Audio dependency updates

This commit is contained in:
Kevin Degeling 2020-10-30 21:48:10 +01:00
parent 20fe816c7d
commit eba510a053

View file

@ -29,15 +29,7 @@ cleanup:
modules:
- name: fluidsynth
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
- -DLIB_SUFFIX=
sources:
- type: archive
url: https://github.com/FluidSynth/fluidsynth/archive/v1.1.11.tar.gz
sha256: da8878ff374d12392eecf87e96bad8711b8e76a154c25a571dd8614d1af80de8
- shared-modules/linux-audio/fluidsynth2.json
# Music library behind zdoom
- name: zmusic
@ -46,8 +38,8 @@ modules:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
sources:
- type: archive
url: https://github.com/coelckers/ZMusic/archive/1.1.0.tar.gz
sha256: 69255ddb62ecb238474bc57e3f761a593006a22eef90c4e786ef613d9a643b3a
url: https://github.com/coelckers/ZMusic/archive/1.1.3.tar.gz
sha256: 5f432b022e023175eae7701625f79287e9ffe889a444179681381026b4fb93bf
# This builds both the application code and
# the custom game data