Duckstation/src/frontend-common/game_list.cpp

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#include "game_list.h"
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#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/make_array.h"
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#include "common/path.h"
#include "common/progress_callback.h"
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#include "common/string_util.h"
#include "core/bios.h"
#include "core/host.h"
#include "core/host_settings.h"
#include "core/psf_loader.h"
#include "core/settings.h"
#include "core/system.h"
#include "util/cd_image.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <ctime>
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#include <string_view>
#include <tinyxml2.h>
#include <utility>
Log_SetChannel(GameList);
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 32
};
namespace GameList {
using CacheMap = std::unordered_map<std::string, Entry>;
static bool GetExeListEntry(const std::string& path, Entry* entry);
static bool GetPsfListEntry(const std::string& path, Entry* entry);
static bool GetDiscListEntry(const std::string& path, Entry* entry);
static bool GetGameListEntryFromCache(const std::string& path, Entry* entry);
static void ScanDirectory(const char* path, bool recursive, bool only_cache,
const std::vector<std::string>& excluded_paths, ProgressCallback* progress);
static bool AddFileFromCache(const std::string& path, std::time_t timestamp);
static bool ScanFile(std::string path, std::time_t timestamp);
static std::string GetCacheFilename();
static void LoadCache();
static bool LoadEntriesFromCache(ByteStream* stream);
static bool OpenCacheForWriting();
static bool WriteEntryToCache(const Entry* entry);
static void CloseCacheFileStream();
static void DeleteCacheFile();
} // namespace GameList
static std::vector<GameList::Entry> m_entries;
static std::recursive_mutex s_mutex;
static GameList::CacheMap m_cache_map;
static std::unique_ptr<ByteStream> m_cache_write_stream;
static bool m_game_list_loaded = false;
const char* GameList::GetEntryTypeName(EntryType type)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{"Disc", "PSExe", "Playlist", "PSF"}};
return names[static_cast<int>(type)];
}
const char* GameList::GetEntryTypeDisplayName(EntryType type)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {
{TRANSLATABLE("GameList", "Disc"), TRANSLATABLE("GameList", "PS-EXE"), TRANSLATABLE("GameList", "Playlist"),
TRANSLATABLE("GameList", "PSF")}};
return names[static_cast<int>(type)];
}
bool GameList::IsGameListLoaded()
{
return m_game_list_loaded;
}
bool GameList::IsScannableFilename(const std::string_view& path)
{
// we don't scan bin files because they'll duplicate
if (StringUtil::EndsWithNoCase(path, ".bin"))
return false;
return System::IsLoadableFilename(path);
}
bool GameList::GetExeListEntry(const std::string& path, GameList::Entry* entry)
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{
std::FILE* fp = FileSystem::OpenCFile(path.c_str(), "rb");
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if (!fp)
return false;
std::fseek(fp, 0, SEEK_END);
const u32 file_size = static_cast<u32>(std::ftell(fp));
std::fseek(fp, 0, SEEK_SET);
BIOS::PSEXEHeader header;
if (std::fread(&header, sizeof(header), 1, fp) != 1)
{
std::fclose(fp);
return false;
}
std::fclose(fp);
if (!BIOS::IsValidPSExeHeader(header, file_size))
{
Log_DebugPrintf("%s is not a valid PS-EXE", path.c_str());
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return false;
}
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
entry->serial.clear();
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entry->title = Path::StripExtension(display_name);
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entry->region = BIOS::GetPSExeDiscRegion(header);
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entry->total_size = ZeroExtend64(file_size);
entry->type = EntryType::PSExe;
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
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return true;
}
bool GameList::GetPsfListEntry(const std::string& path, Entry* entry)
{
// we don't need to walk the library chain here - the top file is enough
PSFLoader::File file;
if (!file.Load(path.c_str()))
return false;
entry->serial.clear();
entry->region = file.GetRegion();
entry->total_size = static_cast<u32>(file.GetProgramData().size());
entry->type = EntryType::PSF;
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
// Game - Title
std::optional<std::string> game(file.GetTagString("game"));
if (game.has_value())
{
entry->title = std::move(game.value());
entry->title += " - ";
}
else
{
entry->title.clear();
}
std::optional<std::string> title(file.GetTagString("title"));
if (title.has_value())
{
entry->title += title.value();
}
else
{
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
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entry->title += Path::StripExtension(display_name);
}
return true;
}
bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
{
std::unique_ptr<CDImage> cdi = CDImage::Open(path.c_str(), nullptr);
if (!cdi)
return false;
entry->path = path;
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entry->total_size = static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
entry->type = EntryType::Disc;
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
// try the database first
const GameDatabase::Entry* dentry = GameDatabase::GetEntryForDisc(cdi.get());
if (dentry)
{
// pull from database
entry->serial = dentry->serial;
entry->title = dentry->title;
entry->genre = dentry->genre;
entry->publisher = dentry->publisher;
entry->developer = dentry->developer;
entry->release_date = dentry->release_date;
entry->min_players = dentry->min_players;
entry->max_players = dentry->max_players;
entry->min_blocks = dentry->min_blocks;
entry->max_blocks = dentry->max_blocks;
entry->supported_controllers = dentry->supported_controllers;
entry->compatibility = dentry->compatibility;
}
else
{
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const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
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// no game code, so use the filename title
entry->serial = System::GetGameCodeForImage(cdi.get(), true);
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entry->title = Path::GetFileTitle(display_name);
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
entry->release_date = 0;
entry->min_players = 0;
entry->max_players = 0;
entry->min_blocks = 0;
entry->max_blocks = 0;
entry->supported_controllers = ~0u;
}
// region detection
entry->region = System::GetRegionFromSystemArea(cdi.get());
if (entry->region == DiscRegion::Other)
entry->region = System::GetRegionForCode(entry->serial);
if (cdi->HasSubImages())
{
entry->type = EntryType::Playlist;
std::string image_title(cdi->GetMetadata("title"));
if (!image_title.empty())
entry->title = std::move(image_title);
// get the size of all the subimages
const u32 subimage_count = cdi->GetSubImageCount();
for (u32 i = 1; i < subimage_count; i++)
{
if (!cdi->SwitchSubImage(i, nullptr))
{
Log_ErrorPrintf("Failed to switch to subimage %u in '%s'", i, entry->path.c_str());
continue;
}
entry->total_size += static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
}
}
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return true;
}
bool GameList::PopulateEntryFromPath(const std::string& path, Entry* entry)
{
if (System::IsExeFileName(path))
return GetExeListEntry(path, entry);
if (System::IsPsfFileName(path.c_str()))
return GetPsfListEntry(path, entry);
return GetDiscListEntry(path, entry);
}
bool GameList::GetGameListEntryFromCache(const std::string& path, Entry* entry)
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{
auto iter = m_cache_map.find(path);
if (iter == m_cache_map.end())
return false;
*entry = std::move(iter->second);
m_cache_map.erase(iter);
return true;
}
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bool GameList::LoadEntriesFromCache(ByteStream* stream)
{
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u32 file_signature, file_version;
if (!stream->ReadU32(&file_signature) || !stream->ReadU32(&file_version) ||
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file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION)
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{
Log_WarningPrintf("Game list cache is corrupted");
return false;
}
while (stream->GetPosition() != stream->GetSize())
{
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std::string path;
Entry ge;
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u8 type;
u8 region;
u8 compatibility_rating;
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if (!stream->ReadU8(&type) || !stream->ReadU8(&region) || !stream->ReadSizePrefixedString(&path) ||
!stream->ReadSizePrefixedString(&ge.serial) || !stream->ReadSizePrefixedString(&ge.title) ||
!stream->ReadSizePrefixedString(&ge.genre) || !stream->ReadSizePrefixedString(&ge.publisher) ||
!stream->ReadSizePrefixedString(&ge.developer) || !stream->ReadU64(&ge.total_size) ||
!stream->ReadU64(reinterpret_cast<u64*>(&ge.last_modified_time)) || !stream->ReadU64(&ge.release_date) ||
!stream->ReadU32(&ge.supported_controllers) || !stream->ReadU8(&ge.min_players) ||
!stream->ReadU8(&ge.max_players) || !stream->ReadU8(&ge.min_blocks) || !stream->ReadU8(&ge.max_blocks) ||
!stream->ReadU8(&compatibility_rating) || region >= static_cast<u8>(DiscRegion::Count) ||
type >= static_cast<u8>(EntryType::Count) ||
compatibility_rating >= static_cast<u8>(GameDatabase::CompatibilityRating::Count))
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{
Log_WarningPrintf("Game list cache entry is corrupted");
return false;
}
ge.path = path;
ge.region = static_cast<DiscRegion>(region);
ge.type = static_cast<EntryType>(type);
ge.compatibility = static_cast<GameDatabase::CompatibilityRating>(compatibility_rating);
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auto iter = m_cache_map.find(ge.path);
if (iter != m_cache_map.end())
iter->second = std::move(ge);
else
m_cache_map.emplace(std::move(path), std::move(ge));
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}
return true;
}
bool GameList::WriteEntryToCache(const Entry* entry)
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{
bool result = true;
result &= m_cache_write_stream->WriteU8(static_cast<u8>(entry->type));
result &= m_cache_write_stream->WriteU8(static_cast<u8>(entry->region));
result &= m_cache_write_stream->WriteSizePrefixedString(entry->path);
result &= m_cache_write_stream->WriteSizePrefixedString(entry->serial);
result &= m_cache_write_stream->WriteSizePrefixedString(entry->title);
result &= m_cache_write_stream->WriteSizePrefixedString(entry->genre);
result &= m_cache_write_stream->WriteSizePrefixedString(entry->publisher);
result &= m_cache_write_stream->WriteSizePrefixedString(entry->developer);
result &= m_cache_write_stream->WriteU64(entry->total_size);
result &= m_cache_write_stream->WriteU64(entry->last_modified_time);
result &= m_cache_write_stream->WriteU64(entry->release_date);
result &= m_cache_write_stream->WriteU32(entry->supported_controllers);
result &= m_cache_write_stream->WriteU8(entry->min_players);
result &= m_cache_write_stream->WriteU8(entry->max_players);
result &= m_cache_write_stream->WriteU8(entry->min_blocks);
result &= m_cache_write_stream->WriteU8(entry->max_blocks);
result &= m_cache_write_stream->WriteU8(static_cast<u8>(entry->compatibility));
return result;
}
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static std::string GameList::GetCacheFilename()
{
return Path::Combine(EmuFolders::Cache, "gamelist.cache");
}
void GameList::LoadCache()
{
std::string filename(GetCacheFilename());
std::unique_ptr<ByteStream> stream =
ByteStream::OpenFile(filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!stream)
return;
if (!LoadEntriesFromCache(stream.get()))
{
Log_WarningPrintf("Deleting corrupted cache file '%s'", filename.c_str());
stream.reset();
m_cache_map.clear();
DeleteCacheFile();
return;
}
}
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bool GameList::OpenCacheForWriting()
{
const std::string cache_filename(GetCacheFilename());
Assert(!m_cache_write_stream);
m_cache_write_stream = ByteStream::OpenFile(cache_filename.c_str(),
BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_SEEKABLE);
if (m_cache_write_stream)
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{
// check the header
u32 signature, version;
if (m_cache_write_stream->ReadU32(&signature) && signature == GAME_LIST_CACHE_SIGNATURE &&
m_cache_write_stream->ReadU32(&version) && version == GAME_LIST_CACHE_VERSION &&
m_cache_write_stream->SeekToEnd())
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{
return true;
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}
m_cache_write_stream.reset();
}
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Log_InfoPrintf("Creating new game list cache file: '%s'", cache_filename.c_str());
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m_cache_write_stream = ByteStream::OpenFile(
cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_TRUNCATE | BYTESTREAM_OPEN_WRITE);
if (!m_cache_write_stream)
return false;
// new cache file, write header
if (!m_cache_write_stream->WriteU32(GAME_LIST_CACHE_SIGNATURE) ||
!m_cache_write_stream->WriteU32(GAME_LIST_CACHE_VERSION))
{
Log_ErrorPrintf("Failed to write game list cache header");
m_cache_write_stream.reset();
FileSystem::DeleteFile(cache_filename.c_str());
return false;
}
return true;
}
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void GameList::CloseCacheFileStream()
{
if (!m_cache_write_stream)
return;
m_cache_write_stream->Commit();
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m_cache_write_stream.reset();
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}
void GameList::DeleteCacheFile()
{
Assert(!m_cache_write_stream);
const std::string filename(GetCacheFilename());
if (!FileSystem::FileExists(filename.c_str()))
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return;
if (FileSystem::DeleteFile(filename.c_str()))
Log_InfoPrintf("Deleted game list cache '%s'", filename.c_str());
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else
Log_WarningPrintf("Failed to delete game list cache '%s'", filename.c_str());
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}
static bool IsPathExcluded(const std::vector<std::string>& excluded_paths, const std::string& path)
{
return (std::find(excluded_paths.begin(), excluded_paths.end(), path) != excluded_paths.end());
}
void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
const std::vector<std::string>& excluded_paths, ProgressCallback* progress)
{
Log_InfoPrintf("Scanning %s%s", path, recursive ? " (recursively)" : "");
progress->PushState();
progress->SetFormattedStatusText("Scanning directory '%s'%s...", path, recursive ? " (recursively)" : "");
FileSystem::FindResultsArray files;
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FileSystem::FindFiles(path, "*",
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files);
u32 files_scanned = 0;
progress->SetProgressRange(static_cast<u32>(files.size()));
progress->SetProgressValue(0);
for (FILESYSTEM_FIND_DATA& ffd : files)
{
files_scanned++;
if (progress->IsCancelled() || !GameList::IsScannableFilename(ffd.FileName) ||
IsPathExcluded(excluded_paths, ffd.FileName))
{
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continue;
}
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{
std::unique_lock lock(s_mutex);
if (GetEntryForPath(ffd.FileName.c_str()) || AddFileFromCache(ffd.FileName, ffd.ModificationTime) || only_cache)
{
continue;
}
}
// ownership of fp is transferred
progress->SetFormattedStatusText("Scanning '%s'...", FileSystem::GetDisplayNameFromPath(ffd.FileName).c_str());
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ScanFile(std::move(ffd.FileName), ffd.ModificationTime);
progress->SetProgressValue(files_scanned);
}
progress->SetProgressValue(files_scanned);
progress->PopState();
}
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bool GameList::AddFileFromCache(const std::string& path, std::time_t timestamp)
{
if (std::any_of(m_entries.begin(), m_entries.end(), [&path](const Entry& other) { return other.path == path; }))
{
// already exists
return true;
}
Entry entry;
if (!GetGameListEntryFromCache(path, &entry) || entry.last_modified_time != timestamp)
return false;
m_entries.push_back(std::move(entry));
return true;
}
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bool GameList::ScanFile(std::string path, std::time_t timestamp)
{
Log_DevPrintf("Scanning '%s'...", path.c_str());
Entry entry;
if (!PopulateEntryFromPath(path, &entry))
return false;
entry.path = std::move(path);
entry.last_modified_time = timestamp;
if (m_cache_write_stream || OpenCacheForWriting())
{
if (!WriteEntryToCache(&entry))
Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
}
std::unique_lock lock(s_mutex);
m_entries.push_back(std::move(entry));
return true;
}
std::unique_lock<std::recursive_mutex> GameList::GetLock()
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{
return std::unique_lock<std::recursive_mutex>(s_mutex);
}
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const GameList::Entry* GameList::GetEntryByIndex(u32 index)
{
return (index < m_entries.size()) ? &m_entries[index] : nullptr;
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}
const GameList::Entry* GameList::GetEntryForPath(const char* path)
{
const size_t path_length = std::strlen(path);
for (const Entry& entry : m_entries)
{
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
return &entry;
}
return nullptr;
}
const GameList::Entry* GameList::GetEntryBySerial(const std::string_view& serial)
{
for (const Entry& entry : m_entries)
{
if (entry.serial.length() == serial.length() &&
StringUtil::Strncasecmp(entry.serial.c_str(), serial.data(), serial.length()) == 0)
{
return &entry;
}
}
return nullptr;
}
u32 GameList::GetEntryCount()
{
return static_cast<u32>(m_entries.size());
}
void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback* progress /* = nullptr */)
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{
m_game_list_loaded = true;
if (!progress)
progress = ProgressCallback::NullProgressCallback;
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if (invalidate_cache)
DeleteCacheFile();
else
LoadCache();
// don't delete the old entries, since the frontend might still access them
std::vector<Entry> old_entries;
{
std::unique_lock lock(s_mutex);
old_entries.swap(m_entries);
}
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const std::vector<std::string> excluded_paths(Host::GetStringListSetting("GameList", "ExcludedPaths"));
const std::vector<std::string> dirs(Host::GetStringListSetting("GameList", "Paths"));
const std::vector<std::string> recursive_dirs(Host::GetStringListSetting("GameList", "RecursivePaths"));
if (!dirs.empty() || !recursive_dirs.empty())
{
progress->SetProgressRange(static_cast<u32>(dirs.size() + recursive_dirs.size()));
progress->SetProgressValue(0);
// we manually count it here, because otherwise pop state updates it itself
int directory_counter = 0;
for (const std::string& dir : dirs)
{
if (progress->IsCancelled())
break;
ScanDirectory(dir.c_str(), false, only_cache, excluded_paths, progress);
progress->SetProgressValue(++directory_counter);
}
for (const std::string& dir : recursive_dirs)
{
if (progress->IsCancelled())
break;
ScanDirectory(dir.c_str(), true, only_cache, excluded_paths, progress);
progress->SetProgressValue(++directory_counter);
}
}
// don't need unused cache entries
CloseCacheFileStream();
m_cache_map.clear();
}
std::string GameList::GetCoverImagePathForEntry(const Entry* entry)
{
return GetCoverImagePath(entry->path, entry->serial, entry->title);
}
static std::string GetFullCoverPath(const std::string_view& filename, const std::string_view& extension)
{
return fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{}.{}", EmuFolders::Covers, filename, extension);
}
std::string GameList::GetCoverImagePath(const std::string& path, const std::string& serial, const std::string& title)
{
static constexpr auto extensions = make_array("jpg", "jpeg", "png", "webp");
for (const char* extension : extensions)
{
// Prioritize lookup by serial (Most specific)
if (!serial.empty())
{
const std::string cover_path(GetFullCoverPath(serial, extension));
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
// Try file title (for modded games or specific like above)
const std::string_view file_title(Path::GetFileTitle(path));
if (!file_title.empty() && title != file_title)
{
const std::string cover_path(GetFullCoverPath(file_title, extension));
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
// Last resort, check the game title
if (!title.empty())
{
const std::string cover_path(GetFullCoverPath(title, extension));
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
}
return {};
}
std::string GameList::GetNewCoverImagePathForEntry(const Entry* entry, const char* new_filename)
{
const char* extension = std::strrchr(new_filename, '.');
if (!extension)
return {};
std::string existing_filename = GetCoverImagePathForEntry(entry);
if (!existing_filename.empty())
{
std::string::size_type pos = existing_filename.rfind('.');
if (pos != std::string::npos && existing_filename.compare(pos, std::strlen(extension), extension) == 0)
return existing_filename;
}
// Check for illegal characters, use serial instead.
std::string sanitized_name(entry->title);
Path::SanitizeFileName(sanitized_name);
std::string name;
if (sanitized_name != entry->title)
name = fmt::format("{}{}", entry->serial, extension);
else
name = fmt::format("{}{}", entry->title, extension);
return Path::Combine(EmuFolders::Cache, name);
}
size_t GameList::Entry::GetReleaseDateString(char* buffer, size_t buffer_size) const
{
if (release_date == 0)
return StringUtil::Strlcpy(buffer, "Unknown", buffer_size);
std::time_t date_as_time = static_cast<std::time_t>(release_date);
#ifdef _WIN32
tm date_tm = {};
gmtime_s(&date_tm, &date_as_time);
#else
tm date_tm = {};
gmtime_r(&date_as_time, &date_tm);
#endif
return std::strftime(buffer, buffer_size, "%d %B %Y", &date_tm);
}