Wiki/wiki-rtd/docs/wip/October/October-2024.md
2024-09-24 14:01:03 +02:00

4.6 KiB

date
2024-09-06

October 2024: Spooky Update

Highlights:

  • Godot Configurator - Status
  • PortMaster - Status

Spooky update

It's once again time for a blogpost on what we have been working on for the past month.


Captain Comeback


Godot Configurator - Status

type:video

Developer MonkeyX of the RetroDECK Team is hard at work with his Godot Magic (we are happy to have him).

  • Here we show a more updated navigation.
  • More colorful.

PortMaster - Status

The PortMaster x86_64 version is coming along slow and steady.

We are working togheter with the PortMaster team to make this happen. It offers a plethora of FOSS games, game engines and other custom games.

Thanks PortMaster Team ❤️

Question: How many ports are available currently in development?

So far there about 40-50 ports already for x86-64.

As stated in a previous blog the goal is NOT to have all 600+ ports in x86-64 as it does not makes sense. Only games that have

Question: Where will the portmaster ports directory be?

It will be under roms/portmaster/

Question: Will PortMaster be part of 0.9.0b?

We hope to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).


Ryujinx Issues - Status

We are still working with and having open dialog with the Ryujinx Team on this.

They hope to make their pathing more dynamic to solve that the Emulator can't find several files in an upcoming Ryujinx update. But the problem is quite complex.

In any case 0.9.0b will have fixes for this either via a custom Ryujinx RetroDECK build or that the main application has been updated with the dynamic pathing.

Thanks Ryujinx Team ❤️


Steam ROM Manager - SRM (Add to Steam) - Status

We have had good dialog and cooperation with the SRM Team to make this feature a reality. But RetroDECK's implementation is quite different as we don't plan to let the users open the SRM interface at all as it will be preconfigured in the back-end.

The goal is the same as a blogpost from way in the past with a much more seamless and elegant solution.

  1. You enable the system from the Configurator.
  2. Games you mark as favorites in the ES-DE interface will be synced to Steam as separate game entries in your library.
  3. The sync will scrape the art from SteamGridDB and add our controller profile on the games.
  4. You can launch the game as an individual entry.

Thanks SRM Team ❤️

Question - SRM: Will this be part of 0.9.0b?

Right now we don't know it is still quite complex, no promises. We are working on so many things as you can see.

Question - SRM: If all settings are in the back-end how do I change GridArt Types?

We plan to expose all those important settings inside the Godot Configurator instead. With various dropdowns menus or checkboxes.

Example:

Grid Style

  • Any
  • Alternate
  • Blurred
  • White logo
  • Material
  • No logo

A toggle for Static or Animated images.

We plan to expose all of those values in the Configurator for ease of access and more.

But what about that ONE toggle?

We are aware that we have community members that consider themselves a:

Person of CULTURE.
Man of CULTURE.
Woman of CULTURE.
Anthropomorphic Animal of CULTURE.
Sentient Furniture of CULTURE.
Virtual Avatar of CULTURE.
Undead Creature of CULTURE.
Italian.
<Custom Value> of CULTURE.

Yes, as stated above if it is part of SRM we will expose it including the toggle for NSFW images.

🤌 Stop bothering us on Discord, you know who you are. 🤌


How can I help out?

If you want to help out with our efforts, please post your interest in the 💙-i-want-to-help in either Matrix or Discord.

We are always looking for more developers, artists or testers that can contribute to RetroDECK.

That is all for now

There are more things we are working on, but you will see them in future blog updates!

Thanks everyone!

//The RetroDECK Team

Discord

Matrix

Github

Wiki

Donations

Lemmy