Duckstation/src/duckstation-qt/qthostinterface.cpp

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#include "qthostinterface.h"
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#include "common/assert.h"
#include "common/audio_stream.h"
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#include "common/byte_stream.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/controller.h"
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#include "core/game_list.h"
#include "core/gpu.h"
#include "core/system.h"
#include "qtsettingsinterface.h"
#include "qtutils.h"
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#include <QtCore/QCoreApplication>
#include <QtCore/QDebug>
#include <QtCore/QEventLoop>
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#include <QtWidgets/QMessageBox>
#include <memory>
Log_SetChannel(QtHostInterface);
#ifdef WIN32
#include "d3d11displaywindow.h"
#endif
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QtHostInterface::QtHostInterface(QObject* parent)
: QObject(parent), m_qsettings("duckstation-qt.ini", QSettings::IniFormat)
{
checkSettings();
createGameList();
doUpdateInputMap();
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createThread();
}
QtHostInterface::~QtHostInterface()
{
Assert(!m_display_window);
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stopThread();
}
void QtHostInterface::ReportError(const char* message)
{
// QMessageBox::critical(nullptr, tr("DuckStation Error"), message, QMessageBox::Ok);
}
void QtHostInterface::ReportMessage(const char* message)
{
// QMessageBox::information(nullptr, tr("DuckStation Information"), message, QMessageBox::Ok);
}
void QtHostInterface::setDefaultSettings()
{
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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m_settings.SetDefaults();
// default input settings for Qt
m_settings.controller_types[0] = ControllerType::DigitalController;
m_qsettings.setValue(QStringLiteral("Controller1/ButtonUp"), QStringLiteral("Keyboard/W"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonDown"), QStringLiteral("Keyboard/S"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonLeft"), QStringLiteral("Keyboard/A"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonRight"), QStringLiteral("Keyboard/D"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonSelect"), QStringLiteral("Keyboard/Backspace"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonStart"), QStringLiteral("Keyboard/Return"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonTriangle"), QStringLiteral("Keyboard/8"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonCross"), QStringLiteral("Keyboard/2"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonSquare"), QStringLiteral("Keyboard/4"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonCircle"), QStringLiteral("Keyboard/6"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonL1"), QStringLiteral("Keyboard/Q"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonL2"), QStringLiteral("Keyboard/1"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonR1"), QStringLiteral("Keyboard/E"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonR2"), QStringLiteral("Keyboard/3"));
updateQSettingsFromCoreSettings();
}
QVariant QtHostInterface::getSettingValue(const QString& name)
{
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
return m_qsettings.value(name);
}
void QtHostInterface::putSettingValue(const QString& name, const QVariant& value)
{
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
m_qsettings.setValue(name, value);
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}
void QtHostInterface::removeSettingValue(const QString& name)
{
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
m_qsettings.remove(name);
}
void QtHostInterface::updateQSettingsFromCoreSettings()
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{
QtSettingsInterface si(m_qsettings);
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m_settings.Save(si);
}
void QtHostInterface::applySettings()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "applySettings", Qt::QueuedConnection);
return;
}
// TODO: Should we move this to the base class?
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const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
const bool old_vsync_enabled = m_settings.video_sync_enabled;
const bool old_audio_sync_enabled = m_settings.audio_sync_enabled;
const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled;
{
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
QtSettingsInterface si(m_qsettings);
m_settings.Load(si);
}
if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled ||
m_settings.speed_limiter_enabled != old_speed_limiter_enabled)
{
UpdateSpeedLimiterState();
}
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// TODO: Fast path for hardware->software switches
if (m_settings.gpu_renderer != old_gpu_renderer)
switchGPURenderer();
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}
void QtHostInterface::checkSettings()
{
const QSettings::Status settings_status = m_qsettings.status();
if (settings_status != QSettings::NoError)
m_qsettings.clear();
const QString settings_version_key = QStringLiteral("General/SettingsVersion");
const int expected_version = 1;
const QVariant settings_version_var = m_qsettings.value(settings_version_key);
bool settings_version_okay;
int settings_version = settings_version_var.toInt(&settings_version_okay);
if (!settings_version_okay)
settings_version = 0;
if (settings_version != expected_version)
{
Log_WarningPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
expected_version);
m_qsettings.clear();
m_qsettings.setValue(settings_version_key, expected_version);
setDefaultSettings();
}
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// initial setting init - we don't do this locked since the thread hasn't been created yet
QtSettingsInterface si(m_qsettings);
m_settings.Load(si);
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}
void QtHostInterface::createGameList()
{
m_game_list = std::make_unique<GameList>();
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refreshGameList(false, false);
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}
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void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
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{
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings);
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m_game_list->SetPathsFromSettings(si);
m_game_list->Refresh(invalidate_cache, invalidate_database);
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emit gameListRefreshed();
}
QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
{
#ifdef WIN32
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if (m_settings.gpu_renderer == GPURenderer::HardwareOpenGL)
m_display_window = new OpenGLDisplayWindow(this, nullptr);
else
m_display_window = new D3D11DisplayWindow(this, nullptr);
#else
m_display_window = new OpenGLDisplayWindow(this, nullptr);
#endif
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connect(m_display_window, &QtDisplayWindow::windowResizedEvent, this, &QtHostInterface::onDisplayWindowResized);
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m_display.release();
m_display = std::unique_ptr<HostDisplay>(m_display_window->getHostDisplayInterface());
return QWidget::createWindowContainer(m_display_window, parent);
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}
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bool QtHostInterface::createDisplayDeviceContext()
{
return m_display_window->createDeviceContext(m_worker_thread, m_settings.gpu_use_debug_device);
}
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void QtHostInterface::displayWidgetDestroyed()
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{
m_display.release();
m_display_window = nullptr;
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}
void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_state_filename)
{
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Assert(!isOnWorkerThread());
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emit emulationStarting();
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if (!createDisplayDeviceContext())
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{
emit emulationStopped();
return;
}
QMetaObject::invokeMethod(this, "doBootSystem", Qt::QueuedConnection, Q_ARG(QString, initial_filename),
Q_ARG(QString, initial_save_state_filename));
}
void QtHostInterface::handleKeyEvent(int key, bool pressed)
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "doHandleKeyEvent", Qt::QueuedConnection, Q_ARG(int, key), Q_ARG(bool, pressed));
return;
}
doHandleKeyEvent(key, pressed);
}
void QtHostInterface::doHandleKeyEvent(int key, bool pressed)
{
const auto iter = m_keyboard_input_handlers.find(key);
if (iter == m_keyboard_input_handlers.end())
return;
iter->second(pressed);
}
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void QtHostInterface::onDisplayWindowResized(int width, int height)
{
m_display_window->onWindowResized(width, height);
}
void QtHostInterface::OnPerformanceCountersUpdated()
{
HostInterface::OnPerformanceCountersUpdated();
emit performanceCountersUpdated(m_speed, m_fps, m_vps, m_average_frame_time, m_worst_frame_time);
}
void QtHostInterface::OnRunningGameChanged(const char* path, const char* game_code, const char* game_title)
{
HostInterface::OnRunningGameChanged(path, game_code, game_title);
emit runningGameChanged(QString::fromUtf8(path), QString::fromUtf8(game_code), QString::fromUtf8(game_title));
}
void QtHostInterface::updateInputMap()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "doUpdateInputMap", Qt::QueuedConnection);
return;
}
doUpdateInputMap();
}
void QtHostInterface::doUpdateInputMap()
{
m_keyboard_input_handlers.clear();
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updateControllerInputMap();
updateHotkeyInputMap();
}
void QtHostInterface::updateControllerInputMap()
{
for (u32 controller_index = 0; controller_index < 2; controller_index++)
{
const ControllerType ctype = m_settings.controller_types[controller_index];
if (ctype == ControllerType::None)
continue;
const auto button_names = Controller::GetButtonNames(ctype);
for (const auto& [button_name, button_code] : button_names)
{
QVariant var = m_qsettings.value(
QStringLiteral("Controller%1/Button%2").arg(controller_index + 1).arg(QString::fromStdString(button_name)));
if (!var.isValid())
continue;
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addButtonToInputMap(var.toString(), [this, controller_index, button_code](bool pressed) {
if (!m_system)
return;
Controller* controller = m_system->GetController(controller_index);
if (controller)
controller->SetButtonState(button_code, pressed);
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});
}
}
}
std::vector<QtHostInterface::HotkeyInfo> QtHostInterface::getHotkeyList() const
{
std::vector<HotkeyInfo> hotkeys = {
{QStringLiteral("FastForward"), QStringLiteral("Toggle Fast Forward"), QStringLiteral("General")},
{QStringLiteral("Fullscreen"), QStringLiteral("Toggle Fullscreen"), QStringLiteral("General")},
{QStringLiteral("Pause"), QStringLiteral("Toggle Pause"), QStringLiteral("General")}};
for (u32 i = 1; i <= NUM_SAVE_STATE_HOTKEYS; i++)
{
hotkeys.push_back(
{QStringLiteral("LoadState%1").arg(i), QStringLiteral("Load State %1").arg(i), QStringLiteral("Save States")});
}
for (u32 i = 1; i <= NUM_SAVE_STATE_HOTKEYS; i++)
{
hotkeys.push_back(
{QStringLiteral("SaveState%1").arg(i), QStringLiteral("Save State %1").arg(i), QStringLiteral("Save States")});
}
return hotkeys;
}
void QtHostInterface::updateHotkeyInputMap()
{
auto hk = [this](const QString& hotkey_name, InputButtonHandler handler) {
QVariant var = m_qsettings.value(QStringLiteral("Hotkeys/%1").arg(hotkey_name));
if (!var.isValid())
return;
addButtonToInputMap(var.toString(), std::move(handler));
};
hk(QStringLiteral("FastForward"), [this](bool pressed) {
m_speed_limiter_temp_disabled = pressed;
HostInterface::UpdateSpeedLimiterState();
});
hk(QStringLiteral("Fullscreen"), [this](bool pressed) {
if (!pressed)
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emit toggleFullscreenRequested();
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});
hk(QStringLiteral("Pause"), [this](bool pressed) {
if (!pressed)
pauseSystem(!m_paused);
});
for (u32 i = 1; i <= NUM_SAVE_STATE_HOTKEYS; i++)
{
hk(QStringLiteral("LoadState%1").arg(i), [this, i](bool pressed) {
if (!pressed)
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HostInterface::LoadState(StringUtil::StdStringFromFormat("savestate_%u.bin", i).c_str());
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});
hk(QStringLiteral("SaveState%1").arg(i), [this, i](bool pressed) {
if (!pressed)
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HostInterface::SaveState(StringUtil::StdStringFromFormat("savestate_%u.bin", i).c_str());
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});
}
}
void QtHostInterface::addButtonToInputMap(const QString& binding, InputButtonHandler handler)
{
const QString device = binding.section('/', 0, 0);
const QString button = binding.section('/', 1, 1);
if (device == QStringLiteral("Keyboard"))
{
std::optional<int> key_id = QtUtils::ParseKeyString(button);
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if (!key_id.has_value())
{
qWarning() << "Unknown keyboard key " << button;
return;
}
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m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
}
else
{
qWarning() << "Unknown input device: " << device;
return;
}
}
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void QtHostInterface::powerOffSystem()
{
if (!isOnWorkerThread())
{
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QMetaObject::invokeMethod(this, "powerOffSystem", Qt::QueuedConnection);
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return;
}
if (!m_system)
{
Log_ErrorPrintf("powerOffSystem() called without system");
return;
}
m_system.reset();
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m_audio_stream->PauseOutput(true);
m_display_window->destroyDeviceContext();
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emit runningGameChanged(QString(), QString(), QString());
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emit emulationStopped();
}
void QtHostInterface::resetSystem()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "resetSystem", Qt::QueuedConnection);
return;
}
if (!m_system)
{
Log_ErrorPrintf("resetSystem() called without system");
return;
}
HostInterface::ResetSystem();
}
void QtHostInterface::pauseSystem(bool paused)
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "pauseSystem", Qt::QueuedConnection, Q_ARG(bool, paused));
return;
}
m_paused = paused;
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m_audio_stream->PauseOutput(paused);
if (!paused)
wakeThread();
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emit emulationPaused(paused);
}
void QtHostInterface::changeDisc(QString new_disc_filename) {}
void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
{
if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
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{
emit emulationStopped();
return;
}
std::string initial_filename_str = initial_filename.toStdString();
std::string initial_save_state_filename_str = initial_save_state_filename.toStdString();
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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if (!CreateSystem() ||
!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
{
m_display_window->destroyDeviceContext();
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emit emulationStopped();
return;
}
wakeThread();
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m_audio_stream->PauseOutput(false);
UpdateSpeedLimiterState();
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emit emulationStarted();
}
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void QtHostInterface::createAudioStream()
{
switch (m_settings.audio_backend)
{
case AudioBackend::Default:
case AudioBackend::Cubeb:
m_audio_stream = AudioStream::CreateCubebAudioStream();
break;
case AudioBackend::Null:
default:
m_audio_stream = AudioStream::CreateNullAudioStream();
break;
}
if (!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
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{
qWarning() << "Failed to configure audio stream, falling back to null output";
// fall back to null output
m_audio_stream.reset();
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m_audio_stream = AudioStream::CreateNullAudioStream();
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m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4);
}
}
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void QtHostInterface::switchGPURenderer()
{
// Due to the GPU class owning textures, we have to shut the system down.
std::unique_ptr<ByteStream> stream;
if (m_system)
{
stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
if (!m_system->SaveState(stream.get()) || !stream->SeekAbsolute(0))
ReportError("Failed to save state before GPU renderer switch");
DestroySystem();
m_audio_stream->PauseOutput(true);
m_display_window->destroyDeviceContext();
}
const bool restore_state = static_cast<bool>(stream);
emit recreateDisplayWidgetRequested(restore_state);
Assert(m_display_window != nullptr);
if (restore_state)
{
if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
{
emit runningGameChanged(QString(), QString(), QString());
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emit emulationStopped();
return;
}
CreateSystem();
if (!BootSystem(nullptr, nullptr) || !m_system->LoadState(stream.get()))
{
ReportError("Failed to load state after GPU renderer switch, resetting");
m_system->Reset();
}
if (!m_paused)
{
m_audio_stream->PauseOutput(false);
UpdateSpeedLimiterState();
}
}
ResetPerformanceCounters();
}
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void QtHostInterface::createThread()
{
m_original_thread = QThread::currentThread();
m_worker_thread = new Thread(this);
m_worker_thread->start();
moveToThread(m_worker_thread);
}
void QtHostInterface::stopThread()
{
Assert(!isOnWorkerThread());
QMetaObject::invokeMethod(this, "doStopThread", Qt::QueuedConnection);
m_worker_thread->wait();
}
void QtHostInterface::doStopThread()
{
m_shutdown_flag.store(true);
m_worker_thread_event_loop->quit();
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}
void QtHostInterface::threadEntryPoint()
{
m_worker_thread_event_loop = new QEventLoop();
createAudioStream();
// TODO: Event which flags the thread as ready
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while (!m_shutdown_flag.load())
{
if (!m_system || m_paused)
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{
// wait until we have a system before running
m_worker_thread_event_loop->exec();
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continue;
}
// execute the system, polling events inbetween frames
// simulate the system if not paused
RunFrame();
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// rendering
{
if (m_system)
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{
DrawDebugWindows();
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m_system->GetGPU()->ResetGraphicsAPIState();
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}
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DrawOSDMessages();
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m_display->Render();
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if (m_system)
{
m_system->GetGPU()->RestoreGraphicsAPIState();
if (m_speed_limiter_enabled)
Throttle();
}
}
m_worker_thread_event_loop->processEvents(QEventLoop::AllEvents);
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}
m_system.reset();
m_audio_stream.reset();
delete m_worker_thread_event_loop;
m_worker_thread_event_loop = nullptr;
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// move back to UI thread
moveToThread(m_original_thread);
}
void QtHostInterface::wakeThread()
{
if (isOnWorkerThread())
m_worker_thread_event_loop->quit();
else
QMetaObject::invokeMethod(m_worker_thread_event_loop, "quit", Qt::QueuedConnection);
}
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QtHostInterface::Thread::Thread(QtHostInterface* parent) : QThread(parent), m_parent(parent) {}
QtHostInterface::Thread::~Thread() = default;
void QtHostInterface::Thread::run()
{
m_parent->threadEntryPoint();
}