Duckstation/src/core/digital_controller.cpp

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#include "digital_controller.h"
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#include "common/assert.h"
#include "host_interface.h"
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#include "system.h"
#include "util/state_wrapper.h"
DigitalController::DigitalController() = default;
DigitalController::~DigitalController() = default;
ControllerType DigitalController::GetType() const
{
return ControllerType::DigitalController;
}
std::optional<s32> DigitalController::GetAxisCodeByName(std::string_view axis_name) const
{
return StaticGetAxisCodeByName(axis_name);
}
std::optional<s32> DigitalController::GetButtonCodeByName(std::string_view button_name) const
{
return StaticGetButtonCodeByName(button_name);
}
void DigitalController::Reset()
{
m_transfer_state = TransferState::Idle;
}
bool DigitalController::DoState(StateWrapper& sw, bool apply_input_state)
{
if (!Controller::DoState(sw, apply_input_state))
return false;
u16 button_state = m_button_state;
sw.Do(&button_state);
if (apply_input_state)
m_button_state = button_state;
sw.Do(&m_transfer_state);
return true;
}
bool DigitalController::GetButtonState(s32 button_code) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
}
void DigitalController::SetButtonState(Button button, bool pressed)
{
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const u16 bit = u16(1) << static_cast<u8>(button);
if (pressed)
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{
if (m_button_state & bit)
System::SetRunaheadReplayFlag();
m_button_state &= ~bit;
}
else
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{
if (!(m_button_state & bit))
System::SetRunaheadReplayFlag();
m_button_state |= bit;
}
}
void DigitalController::SetButtonState(s32 button_code, bool pressed)
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return;
SetButtonState(static_cast<Button>(button_code), pressed);
}
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u32 DigitalController::GetButtonStateBits() const
{
return m_button_state ^ 0xFFFF;
}
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void DigitalController::ResetTransferState()
{
m_transfer_state = TransferState::Idle;
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}
bool DigitalController::Transfer(const u8 data_in, u8* data_out)
{
static constexpr u16 ID = 0x5A41;
switch (m_transfer_state)
{
case TransferState::Idle:
{
*data_out = 0xFF;
if (data_in == 0x01)
{
m_transfer_state = TransferState::Ready;
return true;
}
return false;
}
case TransferState::Ready:
{
if (data_in == 0x42)
{
*data_out = Truncate8(ID);
m_transfer_state = TransferState::IDMSB;
return true;
}
*data_out = 0xFF;
return false;
}
case TransferState::IDMSB:
{
*data_out = Truncate8(ID >> 8);
m_transfer_state = TransferState::ButtonsLSB;
return true;
}
case TransferState::ButtonsLSB:
{
*data_out = Truncate8(m_button_state) & GetButtonsLSBMask();
m_transfer_state = TransferState::ButtonsMSB;
return true;
}
case TransferState::ButtonsMSB:
*data_out = Truncate8(m_button_state >> 8);
m_transfer_state = TransferState::Idle;
return false;
default:
{
UnreachableCode();
return false;
}
}
}
std::unique_ptr<DigitalController> DigitalController::Create()
{
return std::make_unique<DigitalController>();
}
std::optional<s32> DigitalController::StaticGetAxisCodeByName(std::string_view button_name)
{
return std::nullopt;
}
std::optional<s32> DigitalController::StaticGetButtonCodeByName(std::string_view button_name)
{
#define BUTTON(name) \
if (button_name == #name) \
{ \
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
}
BUTTON(Select);
BUTTON(L3);
BUTTON(R3);
BUTTON(Start);
BUTTON(Up);
BUTTON(Right);
BUTTON(Down);
BUTTON(Left);
BUTTON(L2);
BUTTON(R2);
BUTTON(L1);
BUTTON(R1);
BUTTON(Triangle);
BUTTON(Circle);
BUTTON(Cross);
BUTTON(Square);
return std::nullopt;
#undef BUTTON
}
Controller::AxisList DigitalController::StaticGetAxisNames()
{
return {};
}
Controller::ButtonList DigitalController::StaticGetButtonNames()
{
return {{TRANSLATABLE("DigitalController", "Up"), static_cast<s32>(Button::Up)},
{TRANSLATABLE("DigitalController", "Down"), static_cast<s32>(Button::Down)},
{TRANSLATABLE("DigitalController", "Left"), static_cast<s32>(Button::Left)},
{TRANSLATABLE("DigitalController", "Right"), static_cast<s32>(Button::Right)},
{TRANSLATABLE("DigitalController", "Select"), static_cast<s32>(Button::Select)},
{TRANSLATABLE("DigitalController", "Start"), static_cast<s32>(Button::Start)},
{TRANSLATABLE("DigitalController", "Triangle"), static_cast<s32>(Button::Triangle)},
{TRANSLATABLE("DigitalController", "Cross"), static_cast<s32>(Button::Cross)},
{TRANSLATABLE("DigitalController", "Circle"), static_cast<s32>(Button::Circle)},
{TRANSLATABLE("DigitalController", "Square"), static_cast<s32>(Button::Square)},
{TRANSLATABLE("DigitalController", "L1"), static_cast<s32>(Button::L1)},
{TRANSLATABLE("DigitalController", "L2"), static_cast<s32>(Button::L2)},
{TRANSLATABLE("DigitalController", "R1"), static_cast<s32>(Button::R1)},
{TRANSLATABLE("DigitalController", "R2"), static_cast<s32>(Button::R2)}};
}
u32 DigitalController::StaticGetVibrationMotorCount()
{
return 0;
}
Controller::SettingList DigitalController::StaticGetSettings()
{
static constexpr std::array<SettingInfo, 1> settings = {
{{SettingInfo::Type::Boolean, "ForcePopnControllerMode",
TRANSLATABLE("DigitalController", "Force Pop'n Controller Mode"),
TRANSLATABLE("DigitalController", "Forces the Digital Controller to act as a Pop'n Controller."), "false"}}};
return SettingList(settings.begin(), settings.end());
}
void DigitalController::LoadSettings(const char* section)
{
Controller::LoadSettings(section);
m_popn_controller_mode = g_host_interface->GetBoolSettingValue(section, "ForcePopnControllerMode", false);
}
u8 DigitalController::GetButtonsLSBMask() const
{
constexpr u8 popn_controller_mask =
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static_cast<u8>(~(u8(1) << static_cast<u8>(Button::Right) | u8(1) << static_cast<u8>(Button::Down) |
u8(1) << static_cast<u8>(Button::Left)));
return m_popn_controller_mode ? popn_controller_mask : 0xFF;
}