img src="../../../wiki_images/logos/srm-logo.png" width="150">
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Steam ROM Manager is a tool that helps you import games in bulk and manage artwork for Steam. It has been integrated into RetroDECK since version 0.9.0b.
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This tool adds individual games to Steam, incorporates artwork from [SteamGridDB](https://www.steamgriddb.com/), and configures the RetroDECK Steam Input layouts.
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**Note:**
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Additionally, RetroDECK uses Steam ROM Manager as part of its backend for the `Steam Sync` feature that is documented here.
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---
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### SRM Links:
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[Steam Rom Manager - Webpage](https://steamgriddb.github.io/steam-rom-manager/)
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[Steam Rom Manager - Github](https://github.com/SteamGridDB/steam-rom-manager)
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[SteamGridDB](https://www.steamgriddb.com/)
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---
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### Warning - Flatpak Steam not yet supported
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We haven't added support for the Flatpak version of Steam yet.
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### Warning - Exotic ROMs filenames can break the scripts
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Some games have symbols in their names that can cause issues with the parser, preventing the game from launching. Symbols like ( ) [ ] are fine, but avoid using:
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/ \ { } < > ' * `
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Consider renaming games that contain these symbols.
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## Folder structure
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| Type | Folder | Comment |
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| :---: | :---: | :---: |
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| Launch Scripts Folder | `retrodeck/roms/.sync/` | This hidden folder contains the auto generated launch scripts for Steam as `.sh` files. | |
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| Config Folder |`~/.var/app/net.retrodeck.retrodeck/config/config/steam-rom-manager/` | |
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## How-to enable Steam Sync?
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Games marked as favorites in ES-DE (with a ⭐ or another icon depending on theme) will sync to Steam with their artwork when you exit the application. They will appear in Steam after you restart it.
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### Step 1: Mark games as ⭐ favorites in ES-DE
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<img src="../../../wiki_images/systems/srm/es-de-favorite.png" width="800">
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Navigate to a game in ES-DE and press the `north button` to mark it as a favorite. This corresponds to the `Y` button on Xbox, the `Triangle` button on PlayStation, and the `X` button on Nintendo.
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### Step 2: Enable in Configurator
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<img src="../../../wiki_images/systems/srm/sync-config.png" width="800">
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<img src="../../../wiki_images/systems/srm/sync-prompt.png" width="800">
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Enable the Steam Sync feature inside the Configurator by pressing `Yes`.
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### Step 3: Exit RetroDECK to start the Sync
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<img src="../../../wiki_images/systems/srm/sync-loading.png" width="800">
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**Note:** This process might take a while based on your hardware and game library size.
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You can leave the sync window running in the background and use another app or play another game.
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### Step 4: Restart / Reload Steam
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Steam needs to be restarted before the games show up in your library.
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For the Steam Deck, you can either restart the device or switch from `Game Mode` to `Desktop Mode` and back to `Game Mode` to relaunch Steam.
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On a PC, simply `Exit Steam` and relaunch it as usual.
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### Step 5: Results
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<img src="../../../wiki_images/systems/srm/steam-burger.png" width="800">
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If everything went correctly, the games should now be added to Steam.
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## How-to disable Steam Sync?
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Go into the Configurator and press Steam Sync.
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If it's enabled, it will ask if you want to disable it.
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Just press `Yes` in the prompt.
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This will also remove your favorites from Steam.
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## How to add RetroDECK doom files using Steam Sync - Grid and Tear Project
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<img src="../../../wiki_images/systems/srm/brutaldoom.png" width="800">
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[SteamGridDB: Grid and Tear](https://www.steamgriddb.com/projects/grid-and-tear) is a project for adding art for various doom mods.
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The Steam Sync feature can be used to add RetroDECK doom files.
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To add the `.doom` files, simply mark them as ⭐ favorites in ES-DE, and `Steam Sync` will pick them up.
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**Search if the mod has art**
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Go to [SteamGridDB: Grid and Tear](https://www.steamgriddb.com/projects/grid-and-tear) and search for what mods are supported currently with art.
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**Give the .doom file a matching name**
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Match the names of the `.doom` files with how they are called on SteamGridDB for the art to be correctly scraped.
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[Example - SteamGridDB: Brutal DOOM](https://www.steamgriddb.com/game/5249817)
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The file in this case is called `Brutal Doom.doom`.
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**If you are unsure on how to create doom files**
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[Guide: How to create RetroDECK .doom file](../../wiki_engine_guides/gzdoom/retrodeck-doomfile.md)
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## Can I do advanced tweaking in SRM?
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<img src="../../../wiki_images/systems/srm/srm-window.png" width="800">
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Yes, you can open the entire SRM interface from the Configurator. You can tweak it as much as you like.
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To access it, go to:
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`Configurator` -> `Open Emulator / Component` -> `Steam Rom Manager`.
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If you break something, you can reset it to default via:
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`Configurator` -> `Troubleshooting` -> `Reset` -> `Component` -> `Steam Rom Manager`.
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## How does it work?
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When you activate the sync function, launch scripts are created in a hidden folder: `retrodeck/.sync/`.
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These scripts are then added to Steam to launch your games.
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There are two types of launch commands in the script:
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1. Regular launch command: `flatpak run net.retrodeck.retrodeck 'retrodeck/roms/<system>/<game>`
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2. Future Steam Flatpak support command: `flatpak-spawn --host flatpak run net.retrodeck.retrodeck 'retrodeck/roms/<system>/<game>`
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The second command is for future Steam Flatpak support, as it requires the flatpak-spawn permission to launch the games and must be manually enabled by the user.
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Currently, games are not added to Flatpak Steam via Steam Sync.
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