Duckstation/src/core/gpu_hw_vulkan.h

173 lines
6.7 KiB
C
Raw Normal View History

2020-06-18 14:18:17 +00:00
#pragma once
#include "common/dimensional_array.h"
#include "common/vulkan/staging_texture.h"
#include "common/vulkan/stream_buffer.h"
#include "common/vulkan/texture.h"
#include "gpu_hw.h"
#include "texture_replacements.h"
2020-06-18 14:18:17 +00:00
#include <array>
#include <memory>
#include <tuple>
class GPU_HW_Vulkan : public GPU_HW
{
public:
GPU_HW_Vulkan();
~GPU_HW_Vulkan() override;
GPURenderer GetRendererType() const override;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
bool Initialize(HostDisplay* host_display) override;
void Reset(bool clear_vram) override;
bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
2020-06-18 14:18:17 +00:00
void ResetGraphicsAPIState() override;
void RestoreGraphicsAPIState() override;
void UpdateSettings() override;
protected:
void ClearDisplay() override;
2020-06-18 14:18:17 +00:00
void UpdateDisplay() override;
void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) override;
2020-06-18 14:18:17 +00:00
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
void UpdateVRAMReadTexture() override;
void UpdateDepthBufferFromMaskBit() override;
void ClearDepthBuffer() override;
2020-06-18 14:18:17 +00:00
void SetScissorFromDrawingArea() override;
void MapBatchVertexPointer(u32 required_vertices) override;
void UnmapBatchVertexPointer(u32 used_vertices) override;
void UploadUniformBuffer(const void* data, u32 data_size) override;
void DrawBatchVertices(BatchRenderMode render_mode, u32 base_vertex, u32 num_vertices) override;
private:
enum : u32
{
MAX_PUSH_CONSTANTS_SIZE = 64,
TEXTURE_REPLACEMENT_BUFFER_SIZE = 64 * 1024 * 1024
2020-06-18 14:18:17 +00:00
};
void SetCapabilities();
void DestroyResources();
ALWAYS_INLINE bool InRenderPass() const { return (m_current_render_pass != VK_NULL_HANDLE); }
void BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width, u32 height,
const VkClearValue* clear_value = nullptr);
2020-06-18 14:18:17 +00:00
void BeginVRAMRenderPass();
void EndRenderPass();
void ExecuteCommandBuffer(bool wait_for_completion, bool restore_state);
2020-06-18 14:18:17 +00:00
bool CreatePipelineLayouts();
bool CreateSamplers();
bool CreateFramebuffer();
void ClearFramebuffer();
void DestroyFramebuffer();
bool CreateVertexBuffer();
bool CreateUniformBuffer();
bool CreateTextureBuffer();
bool CompilePipelines();
void DestroyPipelines();
bool CreateTextureReplacementStreamBuffer();
bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
void DownsampleFramebuffer(Vulkan::Texture& source, u32 left, u32 top, u32 width, u32 height);
void DownsampleFramebufferBoxFilter(Vulkan::Texture& source, u32 left, u32 top, u32 width, u32 height);
void DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 left, u32 top, u32 width, u32 height);
2020-06-18 14:18:17 +00:00
VkRenderPass m_current_render_pass = VK_NULL_HANDLE;
VkRenderPass m_vram_render_pass = VK_NULL_HANDLE;
VkRenderPass m_vram_update_depth_render_pass = VK_NULL_HANDLE;
VkRenderPass m_display_load_render_pass = VK_NULL_HANDLE;
VkRenderPass m_display_discard_render_pass = VK_NULL_HANDLE;
2020-06-18 14:18:17 +00:00
VkRenderPass m_vram_readback_render_pass = VK_NULL_HANDLE;
VkDescriptorSetLayout m_batch_descriptor_set_layout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_single_sampler_descriptor_set_layout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_vram_write_descriptor_set_layout = VK_NULL_HANDLE;
VkPipelineLayout m_batch_pipeline_layout = VK_NULL_HANDLE;
VkPipelineLayout m_no_samplers_pipeline_layout = VK_NULL_HANDLE;
VkPipelineLayout m_single_sampler_pipeline_layout = VK_NULL_HANDLE;
VkPipelineLayout m_vram_write_pipeline_layout = VK_NULL_HANDLE;
Vulkan::Texture m_vram_texture;
Vulkan::Texture m_vram_depth_texture;
Vulkan::Texture m_vram_read_texture;
Vulkan::Texture m_vram_readback_texture;
Vulkan::StagingTexture m_vram_readback_staging_texture;
Vulkan::Texture m_display_texture;
bool m_use_ssbos_for_vram_writes = false;
2020-06-18 14:18:17 +00:00
VkFramebuffer m_vram_framebuffer = VK_NULL_HANDLE;
VkFramebuffer m_vram_update_depth_framebuffer = VK_NULL_HANDLE;
VkFramebuffer m_vram_readback_framebuffer = VK_NULL_HANDLE;
VkFramebuffer m_display_framebuffer = VK_NULL_HANDLE;
VkSampler m_point_sampler = VK_NULL_HANDLE;
VkSampler m_linear_sampler = VK_NULL_HANDLE;
VkSampler m_trilinear_sampler = VK_NULL_HANDLE;
2020-06-18 14:18:17 +00:00
VkDescriptorSet m_batch_descriptor_set = VK_NULL_HANDLE;
VkDescriptorSet m_vram_copy_descriptor_set = VK_NULL_HANDLE;
VkDescriptorSet m_vram_read_descriptor_set = VK_NULL_HANDLE;
VkDescriptorSet m_vram_write_descriptor_set = VK_NULL_HANDLE;
VkDescriptorSet m_display_descriptor_set = VK_NULL_HANDLE;
2020-06-18 14:18:17 +00:00
Vulkan::StreamBuffer m_vertex_stream_buffer;
Vulkan::StreamBuffer m_uniform_stream_buffer;
Vulkan::StreamBuffer m_texture_stream_buffer;
u32 m_current_uniform_buffer_offset = 0;
VkBufferView m_texture_stream_buffer_view = VK_NULL_HANDLE;
// [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
DimensionalArray<VkPipeline, 2, 2, 5, 9, 4, 3> m_batch_pipelines{};
2020-06-18 14:18:17 +00:00
// [interlaced]
std::array<VkPipeline, 2> m_vram_fill_pipelines{};
// [depth_test]
std::array<VkPipeline, 2> m_vram_write_pipelines{};
std::array<VkPipeline, 2> m_vram_copy_pipelines{};
VkPipeline m_vram_readback_pipeline = VK_NULL_HANDLE;
VkPipeline m_vram_update_depth_pipeline = VK_NULL_HANDLE;
// [depth_24][interlace_mode]
DimensionalArray<VkPipeline, 3, 2> m_display_pipelines{};
// texture replacements
Vulkan::Texture m_vram_write_replacement_texture;
Vulkan::StreamBuffer m_texture_replacment_stream_buffer;
// downsampling
Vulkan::Texture m_downsample_texture;
VkRenderPass m_downsample_render_pass = VK_NULL_HANDLE;
Vulkan::Texture m_downsample_weight_texture;
VkRenderPass m_downsample_weight_render_pass = VK_NULL_HANDLE;
VkFramebuffer m_downsample_weight_framebuffer = VK_NULL_HANDLE;
struct SmoothMipView
{
VkImageView image_view = VK_NULL_HANDLE;
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
};
std::vector<SmoothMipView> m_downsample_mip_views;
VkPipelineLayout m_downsample_pipeline_layout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_downsample_composite_descriptor_set_layout = VK_NULL_HANDLE;
VkPipelineLayout m_downsample_composite_pipeline_layout = VK_NULL_HANDLE;
VkDescriptorSet m_downsample_composite_descriptor_set = VK_NULL_HANDLE;
VkPipeline m_downsample_first_pass_pipeline = VK_NULL_HANDLE;
VkPipeline m_downsample_mid_pass_pipeline = VK_NULL_HANDLE;
VkPipeline m_downsample_blur_pass_pipeline = VK_NULL_HANDLE;
VkPipeline m_downsample_composite_pass_pipeline = VK_NULL_HANDLE;
2020-06-18 14:18:17 +00:00
};