Duckstation/android/app/src/cpp/android_host_interface.cpp

1525 lines
49 KiB
C++
Raw Normal View History

#include "android_host_interface.h"
2020-12-27 09:39:59 +00:00
#include "android_controller_interface.h"
#include "android_progress_callback.h"
#include "common/assert.h"
#include "common/audio_stream.h"
2020-10-10 07:41:54 +00:00
#include "common/file_system.h"
#include "common/log.h"
#include "common/string.h"
2020-11-03 05:05:21 +00:00
#include "common/string_util.h"
#include "common/timer.h"
#include "common/timestamp.h"
2020-10-10 07:41:54 +00:00
#include "core/bios.h"
2020-10-06 13:07:49 +00:00
#include "core/cheats.h"
#include "core/controller.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/system.h"
#include "frontend-common/game_list.h"
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
#include "frontend-common/imgui_styles.h"
#include "frontend-common/opengl_host_display.h"
#include "frontend-common/vulkan_host_display.h"
2020-11-03 14:07:56 +00:00
#include "scmversion/scmversion.h"
#include <android/native_window_jni.h>
#include <cmath>
#include <imgui.h>
Log_SetChannel(AndroidHostInterface);
2020-10-13 13:11:28 +00:00
#ifdef USE_OPENSLES
#include "opensles_audio_stream.h"
#endif
static JavaVM* s_jvm;
static jclass s_String_class;
static jclass s_AndroidHostInterface_class;
static jmethodID s_AndroidHostInterface_constructor;
static jfieldID s_AndroidHostInterface_field_mNativePointer;
static jmethodID s_AndroidHostInterface_method_openAssetStream;
static jclass s_EmulationActivity_class;
static jmethodID s_EmulationActivity_method_reportError;
static jmethodID s_EmulationActivity_method_reportMessage;
static jmethodID s_EmulationActivity_method_onEmulationStarted;
static jmethodID s_EmulationActivity_method_onEmulationStopped;
static jmethodID s_EmulationActivity_method_onGameTitleChanged;
static jmethodID s_EmulationActivity_method_setVibration;
static jmethodID s_EmulationActivity_method_getRefreshRate;
2021-01-13 08:54:37 +00:00
static jmethodID s_EmulationActivity_method_openPauseMenu;
2020-11-07 12:04:07 +00:00
static jclass s_PatchCode_class;
static jmethodID s_PatchCode_constructor;
static jclass s_GameListEntry_class;
static jmethodID s_GameListEntry_constructor;
2020-07-10 17:29:15 +00:00
namespace AndroidHelpers {
// helper for retrieving the current per-thread jni environment
2020-07-10 17:29:15 +00:00
JNIEnv* GetJNIEnv()
{
JNIEnv* env;
if (s_jvm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK)
return nullptr;
else
return env;
}
2020-07-10 17:29:15 +00:00
AndroidHostInterface* GetNativeClass(JNIEnv* env, jobject obj)
{
return reinterpret_cast<AndroidHostInterface*>(
static_cast<uintptr_t>(env->GetLongField(obj, s_AndroidHostInterface_field_mNativePointer)));
}
2020-07-10 17:29:15 +00:00
std::string JStringToString(JNIEnv* env, jstring str)
{
if (str == nullptr)
return {};
jsize length = env->GetStringUTFLength(str);
if (length == 0)
return {};
const char* data = env->GetStringUTFChars(str, nullptr);
Assert(data != nullptr);
std::string ret(data, length);
env->ReleaseStringUTFChars(str, data);
return ret;
}
jclass GetStringClass()
{
return s_String_class;
}
std::unique_ptr<GrowableMemoryByteStream> ReadInputStreamToMemory(JNIEnv* env, jobject obj, u32 chunk_size /* = 65536*/)
{
std::unique_ptr<GrowableMemoryByteStream> bs = std::make_unique<GrowableMemoryByteStream>(nullptr, 0);
u32 position = 0;
jclass cls = env->GetObjectClass(obj);
jmethodID read_method = env->GetMethodID(cls, "read", "([B)I");
Assert(read_method);
jbyteArray temp = env->NewByteArray(chunk_size);
for (;;)
{
int bytes_read = env->CallIntMethod(obj, read_method, temp);
if (bytes_read <= 0)
break;
if ((position + static_cast<u32>(bytes_read)) > bs->GetMemorySize())
{
const u32 new_size = std::max<u32>(bs->GetMemorySize() * 2, position + static_cast<u32>(bytes_read));
bs->ResizeMemory(new_size);
}
env->GetByteArrayRegion(temp, 0, bytes_read, reinterpret_cast<jbyte*>(bs->GetMemoryPointer() + position));
position += static_cast<u32>(bytes_read);
}
bs->Resize(position);
env->DeleteLocalRef(temp);
env->DeleteLocalRef(cls);
return bs;
}
2020-07-10 17:29:15 +00:00
} // namespace AndroidHelpers
AndroidHostInterface::AndroidHostInterface(jobject java_object, jobject context_object, std::string user_directory)
2020-07-10 17:29:15 +00:00
: m_java_object(java_object), m_settings_interface(context_object)
{
m_user_directory = std::move(user_directory);
2020-07-10 17:29:15 +00:00
}
AndroidHostInterface::~AndroidHostInterface()
{
ImGui::DestroyContext();
2020-07-10 17:29:15 +00:00
AndroidHelpers::GetJNIEnv()->DeleteGlobalRef(m_java_object);
}
bool AndroidHostInterface::Initialize()
{
if (!CommonHostInterface::Initialize())
return false;
return true;
}
void AndroidHostInterface::Shutdown()
{
HostInterface::Shutdown();
}
const char* AndroidHostInterface::GetFrontendName() const
{
return "DuckStation Android";
}
void AndroidHostInterface::RequestExit()
{
ReportError("Ignoring RequestExit()");
}
void AndroidHostInterface::ReportError(const char* message)
{
CommonHostInterface::ReportError(message);
if (m_emulation_activity_object)
{
JNIEnv* env = AndroidHelpers::GetJNIEnv();
jstring message_jstr = env->NewStringUTF(message);
env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_reportError, message_jstr);
env->DeleteLocalRef(message_jstr);
}
}
void AndroidHostInterface::ReportMessage(const char* message)
{
CommonHostInterface::ReportMessage(message);
JNIEnv* env = AndroidHelpers::GetJNIEnv();
if (m_emulation_activity_object)
{
jstring message_jstr = env->NewStringUTF(message);
env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_reportMessage, message_jstr);
env->DeleteLocalRef(message_jstr);
}
}
std::string AndroidHostInterface::GetStringSettingValue(const char* section, const char* key, const char* default_value)
{
2020-07-10 17:29:15 +00:00
return m_settings_interface.GetStringValue(section, key, default_value);
}
bool AndroidHostInterface::GetBoolSettingValue(const char* section, const char* key, bool default_value /* = false */)
{
return m_settings_interface.GetBoolValue(section, key, default_value);
}
int AndroidHostInterface::GetIntSettingValue(const char* section, const char* key, int default_value /* = 0 */)
{
return m_settings_interface.GetIntValue(section, key, default_value);
}
float AndroidHostInterface::GetFloatSettingValue(const char* section, const char* key, float default_value /* = 0.0f */)
{
return m_settings_interface.GetFloatValue(section, key, default_value);
}
std::unique_ptr<ByteStream> AndroidHostInterface::OpenPackageFile(const char* path, u32 flags)
{
Log_DevPrintf("OpenPackageFile(%s, %x)", path, flags);
if (flags & (BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE))
return {};
JNIEnv* env = AndroidHelpers::GetJNIEnv();
jobject stream =
env->CallObjectMethod(m_java_object, s_AndroidHostInterface_method_openAssetStream, env->NewStringUTF(path));
if (!stream)
{
Log_ErrorPrintf("Package file '%s' not found", path);
return {};
}
std::unique_ptr<ByteStream> ret(AndroidHelpers::ReadInputStreamToMemory(env, stream, 65536));
env->DeleteLocalRef(stream);
return ret;
}
2021-01-13 08:54:37 +00:00
void AndroidHostInterface::RegisterHotkeys()
{
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("OpenPauseMenu"),
StaticString(TRANSLATABLE("Hotkeys", "Open Pause Menu")), [this](bool pressed) {
if (pressed)
{
AndroidHelpers::GetJNIEnv()->CallVoidMethod(m_emulation_activity_object,
s_EmulationActivity_method_openPauseMenu);
}
});
2021-01-13 08:54:37 +00:00
CommonHostInterface::RegisterHotkeys();
}
bool AndroidHostInterface::GetMainDisplayRefreshRate(float* refresh_rate)
{
if (!m_emulation_activity_object)
return false;
float value = AndroidHelpers::GetJNIEnv()->CallFloatMethod(m_emulation_activity_object,
s_EmulationActivity_method_getRefreshRate);
if (value <= 0.0f)
return false;
*refresh_rate = value;
return true;
}
void AndroidHostInterface::SetUserDirectory()
{
// Already set in constructor.
Assert(!m_user_directory.empty());
}
void AndroidHostInterface::LoadSettings()
{
2020-11-03 05:05:21 +00:00
LoadAndConvertSettings();
CommonHostInterface::FixIncompatibleSettings(false);
CommonHostInterface::UpdateInputMap(m_settings_interface);
}
2020-11-03 05:05:21 +00:00
void AndroidHostInterface::LoadAndConvertSettings()
{
CommonHostInterface::LoadSettings(m_settings_interface);
const std::string msaa_str = m_settings_interface.GetStringValue("GPU", "MSAA", "1");
g_settings.gpu_multisamples = std::max<u32>(StringUtil::FromChars<u32>(msaa_str).value_or(1), 1);
g_settings.gpu_per_sample_shading = StringUtil::EndsWith(msaa_str, "-ssaa");
2020-11-03 12:58:13 +00:00
// turn percentage into fraction for overclock
2020-11-07 12:04:07 +00:00
const u32 overclock_percent =
static_cast<u32>(std::max(m_settings_interface.GetIntValue("CPU", "Overclock", 100), 1));
2020-11-03 12:58:13 +00:00
Settings::CPUOverclockPercentToFraction(overclock_percent, &g_settings.cpu_overclock_numerator,
&g_settings.cpu_overclock_denominator);
g_settings.cpu_overclock_enable = (overclock_percent != 100);
g_settings.UpdateOverclockActive();
m_vibration_enabled = m_settings_interface.GetBoolValue("Controller1", "Vibration", false);
2020-11-03 05:05:21 +00:00
}
void AndroidHostInterface::UpdateInputMap()
{
2020-07-10 17:29:15 +00:00
CommonHostInterface::UpdateInputMap(m_settings_interface);
}
bool AndroidHostInterface::IsEmulationThreadPaused() const
{
return System::IsValid() && System::IsPaused();
}
void AndroidHostInterface::PauseEmulationThread(bool paused)
{
Assert(IsEmulationThreadRunning());
2020-10-06 13:07:49 +00:00
RunOnEmulationThread([this, paused]() { PauseSystem(paused); });
}
void AndroidHostInterface::StopEmulationThreadLoop()
{
2020-10-10 06:35:36 +00:00
if (!IsEmulationThreadRunning())
2020-10-10 07:41:54 +00:00
return;
2020-10-10 06:35:36 +00:00
std::unique_lock<std::mutex> lock(m_mutex);
m_emulation_thread_stop_request.store(true);
m_sleep_cv.notify_one();
}
void AndroidHostInterface::RunOnEmulationThread(std::function<void()> function, bool blocking)
{
if (!IsEmulationThreadRunning())
{
function();
return;
}
m_mutex.lock();
m_callback_queue.push_back(std::move(function));
m_callbacks_outstanding.store(true);
m_sleep_cv.notify_one();
if (blocking)
{
// TODO: Don't spin
for (;;)
{
if (!m_callbacks_outstanding.load())
break;
m_mutex.unlock();
m_mutex.lock();
}
}
m_mutex.unlock();
}
void AndroidHostInterface::EmulationThreadEntryPoint(JNIEnv* env, jobject emulation_activity,
SystemBootParameters boot_params, bool resume_state)
{
if (!m_surface)
{
Log_ErrorPrint("Emulation thread started without surface set.");
env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_onEmulationStopped);
return;
}
CreateImGuiContext();
m_emulation_activity_object = emulation_activity;
ApplySettings(true);
// Boot system.
bool boot_result = false;
if (resume_state)
{
if (boot_params.filename.empty())
boot_result = ResumeSystemFromMostRecentState();
else
boot_result = ResumeSystemFromState(boot_params.filename.c_str(), true);
}
else
{
boot_result = BootSystem(boot_params);
}
if (boot_result)
{
// System is ready to go.
EmulationThreadLoop(env);
if (g_settings.save_state_on_exit)
SaveResumeSaveState();
PowerOffSystem();
}
else
{
ReportFormattedError("Failed to boot system on emulation thread (file:%s).", boot_params.filename.c_str());
}
env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_onEmulationStopped);
DestroyImGuiContext();
m_emulation_activity_object = {};
}
void AndroidHostInterface::EmulationThreadLoop(JNIEnv* env)
{
{
std::unique_lock<std::mutex> lock(m_mutex);
m_emulation_thread_running.store(true);
}
env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_onEmulationStarted);
for (;;)
{
// run any events
{
std::unique_lock<std::mutex> lock(m_mutex);
2020-10-06 13:07:49 +00:00
for (;;)
{
if (!m_callback_queue.empty())
2020-10-06 13:07:49 +00:00
{
do
{
auto callback = std::move(m_callback_queue.front());
m_callback_queue.pop_front();
lock.unlock();
callback();
lock.lock();
2020-11-07 12:04:07 +00:00
} while (!m_callback_queue.empty());
m_callbacks_outstanding.store(false);
}
if (m_emulation_thread_stop_request.load())
{
m_emulation_thread_running.store(false);
m_emulation_thread_stop_request.store(false);
return;
}
2020-10-06 13:07:49 +00:00
if (System::IsPaused())
{
// paused, wait for us to resume
m_sleep_cv.wait(lock);
2020-10-06 13:07:49 +00:00
}
else
{
// done with callbacks, run the frame
break;
}
}
}
// simulate the system if not paused
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
if (System::IsRunning())
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
System::RunFrame();
if (m_vibration_enabled)
UpdateVibration();
}
// rendering
{
DrawImGuiWindows();
m_display->Render();
ImGui::NewFrame();
if (System::IsRunning())
{
System::UpdatePerformanceCounters();
if (m_throttler_enabled)
System::Throttle();
}
}
}
}
bool AndroidHostInterface::AcquireHostDisplay()
{
WindowInfo wi;
wi.type = WindowInfo::Type::Android;
wi.window_handle = m_surface;
wi.surface_width = ANativeWindow_getWidth(m_surface);
wi.surface_height = ANativeWindow_getHeight(m_surface);
std::unique_ptr<HostDisplay> display;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
switch (g_settings.gpu_renderer)
{
case GPURenderer::HardwareVulkan:
display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
break;
case GPURenderer::HardwareOpenGL:
default:
display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
break;
}
if (!display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device, g_settings.gpu_threaded_presentation) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{
display->DestroyRenderDevice();
return false;
}
// The alignement was set prior to booting.
display->SetDisplayAlignment(m_display_alignment);
m_display = std::move(display);
if (!CreateHostDisplayResources())
{
ReportError("Failed to create host display resources");
ReleaseHostDisplay();
return false;
}
ImGui::NewFrame();
return true;
}
void AndroidHostInterface::ReleaseHostDisplay()
{
ReleaseHostDisplayResources();
m_display->DestroyRenderDevice();
m_display.reset();
}
2020-10-13 13:11:28 +00:00
std::unique_ptr<AudioStream> AndroidHostInterface::CreateAudioStream(AudioBackend backend)
{
#ifdef USE_OPENSLES
if (backend == AudioBackend::OpenSLES)
return OpenSLESAudioStream::Create();
#endif
return CommonHostInterface::CreateAudioStream(backend);
}
2020-12-27 09:39:59 +00:00
void AndroidHostInterface::UpdateControllerInterface()
{
if (m_controller_interface)
{
m_controller_interface->Shutdown();
m_controller_interface.reset();
}
m_controller_interface = std::make_unique<AndroidControllerInterface>();
if (!m_controller_interface || !m_controller_interface->Initialize(this))
{
Log_WarningPrintf("Failed to initialize controller interface, bindings are not possible.");
if (m_controller_interface)
{
m_controller_interface->Shutdown();
m_controller_interface.reset();
}
}
}
void AndroidHostInterface::OnSystemPaused(bool paused)
{
CommonHostInterface::OnSystemPaused(paused);
if (m_vibration_enabled)
SetVibration(false);
}
void AndroidHostInterface::OnSystemDestroyed()
{
CommonHostInterface::OnSystemDestroyed();
ClearOSDMessages();
if (m_vibration_enabled)
SetVibration(false);
}
void AndroidHostInterface::OnRunningGameChanged()
{
CommonHostInterface::OnRunningGameChanged();
ApplySettings(true);
if (m_emulation_activity_object)
{
JNIEnv* env = AndroidHelpers::GetJNIEnv();
jstring title_string = env->NewStringUTF(System::GetRunningTitle().c_str());
env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_onGameTitleChanged, title_string);
env->DeleteLocalRef(title_string);
}
}
void AndroidHostInterface::SurfaceChanged(ANativeWindow* surface, int format, int width, int height)
{
Log_InfoPrintf("SurfaceChanged %p %d %d %d", surface, format, width, height);
if (m_surface == surface)
{
if (m_display)
m_display->ResizeRenderWindow(width, height);
return;
}
m_surface = surface;
if (m_display)
{
WindowInfo wi;
wi.type = surface ? WindowInfo::Type::Android : WindowInfo::Type::Surfaceless;
wi.window_handle = surface;
wi.surface_width = width;
wi.surface_height = height;
m_display->ChangeRenderWindow(wi);
if (surface && System::GetState() == System::State::Paused)
PauseSystem(false);
else if (!surface && System::IsRunning())
PauseSystem(true);
}
}
void AndroidHostInterface::SetDisplayAlignment(HostDisplay::Alignment alignment)
{
m_display_alignment = alignment;
if (m_display)
m_display->SetDisplayAlignment(alignment);
}
void AndroidHostInterface::CreateImGuiContext()
{
ImGui::CreateContext();
const float framebuffer_scale = 2.0f;
auto& io = ImGui::GetIO();
io.IniFilename = nullptr;
io.DisplayFramebufferScale.x = framebuffer_scale;
io.DisplayFramebufferScale.y = framebuffer_scale;
ImGui::GetStyle().ScaleAllSizes(framebuffer_scale);
ImGui::StyleColorsDarker();
ImGui::AddRobotoRegularFont(15.0f * framebuffer_scale);
}
void AndroidHostInterface::DestroyImGuiContext()
{
ImGui::DestroyContext();
}
void AndroidHostInterface::SetControllerType(u32 index, std::string_view type_name)
{
ControllerType type =
Settings::ParseControllerTypeName(std::string(type_name).c_str()).value_or(ControllerType::None);
if (!IsEmulationThreadRunning())
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_settings.controller_types[index] = type;
return;
}
RunOnEmulationThread(
2020-10-11 02:14:29 +00:00
[index, type]() {
Log_InfoPrintf("Changing controller slot %d to %s", index, Settings::GetControllerTypeName(type));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_settings.controller_types[index] = type;
System::UpdateControllers();
},
false);
}
void AndroidHostInterface::SetControllerButtonState(u32 index, s32 button_code, bool pressed)
{
if (!IsEmulationThreadRunning())
return;
RunOnEmulationThread(
2020-10-11 02:14:29 +00:00
[index, button_code, pressed]() {
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Controller* controller = System::GetController(index);
if (!controller)
return;
controller->SetButtonState(button_code, pressed);
},
false);
}
void AndroidHostInterface::SetControllerAxisState(u32 index, s32 button_code, float value)
{
if (!IsEmulationThreadRunning())
return;
RunOnEmulationThread(
2020-10-11 02:14:29 +00:00
[index, button_code, value]() {
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Controller* controller = System::GetController(index);
if (!controller)
return;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
controller->SetAxisState(button_code, value);
},
false);
}
2020-12-27 09:39:59 +00:00
void AndroidHostInterface::HandleControllerButtonEvent(u32 controller_index, u32 button_index, bool pressed)
{
if (!IsEmulationThreadRunning())
return;
RunOnEmulationThread([this, controller_index, button_index, pressed]() {
AndroidControllerInterface* ci = static_cast<AndroidControllerInterface*>(m_controller_interface.get());
if (ci)
ci->HandleButtonEvent(controller_index, button_index, pressed);
});
2020-12-27 09:39:59 +00:00
}
void AndroidHostInterface::HandleControllerAxisEvent(u32 controller_index, u32 axis_index, float value)
{
if (!IsEmulationThreadRunning())
return;
RunOnEmulationThread([this, controller_index, axis_index, value]() {
AndroidControllerInterface* ci = static_cast<AndroidControllerInterface*>(m_controller_interface.get());
if (ci)
ci->HandleAxisEvent(controller_index, axis_index, value);
});
2020-12-27 09:39:59 +00:00
}
void AndroidHostInterface::SetFastForwardEnabled(bool enabled)
{
m_fast_forward_enabled = enabled;
UpdateSpeedLimiterState();
}
void AndroidHostInterface::RefreshGameList(bool invalidate_cache, bool invalidate_database,
ProgressCallback* progress_callback)
{
m_game_list->SetSearchDirectoriesFromSettings(m_settings_interface);
m_game_list->Refresh(invalidate_cache, invalidate_database, progress_callback);
}
void AndroidHostInterface::ApplySettings(bool display_osd_messages)
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Settings old_settings = std::move(g_settings);
2020-11-03 05:05:21 +00:00
LoadAndConvertSettings();
CommonHostInterface::ApplyGameSettings(display_osd_messages);
CommonHostInterface::FixIncompatibleSettings(display_osd_messages);
2020-12-27 09:39:59 +00:00
UpdateInputMap();
// Defer renderer changes, the app really doesn't like it.
if (System::IsValid() && g_settings.gpu_renderer != old_settings.gpu_renderer)
{
AddFormattedOSDMessage(5.0f,
TranslateString("OSDMessage", "Change to %s GPU renderer will take effect on restart."),
Settings::GetRendererName(g_settings.gpu_renderer));
g_settings.gpu_renderer = old_settings.gpu_renderer;
}
CheckForSettingsChanges(old_settings);
}
2020-11-07 12:04:07 +00:00
bool AndroidHostInterface::ImportPatchCodesFromString(const std::string& str)
{
CheatList* cl = new CheatList();
if (!cl->LoadFromString(str, CheatList::Format::Autodetect) || cl->GetCodeCount() == 0)
return false;
RunOnEmulationThread([this, cl]() {
u32 imported_count;
if (!System::HasCheatList())
{
imported_count = cl->GetCodeCount();
System::SetCheatList(std::unique_ptr<CheatList>(cl));
}
else
{
const u32 old_count = System::GetCheatList()->GetCodeCount();
System::GetCheatList()->MergeList(*cl);
imported_count = System::GetCheatList()->GetCodeCount() - old_count;
delete cl;
}
AddFormattedOSDMessage(20.0f, "Imported %u patch codes.", imported_count);
CommonHostInterface::SaveCheatList();
});
return true;
}
void AndroidHostInterface::SetVibration(bool enabled)
{
const u64 current_time = Common::Timer::GetValue();
if (Common::Timer::ConvertValueToSeconds(current_time - m_last_vibration_update_time) < 0.1f &&
m_last_vibration_state == enabled)
{
return;
}
m_last_vibration_state = enabled;
m_last_vibration_update_time = current_time;
JNIEnv* env = AndroidHelpers::GetJNIEnv();
if (m_emulation_activity_object)
{
env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_setVibration,
static_cast<jboolean>(enabled));
}
}
void AndroidHostInterface::UpdateVibration()
{
static constexpr float THRESHOLD = 0.5f;
bool vibration_state = false;
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
Controller* controller = System::GetController(i);
if (!controller)
continue;
const u32 motors = controller->GetVibrationMotorCount();
for (u32 j = 0; j < motors; j++)
{
if (controller->GetVibrationMotorStrength(j) >= THRESHOLD)
{
vibration_state = true;
break;
}
}
}
SetVibration(vibration_state);
}
2020-12-27 09:39:59 +00:00
jobjectArray AndroidHostInterface::GetInputProfileNames(JNIEnv* env) const
{
const InputProfileList profile_list(GetInputProfileList());
if (profile_list.empty())
return nullptr;
jobjectArray name_array = env->NewObjectArray(static_cast<u32>(profile_list.size()), s_String_class, nullptr);
u32 name_array_index = 0;
Assert(name_array != nullptr);
for (const InputProfileEntry& e : profile_list)
{
jstring axis_name_jstr = env->NewStringUTF(e.name.c_str());
env->SetObjectArrayElement(name_array, name_array_index++, axis_name_jstr);
env->DeleteLocalRef(axis_name_jstr);
}
return name_array;
}
bool AndroidHostInterface::ApplyInputProfile(const char* profile_name)
2020-12-27 09:39:59 +00:00
{
const std::string path(GetInputProfilePath(profile_name));
if (path.empty())
return false;
Assert(!IsEmulationThreadRunning() || IsEmulationThreadPaused());
CommonHostInterface::ApplyInputProfile(path.c_str(), m_settings_interface);
ApplySettings(false);
2020-12-27 09:39:59 +00:00
return true;
}
bool AndroidHostInterface::SaveInputProfile(const char* profile_name)
2020-12-27 09:39:59 +00:00
{
const std::string path(GetSavePathForInputProfile(profile_name));
if (path.empty())
return false;
return CommonHostInterface::SaveInputProfile(path.c_str(), m_settings_interface);
}
extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
{
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
s_jvm = vm;
2020-10-06 13:07:49 +00:00
// Create global reference so it doesn't get cleaned up.
2020-07-10 17:29:15 +00:00
JNIEnv* env = AndroidHelpers::GetJNIEnv();
jclass string_class, host_interface_class, patch_code_class, game_list_entry_class;
if ((string_class = env->FindClass("java/lang/String")) == nullptr ||
(s_String_class = static_cast<jclass>(env->NewGlobalRef(string_class))) == nullptr ||
(host_interface_class = env->FindClass("com/github/stenzek/duckstation/AndroidHostInterface")) == nullptr ||
(s_AndroidHostInterface_class = static_cast<jclass>(env->NewGlobalRef(host_interface_class))) == nullptr ||
(patch_code_class = env->FindClass("com/github/stenzek/duckstation/PatchCode")) == nullptr ||
(s_PatchCode_class = static_cast<jclass>(env->NewGlobalRef(patch_code_class))) == nullptr ||
(game_list_entry_class = env->FindClass("com/github/stenzek/duckstation/GameListEntry")) == nullptr ||
(s_GameListEntry_class = static_cast<jclass>(env->NewGlobalRef(game_list_entry_class))) == nullptr)
{
Log_ErrorPrint("AndroidHostInterface class lookup failed");
return -1;
}
env->DeleteLocalRef(string_class);
env->DeleteLocalRef(host_interface_class);
env->DeleteLocalRef(patch_code_class);
env->DeleteLocalRef(game_list_entry_class);
jclass emulation_activity_class;
if ((s_AndroidHostInterface_constructor =
env->GetMethodID(s_AndroidHostInterface_class, "<init>", "(Landroid/content/Context;)V")) == nullptr ||
(s_AndroidHostInterface_field_mNativePointer =
env->GetFieldID(s_AndroidHostInterface_class, "mNativePointer", "J")) == nullptr ||
(s_AndroidHostInterface_method_openAssetStream = env->GetMethodID(
s_AndroidHostInterface_class, "openAssetStream", "(Ljava/lang/String;)Ljava/io/InputStream;")) == nullptr ||
(emulation_activity_class = env->FindClass("com/github/stenzek/duckstation/EmulationActivity")) == nullptr ||
(s_EmulationActivity_class = static_cast<jclass>(env->NewGlobalRef(emulation_activity_class))) == nullptr ||
(s_EmulationActivity_method_reportError =
env->GetMethodID(s_EmulationActivity_class, "reportError", "(Ljava/lang/String;)V")) == nullptr ||
(s_EmulationActivity_method_reportMessage =
env->GetMethodID(s_EmulationActivity_class, "reportMessage", "(Ljava/lang/String;)V")) == nullptr ||
(s_EmulationActivity_method_onEmulationStarted =
env->GetMethodID(s_EmulationActivity_class, "onEmulationStarted", "()V")) == nullptr ||
(s_EmulationActivity_method_onEmulationStopped =
env->GetMethodID(s_EmulationActivity_class, "onEmulationStopped", "()V")) == nullptr ||
(s_EmulationActivity_method_onGameTitleChanged =
env->GetMethodID(s_EmulationActivity_class, "onGameTitleChanged", "(Ljava/lang/String;)V")) == nullptr ||
(s_EmulationActivity_method_setVibration = env->GetMethodID(emulation_activity_class, "setVibration", "(Z)V")) ==
nullptr ||
(s_EmulationActivity_method_getRefreshRate =
env->GetMethodID(emulation_activity_class, "getRefreshRate", "()F")) == nullptr ||
(s_EmulationActivity_method_openPauseMenu = env->GetMethodID(emulation_activity_class, "openPauseMenu", "()V")) ==
nullptr ||
(s_PatchCode_constructor = env->GetMethodID(s_PatchCode_class, "<init>", "(ILjava/lang/String;Z)V")) == nullptr ||
(s_GameListEntry_constructor = env->GetMethodID(
s_GameListEntry_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;JLjava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V")) == nullptr)
{
Log_ErrorPrint("AndroidHostInterface lookups failed");
return -1;
}
env->DeleteLocalRef(emulation_activity_class);
return JNI_VERSION_1_6;
}
#define DEFINE_JNI_METHOD(return_type, name) \
extern "C" JNIEXPORT return_type JNICALL Java_com_github_stenzek_duckstation_##name(JNIEnv* env)
#define DEFINE_JNI_ARGS_METHOD(return_type, name, ...) \
extern "C" JNIEXPORT return_type JNICALL Java_com_github_stenzek_duckstation_##name(JNIEnv* env, __VA_ARGS__)
2020-11-03 14:07:56 +00:00
DEFINE_JNI_ARGS_METHOD(jstring, AndroidHostInterface_getScmVersion, jobject unused)
{
return env->NewStringUTF(g_scm_tag_str);
}
DEFINE_JNI_ARGS_METHOD(jstring, AndroidHostInterface_getFullScmVersion, jobject unused)
{
return env->NewStringUTF(SmallString::FromFormat("DuckStation for Android %s (%s)\nBuilt %s %s", g_scm_tag_str,
g_scm_branch_str, __DATE__, __TIME__));
}
DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_create, jobject unused, jobject context_object,
jstring user_directory)
{
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEBUG);
// initialize the java side
jobject java_obj = env->NewObject(s_AndroidHostInterface_class, s_AndroidHostInterface_constructor, context_object);
if (!java_obj)
{
Log_ErrorPrint("Failed to create Java AndroidHostInterface");
return nullptr;
}
jobject java_obj_ref = env->NewGlobalRef(java_obj);
Assert(java_obj_ref != nullptr);
// initialize the C++ side
std::string user_directory_str = AndroidHelpers::JStringToString(env, user_directory);
AndroidHostInterface* cpp_obj = new AndroidHostInterface(java_obj_ref, context_object, std::move(user_directory_str));
if (!cpp_obj->Initialize())
{
// TODO: Do we need to release the original java object reference?
Log_ErrorPrint("Failed to create C++ AndroidHostInterface");
env->DeleteGlobalRef(java_obj_ref);
return nullptr;
}
env->SetLongField(java_obj, s_AndroidHostInterface_field_mNativePointer,
static_cast<long>(reinterpret_cast<uintptr_t>(cpp_obj)));
return java_obj;
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_isEmulationThreadRunning, jobject obj)
{
2020-07-10 17:29:15 +00:00
return AndroidHelpers::GetNativeClass(env, obj)->IsEmulationThreadRunning();
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_runEmulationThread, jobject obj, jobject emulationActivity,
jstring filename, jboolean resume_state, jstring state_filename)
{
2020-07-10 17:29:15 +00:00
std::string state_filename_str = AndroidHelpers::JStringToString(env, state_filename);
SystemBootParameters boot_params;
2020-07-10 17:29:15 +00:00
boot_params.filename = AndroidHelpers::JStringToString(env, filename);
AndroidHelpers::GetNativeClass(env, obj)->EmulationThreadEntryPoint(env, emulationActivity, std::move(boot_params),
resume_state);
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_stopEmulationThreadLoop, jobject obj)
{
AndroidHelpers::GetNativeClass(env, obj)->StopEmulationThreadLoop();
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_surfaceChanged, jobject obj, jobject surface, jint format, jint width,
jint height)
{
ANativeWindow* native_surface = surface ? ANativeWindow_fromSurface(env, surface) : nullptr;
if (surface && !native_surface)
Log_ErrorPrint("ANativeWindow_fromSurface() returned null");
2020-07-10 17:29:15 +00:00
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->RunOnEmulationThread(
[hi, native_surface, format, width, height]() { hi->SurfaceChanged(native_surface, format, width, height); },
false);
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerType, jobject obj, jint index, jstring controller_type)
{
2020-07-10 17:29:15 +00:00
AndroidHelpers::GetNativeClass(env, obj)->SetControllerType(index,
AndroidHelpers::JStringToString(env, controller_type));
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerButtonState, jobject obj, jint index, jint button_code,
jboolean pressed)
{
2020-07-10 17:29:15 +00:00
AndroidHelpers::GetNativeClass(env, obj)->SetControllerButtonState(index, button_code, pressed);
}
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobject unused, jstring controller_type,
jstring button_name)
{
2020-07-10 17:29:15 +00:00
std::optional<ControllerType> type =
Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
if (!type)
return -1;
2020-07-10 17:29:15 +00:00
std::optional<s32> code =
Controller::GetButtonCodeByName(type.value(), AndroidHelpers::JStringToString(env, button_name));
return code.value_or(-1);
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerAxisState, jobject obj, jint index, jint button_code,
jfloat value)
{
AndroidHelpers::GetNativeClass(env, obj)->SetControllerAxisState(index, button_code, value);
}
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerAxisCode, jobject unused, jstring controller_type,
jstring axis_name)
{
std::optional<ControllerType> type =
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
if (!type)
return -1;
std::optional<s32> code =
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Controller::GetAxisCodeByName(type.value(), AndroidHelpers::JStringToString(env, axis_name));
return code.value_or(-1);
}
DEFINE_JNI_ARGS_METHOD(jobjectArray, AndroidHostInterface_getControllerButtonNames, jobject unused,
jstring controller_type)
2020-12-27 09:39:59 +00:00
{
std::optional<ControllerType> type =
Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
2020-12-27 09:39:59 +00:00
if (!type)
return nullptr;
const Controller::ButtonList buttons(Controller::GetButtonNames(type.value()));
if (buttons.empty())
return nullptr;
jobjectArray name_array = env->NewObjectArray(static_cast<u32>(buttons.size()), s_String_class, nullptr);
u32 name_array_index = 0;
Assert(name_array != nullptr);
for (const auto& [button_name, button_code] : buttons)
{
jstring button_name_jstr = env->NewStringUTF(button_name.c_str());
env->SetObjectArrayElement(name_array, name_array_index++, button_name_jstr);
env->DeleteLocalRef(button_name_jstr);
}
return name_array;
}
DEFINE_JNI_ARGS_METHOD(jobjectArray, AndroidHostInterface_getControllerAxisNames, jobject unused,
jstring controller_type)
2020-12-27 09:39:59 +00:00
{
std::optional<ControllerType> type =
Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
2020-12-27 09:39:59 +00:00
if (!type)
return nullptr;
const Controller::AxisList axes(Controller::GetAxisNames(type.value()));
if (axes.empty())
return nullptr;
jobjectArray name_array = env->NewObjectArray(static_cast<u32>(axes.size()), s_String_class, nullptr);
u32 name_array_index = 0;
Assert(name_array != nullptr);
for (const auto& [axis_name, axis_code, axis_type] : axes)
{
jstring axis_name_jstr = env->NewStringUTF(axis_name.c_str());
env->SetObjectArrayElement(name_array, name_array_index++, axis_name_jstr);
env->DeleteLocalRef(axis_name_jstr);
}
return name_array;
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_handleControllerButtonEvent, jobject obj, jint controller_index,
jint button_index, jboolean pressed)
2020-12-27 09:39:59 +00:00
{
AndroidHelpers::GetNativeClass(env, obj)->HandleControllerButtonEvent(controller_index, button_index, pressed);
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_handleControllerAxisEvent, jobject obj, jint controller_index,
jint axis_index, jfloat value)
2020-12-27 09:39:59 +00:00
{
AndroidHelpers::GetNativeClass(env, obj)->HandleControllerAxisEvent(controller_index, axis_index, value);
}
DEFINE_JNI_ARGS_METHOD(jobjectArray, AndroidHostInterface_getInputProfileNames, jobject obj)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
return hi->GetInputProfileNames(env);
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_loadInputProfile, jobject obj, jstring name)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
return hi->ApplyInputProfile(AndroidHelpers::JStringToString(env, name).c_str());
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_saveInputProfile, jobject obj, jstring name)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
return hi->SaveInputProfile(AndroidHelpers::JStringToString(env, name).c_str());
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_refreshGameList, jobject obj, jboolean invalidate_cache,
jboolean invalidate_database, jobject progress_callback)
{
AndroidProgressCallback cb(env, progress_callback);
AndroidHelpers::GetNativeClass(env, obj)->RefreshGameList(invalidate_cache, invalidate_database, &cb);
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
static const char* DiscRegionToString(DiscRegion region)
{
static std::array<const char*, 4> names = {{"NTSC_J", "NTSC_U", "PAL", "Other"}};
return names[static_cast<int>(region)];
}
static jobject CreateGameListEntry(JNIEnv* env, AndroidHostInterface* hi, const GameListEntry& entry)
{
const Timestamp modified_ts(
Timestamp::FromUnixTimestamp(static_cast<Timestamp::UnixTimestampValue>(entry.last_modified_time)));
const std::string file_title_str(System::GetTitleForPath(entry.path.c_str()));
const std::string cover_path_str(hi->GetGameList()->GetCoverImagePathForEntry(&entry));
jstring path = env->NewStringUTF(entry.path.c_str());
jstring code = env->NewStringUTF(entry.code.c_str());
jstring title = env->NewStringUTF(entry.title.c_str());
jstring file_title = env->NewStringUTF(file_title_str.c_str());
jstring region = env->NewStringUTF(DiscRegionToString(entry.region));
jstring type = env->NewStringUTF(GameList::EntryTypeToString(entry.type));
jstring compatibility_rating =
env->NewStringUTF(GameList::EntryCompatibilityRatingToString(entry.compatibility_rating));
jstring cover_path = (cover_path_str.empty()) ? nullptr : env->NewStringUTF(cover_path_str.c_str());
jstring modified_time = env->NewStringUTF(modified_ts.ToString("%Y/%m/%d, %H:%M:%S"));
jlong size = entry.total_size;
jobject entry_jobject =
env->NewObject(s_GameListEntry_class, s_GameListEntry_constructor, path, code, title, file_title, size,
modified_time, region, type, compatibility_rating, cover_path);
env->DeleteLocalRef(modified_time);
if (cover_path)
env->DeleteLocalRef(cover_path);
env->DeleteLocalRef(compatibility_rating);
env->DeleteLocalRef(type);
env->DeleteLocalRef(region);
env->DeleteLocalRef(file_title);
env->DeleteLocalRef(title);
env->DeleteLocalRef(code);
env->DeleteLocalRef(path);
return entry_jobject;
}
DEFINE_JNI_ARGS_METHOD(jarray, AndroidHostInterface_getGameListEntries, jobject obj)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
jobjectArray entry_array = env->NewObjectArray(hi->GetGameList()->GetEntryCount(), s_GameListEntry_class, nullptr);
Assert(entry_array != nullptr);
u32 counter = 0;
for (const GameListEntry& entry : hi->GetGameList()->GetEntries())
{
jobject entry_jobject = CreateGameListEntry(env, hi, entry);
env->SetObjectArrayElement(entry_array, counter++, entry_jobject);
env->DeleteLocalRef(entry_jobject);
}
return entry_array;
}
DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_getGameListEntry, jobject obj, jstring path)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
const std::string path_str(AndroidHelpers::JStringToString(env, path));
const GameListEntry* entry = hi->GetGameList()->GetEntryForPath(path_str.c_str());
if (!entry)
return nullptr;
return CreateGameListEntry(env, hi, *entry);
}
DEFINE_JNI_ARGS_METHOD(jstring, AndroidHostInterface_getGameSettingValue, jobject obj, jstring path, jstring key)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
const std::string path_str(AndroidHelpers::JStringToString(env, path));
const std::string key_str(AndroidHelpers::JStringToString(env, key));
const GameListEntry* entry = hi->GetGameList()->GetEntryForPath(path_str.c_str());
if (!entry)
return nullptr;
std::optional<std::string> value = entry->settings.GetValueForKey(key_str);
if (!value.has_value())
return nullptr;
else
return env->NewStringUTF(value->c_str());
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setGameSettingValue, jobject obj, jstring path, jstring key,
jstring value)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
const std::string path_str(AndroidHelpers::JStringToString(env, path));
const std::string key_str(AndroidHelpers::JStringToString(env, key));
const GameListEntry* entry = hi->GetGameList()->GetEntryForPath(path_str.c_str());
if (!entry)
return;
GameSettings::Entry new_entry(entry->settings);
std::optional<std::string> value_str;
if (value)
value_str = AndroidHelpers::JStringToString(env, value);
new_entry.SetValueForKey(key_str, value_str);
hi->GetGameList()->UpdateGameSettings(path_str, entry->code, entry->title, new_entry, true);
}
DEFINE_JNI_ARGS_METHOD(jobjectArray, AndroidHostInterface_getHotkeyInfoList, jobject obj)
2020-12-30 09:34:00 +00:00
{
jclass entry_class = env->FindClass("com/github/stenzek/duckstation/HotkeyInfo");
Assert(entry_class != nullptr);
jmethodID entry_constructor =
env->GetMethodID(entry_class, "<init>", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V");
2020-12-30 09:34:00 +00:00
Assert(entry_constructor != nullptr);
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
const CommonHostInterface::HotkeyInfoList& hotkeys = hi->GetHotkeyInfoList();
if (hotkeys.empty())
return nullptr;
jobjectArray entry_array = env->NewObjectArray(static_cast<jsize>(hotkeys.size()), entry_class, nullptr);
Assert(entry_array != nullptr);
u32 counter = 0;
for (const CommonHostInterface::HotkeyInfo& hk : hotkeys)
{
jstring category = env->NewStringUTF(hk.category.GetCharArray());
jstring name = env->NewStringUTF(hk.name.GetCharArray());
jstring display_name = env->NewStringUTF(hk.display_name.GetCharArray());
jobject entry_jobject = env->NewObject(entry_class, entry_constructor, category, name, display_name);
env->SetObjectArrayElement(entry_array, counter++, entry_jobject);
env->DeleteLocalRef(entry_jobject);
env->DeleteLocalRef(display_name);
env->DeleteLocalRef(name);
env->DeleteLocalRef(category);
}
return entry_array;
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_applySettings, jobject obj)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
if (hi->IsEmulationThreadRunning())
{
hi->RunOnEmulationThread([hi]() { hi->ApplySettings(false); });
}
else
{
hi->ApplySettings(false);
}
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_resetSystem, jobject obj, jboolean global, jint slot)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
hi->RunOnEmulationThread([hi]() { hi->ResetSystem(); });
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_loadState, jobject obj, jboolean global, jint slot)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
hi->RunOnEmulationThread([hi, global, slot]() { hi->LoadState(global, slot); });
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_saveState, jobject obj, jboolean global, jint slot)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
hi->RunOnEmulationThread([hi, global, slot]() { hi->SaveState(global, slot); });
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_saveResumeState, jobject obj, jboolean wait_for_completion)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->RunOnEmulationThread([hi]() { hi->SaveResumeSaveState(); }, wait_for_completion);
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setDisplayAlignment, jobject obj, jint alignment)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
2020-10-06 13:07:49 +00:00
hi->RunOnEmulationThread(
[hi, alignment]() { hi->SetDisplayAlignment(static_cast<HostDisplay::Alignment>(alignment)); }, false);
}
DEFINE_JNI_ARGS_METHOD(bool, AndroidHostInterface_hasSurface, jobject obj)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
HostDisplay* display = hi->GetDisplay();
if (display)
return display->HasRenderSurface();
else
return false;
}
DEFINE_JNI_ARGS_METHOD(bool, AndroidHostInterface_isEmulationThreadPaused, jobject obj)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
return hi->IsEmulationThreadPaused();
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_pauseEmulationThread, jobject obj, jboolean paused)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->PauseEmulationThread(paused);
}
2020-11-07 12:04:07 +00:00
DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_getPatchCodeList, jobject obj)
2020-10-06 13:07:49 +00:00
{
2020-11-07 12:04:07 +00:00
if (!System::IsValid())
return nullptr;
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
if (!System::HasCheatList())
2020-11-07 12:04:07 +00:00
{
// Hopefully this won't deadlock...
hi->RunOnEmulationThread(
[hi]() {
if (!hi->LoadCheatListFromGameTitle())
hi->LoadCheatListFromDatabase();
},
true);
2020-11-07 12:04:07 +00:00
}
if (!System::HasCheatList())
2020-10-06 13:07:49 +00:00
return nullptr;
CheatList* cl = System::GetCheatList();
const u32 count = cl->GetCodeCount();
2020-11-07 12:04:07 +00:00
jobjectArray arr = env->NewObjectArray(count, s_PatchCode_class, nullptr);
2020-10-06 13:07:49 +00:00
for (u32 i = 0; i < count; i++)
{
const CheatCode& cc = cl->GetCode(i);
jstring desc_str = env->NewStringUTF(cc.description.c_str());
jobject java_cc =
env->NewObject(s_PatchCode_class, s_PatchCode_constructor, static_cast<jint>(i), desc_str, cc.enabled);
2020-10-06 13:07:49 +00:00
env->SetObjectArrayElement(arr, i, java_cc);
env->DeleteLocalRef(java_cc);
env->DeleteLocalRef(desc_str);
2020-10-06 13:07:49 +00:00
}
2020-10-06 13:07:49 +00:00
return arr;
}
2020-11-07 12:04:07 +00:00
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_importPatchCodesFromString, jobject obj, jstring str)
{
if (!System::IsValid())
return false;
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
return hi->ImportPatchCodesFromString(AndroidHelpers::JStringToString(env, str));
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setPatchCodeEnabled, jobject obj, jint index, jboolean enabled)
2020-10-06 13:07:49 +00:00
{
if (!System::IsValid() || !System::HasCheatList())
return;
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->RunOnEmulationThread([index, enabled, hi]() { hi->SetCheatCodeState(static_cast<u32>(index), enabled, true); });
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_addOSDMessage, jobject obj, jstring message, jfloat duration)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->AddOSDMessage(AndroidHelpers::JStringToString(env, message), duration);
}
2020-10-10 07:41:54 +00:00
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_hasAnyBIOSImages, jobject obj)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
return hi->HasAnyBIOSImages();
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_isFastForwardEnabled, jobject obj)
{
2021-01-12 16:54:54 +00:00
return AndroidHelpers::GetNativeClass(env, obj)->IsRunningAtNonStandardSpeed();
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setFastForwardEnabled, jobject obj, jboolean enabled)
{
if (!System::IsValid())
return;
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->RunOnEmulationThread([enabled, hi]() { hi->SetFastForwardEnabled(enabled); });
}
2020-10-10 07:41:54 +00:00
DEFINE_JNI_ARGS_METHOD(jstring, AndroidHostInterface_importBIOSImage, jobject obj, jbyteArray data)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
const jsize len = env->GetArrayLength(data);
if (len != BIOS::BIOS_SIZE)
return nullptr;
BIOS::Image image;
image.resize(static_cast<size_t>(len));
env->GetByteArrayRegion(data, 0, len, reinterpret_cast<jbyte*>(image.data()));
const BIOS::Hash hash = BIOS::GetHash(image);
const BIOS::ImageInfo* ii = BIOS::GetImageInfoForHash(hash);
const std::string dest_path(hi->GetUserDirectoryRelativePath("bios/%s.bin", hash.ToString().c_str()));
if (FileSystem::FileExists(dest_path.c_str()) ||
!FileSystem::WriteBinaryFile(dest_path.c_str(), image.data(), image.size()))
{
return nullptr;
}
if (ii)
return env->NewStringUTF(ii->description);
else
return env->NewStringUTF(hash.ToString().c_str());
}
DEFINE_JNI_ARGS_METHOD(jobjectArray, AndroidHostInterface_getMediaPlaylistPaths, jobject obj)
{
if (!System::IsValid())
return nullptr;
const u32 count = System::GetMediaPlaylistCount();
if (count == 0)
return nullptr;
jobjectArray arr = env->NewObjectArray(static_cast<jsize>(count), s_String_class, nullptr);
for (u32 i = 0; i < count; i++)
{
jstring str = env->NewStringUTF(System::GetMediaPlaylistPath(i).c_str());
env->SetObjectArrayElement(arr, static_cast<jsize>(i), str);
env->DeleteLocalRef(str);
}
return arr;
}
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getMediaPlaylistIndex, jobject obj)
{
if (!System::IsValid())
return -1;
return System::GetMediaPlaylistIndex();
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_setMediaPlaylistIndex, jobject obj, jint index)
{
if (!System::IsValid() || index < 0 || static_cast<u32>(index) >= System::GetMediaPlaylistCount())
return false;
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->RunOnEmulationThread([index, hi]() {
if (System::IsValid())
{
if (!System::SwitchMediaFromPlaylist(index))
hi->AddOSDMessage("Disc switch failed. Please make sure the file exists.");
}
});
return true;
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_setMediaFilename, jstring obj, jstring filename)
{
if (!System::IsValid() || !filename)
return false;
std::string filename_str(AndroidHelpers::JStringToString(env, filename));
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->RunOnEmulationThread([filename_str, hi]() {
if (System::IsValid())
{
if (!System::InsertMedia(filename_str.c_str()))
hi->AddOSDMessage("Disc switch failed. Please make sure the file exists and is a supported disc image.");
}
});
return true;
}