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GZDoom 4.6.0
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@ -46,13 +46,10 @@ modules:
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buildsystem: cmake-ninja
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config-opts:
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- -DCMAKE_BUILD_TYPE=RelWithDebInfo
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# Required with FluidSynth 2.2.x
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# Should be fixed with ZMusic 1.1.8
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- -DDYN_FLUIDSYNTH=OFF
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sources:
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- type: archive
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url: https://github.com/coelckers/ZMusic/archive/1.1.7.tar.gz
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sha256: 3800e40da5015fb3eee408b0639d69ece49cfd0d00466292e48b8ff94383d9f2
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url: https://github.com/coelckers/ZMusic/archive/1.1.8.tar.gz
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sha256: 73082f661b7b0bb33348d1d186c132deec9132a1613480348a00172b49c9fd68
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# This builds both the application code and
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# the custom game data
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@ -63,10 +60,10 @@ modules:
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sources:
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- type: git
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url: https://github.com/coelckers/gzdoom.git
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tag: g4.5.0
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commit: 3037c08840f209f9f6b6d7e6c2c69632472a5d54
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tag: g4.6.0
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commit: c320db66f4b31256d5ad400610a2e1fab028dfe7
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- type: file
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url: https://github.com/coelckers/gzdoom/raw/g4.5.0/soundfont/gzdoom.sf2
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url: https://github.com/coelckers/gzdoom/raw/g4.6.0/soundfont/gzdoom.sf2
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sha256: fca3e514b635a21789d4224e84865d2954a2a914d46b64aa8219ddb565c44869
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# I've discussed these patches upstream and a special -DFLATPAK_BUNDLE has been approved
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# https://forum.zdoom.org/viewtopic.php?f=15&t=68365&sid=884a41102b499f98ed9c76a62ee0e41d
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