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<?xml version="1.0" encoding="UTF-8"?>
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<component type= "desktop" >
<id > org.ppsspp.PPSSPP</id>
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<name > PPSSPP</name>
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<summary > A PlayStation Portable emulator</summary>
<summary xml:lang= "de" > Ein PlayStation Portable‑ Emulator</summary>
<summary xml:lang= "pl" > Emulator PlayStation Portable</summary>
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<metadata_license > CC0-1.0</metadata_license>
<project_license > GPL-2.0</project_license>
<description >
<p >
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PPSSPP is a PSP emulator that can run games in full HD resolution. It can
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even upscale textures that would otherwise be too blurry as they were made
for the small screen of the original PSP.
</p>
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<p xml:lang= "de" >
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PPSSPP ist ein PSP‑ Emulator, der Spiele in voller HD‑ Auflösung
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abspielen kann. Er kann sogar Texturen höher skalieren, welche ansonsten
zu verwaschen wären, da sie für den kleinen Bildschirm der ursprünglichen
PSP erstellt wurden.
</p>
<p xml:lang= "pl" >
PPSSPP, to emulator PSP, który potrafi odtwarzać gry w pełnej rozdzielczości
HD. Jest nawet w stanie przeskalować tekstury na większe, które w innym
przypadku byłyby za bardzo rozmazane, ponieważ zostały stworzone na mały
ekran pierwotnej PSP.
</p>
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</description>
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<developer_name > Henrik Rydgård</developer_name>
<url type= "homepage" > https://www.ppsspp.org/</url>
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<url type= "bugtracker" > https://github.com/hrydgard/ppsspp/issues</url>
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<url type= "help" > https://www.ppsspp.org/guides.html</url>
<url type= "faq" > https://www.ppsspp.org/faq.html</url>
<url type= "vcs-browser" > https://github.com/hrydgard/ppsspp</url>
<url type= "contribute" > https://www.ppsspp.org/development.html</url>
<url type= "translate" > https://github.com/hrydgard/ppsspp/tree/master/assets/lang</url>
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<screenshots >
<screenshot type= "default" > https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/1.png</screenshot>
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<screenshot > https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/2.png</screenshot>
<screenshot > https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/3.png</screenshot>
<screenshot > https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/4.png</screenshot>
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</screenshots>
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<icon type= "remote" > https://raw.githubusercontent.com/hrydgard/ppsspp/master/icons/icon-512.svg</icon>
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<releases >
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<release version= "1.14.3" date= "2023-01-02" />
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<release version= "1.14.2" date= "2022-12-30" />
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<release version= "1.14.1" date= "2022-12-20" />
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<release version= "1.14" date= "2022-12-15" />
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<release version= "1.13.2" date= "2022-09-10T13:55:49Z" >
<description >
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<p > What's new in 1.13.2</p>
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<p >
<ul >
<li > Crashfix on Android 12 when playing certain background music ([#15990])</li>
<li > Fix Star Ocean battles in D3D backends (#[15889])</li>
<li > Minor fixes that might fix some other crashes</li>
</ul>
</p>
</description>
</release>
<release version= "1.13.1b" date= "2022-09-10T14:24:51Z" />
<release version= "1.13.1" date= "2022-07-28T13:39:55Z" >
<description >
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<p > What's new in 1.13.1</p>
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<p >
<ul >
<li > Confirmation dialog added before change of MAC address (#15738)</li>
<li > IR interpreter regression fixed (#15739)</li>
<li > Fix clearing of replacement texture cache (#15740)</li>
<li > Improved Portuguese-pt translation (#15734)</li>
<li > Fix graphical regression in Split/Second (#15733)</li>
<li > Couple of minor crash fixes</li>
</ul>
</p>
</description>
<issues >
<issue url= "https://github.com/hrydgard/ppsspp/issues/15733" > #15733</issue>
<issue url= "https://github.com/hrydgard/ppsspp/issues/15734" > #15734</issue>
<issue url= "https://github.com/hrydgard/ppsspp/issues/15738" > #15738</issue>
<issue url= "https://github.com/hrydgard/ppsspp/issues/15739" > #15739</issue>
<issue url= "https://github.com/hrydgard/ppsspp/issues/15889" > #15740</issue>
</issues>
</release>
<release version= "1.13" date= "2022-07-26" >
<description >
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<p > What's new in 1.13</p>
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<p > General</p>
<p >
<ul >
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<li > Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.</li>
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<li > Analog mapping for fast-forward (#15645)</li>
<li > Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more</li>
<li > Fixed some NEON code paths (#15481)</li>
<li > Fix performance of texture uploads with Vulkan (#15474)</li>
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<li > Don't include the large font atlas when we don't need it</li>
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<li > Improved upscaling shaders (#15566)</li>
<li > Vulkan texture upscaling performance improvements (#15238), etc.</li>
<li > Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.</li>
<li > Fixes to depth culling (#15106), many more</li>
<li > Background loading of texture replacement (#15025)</li>
<li > Threading manager improvements and fixes (#15470), etc.</li>
<li > Added search in settings (#14414)</li>
<li > Added fast button repeats on custom touch buttons (#15613)</li>
<li > Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)</li>
<li > Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)</li>
<li > Re-enabled software rendering option on Android (#12958)</li>
</ul>
</p>
<p > Game fixes</p>
<p >
<ul >
<li > Add more workarounds for Mali driver bugs (#15016)</li>
<li > Vortex in God of War: Ghost of Sparta can now be passed (#15640)</li>
<li > Various proAdhoc fixes (#15213, #15215), and many more</li>
<li > Correct flickering text in Sol Trigger and Last Ranker. (#15549)</li>
<li > Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)</li>
<li > Fix HUD graphics in Split/Second (#15500, #15501)</li>
<li > Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)</li>
<li > Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)</li>
<li > Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)</li>
<li > Fix keyboard shift issue in a few games (#15698)</li>
</ul>
</p>
<p > UI</p>
<p >
<ul >
<li > Windows/Xbox UWP directory navigation improvements (#15652)</li>
<li > Color change and basic theme support (#15396, #15394)</li>
<li > Fix input focus bug (#15560)</li>
<li > New GE debugger features and other UI fixes (#15393, #15324, #15377, #15424, #15402, #15378, #15338), etc.</li>
</ul>
</p>
</description>
</release>
<release version= "1.12.3" date= "2021-10-18T18:38:20Z" >
<description >
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<p > What's new in 1.12.3</p>
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<p >
<ul >
<li > Fix background music speed. A couple translation fixes.</li>
</ul>
</p>
</description>
</release>
<release version= "1.12.2" date= "2021-10-10T11:28:40Z" >
<description >
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<p > What's new in 1.12.2</p>
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<p >
<ul >
<li > Fix joystick detection bug on Android.</li>
</ul>
</p>
</description>
</release>
<release version= "1.12.1" date= "2021-10-09T08:47:43Z" >
<description >
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<p > What's new in 1.12.1</p>
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<p >
<ul >
<li > Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)</li>
</ul>
</p>
</description>
</release>
<release version= "1.12" date= "2021-10-07T14:39:21Z" >
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<description >
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<p > What's new in 1.12</p>
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<p > Platform support:</p>
<ul >
<li > Add support for Android 12 Scoped Storage restrictions ([#11997])</li>
<li > iOS: Fix multitouch tracking ([#5099])</li>
<li > Android: Fix screenshot orientation on Vulkan ([#14053])</li>
<li > Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])</li>
<li > libretro: Always enable function hooks ([#14145])</li>
<li > AMD: Enable Vulkan rendering on a thread ([#13864])</li>
<li > Add iOS version detection, turn off JIT on bootup if > = 14.3. ([#14201])</li>
<li > iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])</li>
<li > Windows: Restore window size correctly ([#14317])</li>
</ul>
<p > Game fixes:</p>
<ul >
<li > Fix NBA Live 08 loading ([#8288])</li>
<li > Display Open Season title screen correctly ([#13252])</li>
<li > Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])</li>
<li > Load Ape Academy 2 correctly ([#14271])</li>
<li > Many more...</li>
</ul>
<p > Graphics and Sound:</p>
<ul >
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<li > Add new texture filtering mode "Auto Max Quality" ([#14789])</li>
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<li > Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])</li>
<li > Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])</li>
<li > Support texture replacement filtering overrides ([#14230])</li>
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<li > Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])</li>
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<li > Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])</li>
<li > Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])</li>
<li > Implement basic depth texturing for OpenGL ([#14042])</li>
<li > Google Cardboard fixes ([#14966], [#14768])</li>
<li > Correct mini-map update in Z.H.P. ([#14069])</li>
<li > Fix crash in vertex jit on ARM32 ([#14879])</li>
<li > Add a setting for reverb volume ([#14711])</li>
<li > Option to switch to new devices or not, on Windows.</li>
</ul>
<p > UI:</p>
<ul >
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<li > Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])</li>
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<li > Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])</li>
<li > Add a Storage tab to System Information with some path info ([#14224], [#14238])</li>
<li > Track and show memory allocation / usage information in debugger ([#14056])</li>
<li > Allow searching within the savedata manager ([#14237])</li>
<li > Enable postshaders to access previous frame ([#14528])</li>
<li > Add missing japanese keyboard symbol ([#14548])</li>
<li > Add Reset button on crash screen, allow load state and related ([#14708])</li>
<li > Implement savestate load and save undo ([#14676], [#14679], [#14697])</li>
<li > A lot of minor debugger improvements</li>
</ul>
<p > Controls:</p>
<ul >
<li > New analog stick calibration menu ([#14596])</li>
<li > Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])</li>
<li > Improved tilt control, allow to change axis ([#12530])</li>
<li > Add a visual means of control mapping ([#14769])</li>
<li > Add basic motion gesture support ([#13107])</li>
<li > Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])</li>
<li > Allow adjusting touch control analog stick head size ([#14480])</li>
</ul>
<p > Adhoc/Network:</p>
<ul >
<li > Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])</li>
<li > Always enable TCPNoDelay to improve response time ([#14235])</li>
<li > Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])</li>
<li > Fix FlatOut Head On multiplayer ([#14290])</li>
<li > Prevent flooding Adhoc Server with connection attempts ([#14335])</li>
<li > Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])</li>
<li > Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])</li>
<li > Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])</li>
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<li > Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])</li>
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<li > Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])</li>
<li > Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])</li>
</ul>
</description>
</release>
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<release version= "1.11.3" date= "2021-06-10" >
<description >
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<p > What's new in 1.11.3:</p>
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<ul >
<li > Fix for graphics glitches in the on-screen keyboard</li>
</ul>
</description>
</release>
<release version= "1.11.2" date= "2021-02-14" >
<description >
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<p > What's new in 1.11.2:</p>
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<ul >
<li > An additional few crash fixes(#14129, #14134, #14132)</li>
</ul>
</description>
</release>
<release version= "1.11.1" date= "2021-02-11" >
<description >
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<p > What's new in 1.11.1:</p>
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<ul >
<li > A few crash fixes (#14085, #14089, #14091, #14092), a few adhoc fixes</li>
<li > Glitchy menu audio on some devices (#14101), in-game UI font memory leak (#14078)</li>
<li > Couple of adhoc fixes (#14106, #14117)</li>
</ul>
</description>
</release>
<release version= "1.11.0" date= "2021-02-07" >
<description >
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<p > What's new in 1.11.0:</p>
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<ul >
<li > Lots of minor bug fixes, crash fixes, and performance fixes and improvements.</li>
<li > New Browse... button to allow opening SD cards on Android 11</li>
<li > Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.</li>
<li > Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)</li>
<li > Cut-off cards in Yu Gi Oh fixed (#7124).</li>
<li > Numerous fixes to the builtin fonts by nassau-tk</li>
<li > Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)</li>
<li > Desktop: Support for multiple instance multiplayer (#13172, ...)</li>
<li > Workaround for rendering bugs with flat shading in iOS 14</li>
<li > Multiple fixes to the IR interpreter (#13897, ...)</li>
<li > UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)</li>
<li > Audio and multiple hangs fixes in UWP version (#13792, ...)</li>
<li > Partial microphone support (#12336, ...)</li>
<li > Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)</li>
<li > Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)</li>
<li > Added MMPX Vulkan texture upscaling shader (#13986)</li>
<li > Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)</li>
<li > Performance fix for Test Drive Unlimited (#13355, ...)</li>
<li > Allow rewind on mobile (#13866)</li>
<li > Added option to disable on-screen messages (#13695)</li>
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<li > Added "Lower resolution for effects" on libretro (#13654)</li>
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<li > Allow chaining multiple post-processing shaders (#12924)</li>
<li > Support for loading game-specific plugins (#13335)</li>
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<li > Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)</li>
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<li > Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)</li>
<li > Additional fixed games:</li>
<li > Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])</li>
<li > Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])</li>
<li > Xyanide Resurrection (freezing) ([#8526])</li>
<li > Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])</li>
<li > Crazy Taxi ([#13368])</li>
<li > Spiderman: Friend or Foe ([#13969])</li>
<li > Downstream Panic (US) (New Game crash) ([#13633])</li>
</ul>
</description>
</release>
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<release version= "1.10.0" date= "2020-06-27" />
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<release version= "1.9.4" date= "2019-10-16" />
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<release version= "1.8.0" date= "2019-03-14" />
2018-12-05 18:00:54 +00:00
<release version= "1.7.5" date= "2018-12-05" />
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<release version= "1.7.2" date= "2018-11-03" />
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<release version= "1.7.1" date= "2018-11-01" />
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<release version= "1.6.3" date= "2018-06-05" />
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<release version= "1.6.1" date= "2018-05-30" >
<description >
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<p > Fix various crashes.</p>
2018-05-30 13:55:19 +00:00
</description>
</release>
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<release version= "1.6" date= "2018-05-26" >
<description >
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<p > What's new in 1.6</p>
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<ul >
<li > OpenGL backend now properly multithreaded, giving a good speed boost.</li>
<li > Various Vulkan performance improvements and memory allocation fixes.</li>
<li > GPU command interpreter performance improvements</li>
<li > Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter</li>
<li > Shader cache enabled for Vulkan</li>
<li > Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)</li>
<li > Adhoc multiplayer fixes</li>
<li > Vulkan support on Linux/SDL</li>
</ul>
</description>
</release>
2017-12-06 07:25:00 +00:00
<release version= "1.5.4" date= "2017-12-05" />
2017-11-29 19:08:47 +00:00
<release version= "1.5.1" date= "2017-11-29" >
<description >
<p > 1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:</p>
<ul >
<li > Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)</li>
<li > Smarter graphics state management, reduced CPU consumption on all backends (#9899)</li>
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<li > Android: Support for Arabic and other scripts we couldn't support before</li>
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<li > Fixes to video dumping</li>
<li > Fix Android widgets, screen scaling (#10145)</li>
<li > Geometry problems fixed in Medal of Honor</li>
<li > Implement immediate draws, fixing Thrillville (#7459)</li>
<li > Software rendering improvements, speed and accuracy</li>
<li > Partial sceUsbGps and sceUsbCam support (Android)</li>
<li > Hardware tesselation of PSP Beziers and Splines (used by a few games)</li>
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<li > Android "Sustained performance mode" to avoid thermal throttling (#9901)</li>
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<li > Linux controller mapping fixes (#9997)</li>
<li > Assorted bugfixes and compatibility improvements</li>
</ul>
</description>
</release>
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</releases>
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<categories >
<category > Game</category>
<category > Emulator</category>
</categories>
<keywords >
<keyword translate= "no" > Sony</keyword>
<keyword translate= "no" > PlayStation</keyword>
<keyword translate= "no" > Portable</keyword>
<keyword translate= "no" > PSP</keyword>
<keyword > emulator</keyword>
<keyword xml:lang= "de" > Emulator</keyword>
<keyword xml:lang= "pl" > emulator</keyword>
<keyword > handheld</keyword>
<keyword xml:lang= "de" > handlich</keyword>
<keyword xml:lang= "pl" > ręczna</keyword>
<keyword > console</keyword>
<keyword xml:lang= "de" > Konsole</keyword>
<keyword xml:lang= "pl" > konsola</keyword>
</keywords>
<supports >
<control > pointing</control>
<control > keyboard</control>
<control > gamepad</control>
</supports>
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<content_rating type= "oars-1.1" />
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<update_contact > b@bpiotrowski.pl</update_contact>
</component>