6.8 KiB
The RetroDECK .doom file
The RetroDECK .doom
file is a feature for easy loading of doom files with mods.
The RetroDECK .doom Parser
The .doom
parser will look for any of the core doom iwads files that could be required to run a DOOM mod in the /retrodeck/roms/doom/
directory.
Here is what files it is currently looking for:
IWAD_FILES=("DOOM1.WAD" "DOOM.WAD" "DOOM2.WAD" "DOOM2F.WAD" "DOOM64.WAD" "TNT.WAD"
"PLUTONIA.WAD" "HERETIC1.WAD" "HERETIC.WAD" "HEXEN.WAD" "HEXDD.WAD"
"STRIFE0.WAD" "STRIFE1.WAD" "VOICES.WAD" "CHEX.WAD"
"CHEX3.WAD" "HACX.WAD" "freedoom1.wad" "freedoom2.wad" "freedm.wad"
"doom_complete.pk3"
)
What are core doom iwads?
It is just how the RetroDECK Team defines the IWADS Gzdoom is looking for to be able to run.
File | What is it? | Comments |
---|---|---|
DOOM1.WAD | Doom 1 - Shareware Version | |
DOOM2.WAD | Doom 2 | |
DOOM2F.WAD | Doom 2 - French Version | |
DOOM64.WAD | Doom 64 | |
TNT.WAD | Final Doom - TNT: Evilution | |
PLUTONIA.WAD | Final Doom - The Plutonia Experiment | |
HERETIC1.WAD | Heretic - Shareware Version | |
HERETIC.WAD | Heretic: Shadow of the Serpent Riders | |
HEXEN.WAD | Hexen | |
HEXDD.WAD | Hexen: Deathkings of the Dark Citadel | Needs to be loaded with HEXEN.WAD to be played |
STRIFE0.WAD | Strife: Quest for the Sigil - Demo Version | |
STRIFE1.WAD | Strife: Quest for the Sigil - Commercial Version | |
VOICES.WAD | Extra Voices for Strife | Needs to be loaded with STRIFE1.WAD to be used |
CHEX.WAD | Chex Quest | |
CHEX3.WAD | Chex Quest 3 | |
HACX.WAD | Hacx | |
freedoom1.wad | Freedoom: Phase 1 | |
freedoom2.wad | Freedoom: Phase 2 | |
freedm.wad | FreeDM | |
doom_complete.pk3 | WadSmoosh combined file |
What is doom_complete.pk3?
doom_complete.pk3
is a file made by WadSmoosh. It can combine all of the "DOOM + DOOM 2 + Official addons" into one file where you can select from all the campaigns without needing to load each separate wad.
Where can I find more WADs?
None-official wads (mods) are all over the internet from old forums, github and various websites.
Doomworld:
The oldest DOOM community on the web and hosts of the annual Cacowards.
Doomworld is the lifeblood of DOOM community, generations of knowledge and a vast collections of wads exist within it.
Doomwiki:
ModDB:
Recommended folder structure in retrodeck/roms/doom?
WIP
What is the .doom file and how do you create it?
The .doom
file is just an empty text file that is populated with the exact filenames of the files you want to load and in what order from top to bottom.
You should name the .doom
file so you understand what it is, for example: Project Brutality.doom
.
Each line represent one file, as long as the mods are compatible with each other you can add how lines as you want.
What is the recommended load order of mods the .doom file?
The general guidelines on most mod pages is:
- Map WAD (Like DOOM2.WAD or DOOM.WAD).
- Bigger mods like Project Brutality.
- Any other mini-mods like huds, graphics or other tweaks.
But this can be different, check the where you download the mods if they have any recommended order requirement.
Project Brutality .doom example:
In this example you have already downloaded a bunch of mods and have the core doom iwads already somewhere under the /retrodeck/roms/doom/
folder.
You want to play Project Brutality on DOOM 2 levels.
On the ModDB Page of Project Brutality they say that the order to run it is:
All you need to do is create an empty file called Project Brutality.doom
in /retrodeck/roms/doom/
.
Each line the the file will be the order the mods are loaded, make each lines value is called exactly what the file name is called.
So in the case of Project Brutality.doom
The contents will look like this
DOOM2.WAD
PB_Staging_9f2561c.pk3
The DOOM2.WAD is first loaded then the Project Brutality PB_Staging_9f2561c.pk3 file and the game starts.
Project Brutality.doom
is now accessible from the ES-DE interface.
Another Example: Doom Infinite
Create the Doom Infinite.doom
file in /retrodeck/roms/doom/
DOOM2.WAD
DOOM_Infinite_DEMO_0978_6.pk3
Customize the RetroDECK .doom files
You can customize the .doom
how you wish with the above examples as a guideline.
There is nothing stopping you from adding more mods or create an infinite amount of .doom
files.
Maybe you want to have Project Brutality with DOOM and Doom 2 as separate entries in the ES-DE interface.
Project Brutality DOOM 2.doom
DOOM2.WAD
PB_Staging_9f2561c.pk3
Project Brutality DOOM.doom
DOOM.WAD
PB_Staging_9f2561c.pk3
Want to have more minor mods into Project Brutality?
Just keep adding the lines with the mod file names how many you want like this fake example:
Project Brutality - But with Horses.doom
doom_complete.pk3
PB_Staging_9f2561c.pk3
horse_armor.pk3
pinkgui.pk3
Be sure to name the .doom files so you understand what it is and you are done:
Project Brutality - The Ultimate Collection.doom
Project Brutality - But with Horses.doom
Project Brutality - Chex Quest with a Vengeance.doom
It is that easy.