Duckstation/src/core/game_list.h

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#pragma once
#include "types.h"
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#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <unordered_map>
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#include <vector>
class CDImage;
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class ByteStream;
class ProgressCallback;
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class SettingsInterface;
enum class GameListEntryType
{
Disc,
PSExe
};
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struct GameListDatabaseEntry
{
std::string code;
std::string title;
DiscRegion region;
};
struct GameListEntry
{
std::string path;
std::string code;
std::string title;
u64 total_size;
u64 last_modified_time;
DiscRegion region;
GameListEntryType type;
};
class GameList
{
public:
using EntryList = std::vector<GameListEntry>;
GameList();
~GameList();
static const char* EntryTypeToString(GameListEntryType type);
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/// Returns true if the filename is a PlayStation executable we can inject.
static bool IsExeFileName(const char* path);
/// Returns true if the filename is a Portable Sound Format file we can uncompress/load.
static bool IsPsfFileName(const char* path);
static std::string GetGameCodeForImage(CDImage* cdi);
static std::string GetGameCodeForPath(const char* image_path);
static DiscRegion GetRegionForCode(std::string_view code);
static DiscRegion GetRegionFromSystemArea(CDImage* cdi);
static DiscRegion GetRegionForImage(CDImage* cdi);
static std::optional<DiscRegion> GetRegionForPath(const char* image_path);
static std::string_view GetTitleForPath(const char* path);
const EntryList& GetEntries() const { return m_entries; }
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
const GameListEntry* GetEntryForPath(const char* path) const;
const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
const std::string& GetCacheFilename() const { return m_cache_filename; }
const std::string& GetDatabaseFilename() const { return m_database_filename; }
void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
void SetDatabaseFilename(std::string filename) { m_database_filename = std::move(filename); }
void SetSearchDirectoriesFromSettings(SettingsInterface& si);
bool IsDatabasePresent() const;
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void AddDirectory(std::string path, bool recursive);
void Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress = nullptr);
private:
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enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 4
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};
using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
using CacheMap = std::unordered_map<std::string, GameListEntry>;
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struct DirectoryEntry
{
std::string path;
bool recursive;
};
class RedumpDatVisitor;
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static bool GetExeListEntry(const char* path, GameListEntry* entry);
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bool GetGameListEntry(const std::string& path, GameListEntry* entry);
bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
void ScanDirectory(const char* path, bool recursive, ProgressCallback* progress);
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void LoadCache();
bool LoadEntriesFromCache(ByteStream* stream);
bool OpenCacheForWriting();
bool WriteEntryToCache(const GameListEntry* entry, ByteStream* stream);
void FlushCacheFileStream();
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void CloseCacheFileStream();
void DeleteCacheFile();
void LoadDatabase();
void ClearDatabase();
DatabaseMap m_database;
EntryList m_entries;
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CacheMap m_cache_map;
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std::unique_ptr<ByteStream> m_cache_write_stream;
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std::vector<DirectoryEntry> m_search_directories;
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std::string m_cache_filename;
std::string m_database_filename;
bool m_database_load_tried = false;
};