org.zdoom.GZDoom/org.zdoom.GZDoom.yaml

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app-id: org.zdoom.GZDoom
runtime: org.freedesktop.Platform
sdk: org.freedesktop.Sdk
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runtime-version: "20.08"
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command: gzdoom.sh
finish-args:
- --device=dri
- --socket=wayland
- --socket=fallback-x11
- --socket=x11
- --share=ipc
- --share=network
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- --socket=pulseaudio
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# Based on GZDoom
# We redirect the original ~/.config/gzdoom
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- --env=DOOMWADDIR=/app/share/games/doom
- --persist=.config/gzdoom
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# Simpler way of preventing KDE related errors
- --env=KDE_FULL_SESSION=false
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cleanup:
- /app/include
- /app/lib/*.a
- /app/lib/*.la
- /app/lib/pkgconfig
modules:
- name: fluidsynth
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
- -DLIB_SUFFIX=
sources:
- type: archive
url: https://github.com/FluidSynth/fluidsynth/archive/v1.1.11.tar.gz
sha256: da8878ff374d12392eecf87e96bad8711b8e76a154c25a571dd8614d1af80de8
# Music library behind zdoom
- name: zmusic
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
# Required for 19.08 using GCC C++ 9.2
# Required for ARM targets
- -DCMAKE_CXX_FLAGS=-lrt -ldl
sources:
- type: archive
url: https://github.com/coelckers/ZMusic/archive/1.1.0.tar.gz
sha256: 69255ddb62ecb238474bc57e3f761a593006a22eef90c4e786ef613d9a643b3a
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# This builds both the application code and
# the custom game data
- name: gzdoom
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
# Required for 19.08 using GCC C++ 9.2
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# Required for ARM targets
- -DCMAKE_CXX_FLAGS=-lrt -ldl
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sources:
- type: git
url: https://github.com/coelckers/gzdoom.git
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tag: g4.4.2
commit: 04e53b815f8c1653cc77d5b6b376d99f93110be6
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- type: file
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url: https://github.com/coelckers/gzdoom/raw/g4.4.2/soundfont/gzdoom.sf2
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sha256: fca3e514b635a21789d4224e84865d2954a2a914d46b64aa8219ddb565c44869
# I've discussed these patches upstream and a special -DFLATPAK_BUNDLE has been approved
# https://forum.zdoom.org/viewtopic.php?f=15&t=68365&sid=884a41102b499f98ed9c76a62ee0e41d
- type: patch
path: description.patch
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- type: shell
commands:
- install -Dm 644 gzdoom.sf2 /app/share/sounds/sf2/gzdoom.sf2
- name: launcher
buildsystem: simple
sources:
- type: script
commands:
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- gzdoom +fluid_patchset /app/share/sounds/sf2/gzdoom.sf2 -file lights.pk3 brightmaps.pk3 "$@"
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dest-filename: gzdoom.sh
- type: file
path: org.zdoom.GZDoom.desktop
- type: file
path: org.zdoom.GZDoom.appdata.xml
- type: file
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path: org.zdoom.GZDoom.48.png
- type: file
path: org.zdoom.GZDoom.64.png
- type: file
path: org.zdoom.GZDoom.128.png
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build-commands:
- install -D gzdoom.sh /app/bin/gzdoom.sh
- install -Dm 644 org.zdoom.GZDoom.desktop -t /app/share/applications
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- install -Dm 644 org.zdoom.GZDoom.appdata.xml -t /app/share/metainfo
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- install -Dm 644 org.zdoom.GZDoom.48.png /app/share/icons/hicolor/48x48/apps/org.zdoom.GZDoom.png
- install -Dm 644 org.zdoom.GZDoom.64.png /app/share/icons/hicolor/64x64/apps/org.zdoom.GZDoom.png
- install -Dm 644 org.zdoom.GZDoom.128.png /app/share/icons/hicolor/128x128/apps/org.zdoom.GZDoom.png