Duckstation/src/duckstation-qt/qthostinterface.h

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#pragma once
#include "core/host_interface.h"
#include "core/system.h"
#include "frontend-common/common_host_interface.h"
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#include <QtCore/QByteArray>
#include <QtCore/QObject>
#include <QtCore/QSettings>
#include <QtCore/QThread>
#include <atomic>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
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#include <utility>
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#include <vector>
class ByteStream;
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class QEventLoop;
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class QMenu;
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class QWidget;
class QTimer;
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class GameList;
class QtDisplayWidget;
Q_DECLARE_METATYPE(SystemBootParameters);
class QtHostInterface : public QObject, private CommonHostInterface
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{
Q_OBJECT
public:
explicit QtHostInterface(QObject* parent = nullptr);
~QtHostInterface();
void ReportError(const char* message) override;
void ReportMessage(const char* message) override;
bool ConfirmMessage(const char* message) override;
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/// Thread-safe QSettings access.
QVariant getSettingValue(const QString& name, const QVariant& default_value = QVariant());
void putSettingValue(const QString& name, const QVariant& value);
void removeSettingValue(const QString& name);
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const GameList* getGameList() const { return m_game_list.get(); }
GameList* getGameList() { return m_game_list.get(); }
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void refreshGameList(bool invalidate_cache = false, bool invalidate_database = false);
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const HotkeyInfoList& getHotkeyInfoList() const { return GetHotkeyInfoList(); }
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bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
QtDisplayWidget* createDisplayWidget();
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void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
/// Fills menu with save state info and handlers.
void populateGameListContextMenu(const char* game_code, QWidget* parent_window, QMenu* menu);
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Q_SIGNALS:
void errorReported(const QString& message);
void messageReported(const QString& message);
bool messageConfirmed(const QString& message);
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void emulationStarted();
void emulationStopped();
void emulationPaused(bool paused);
void stateSaved(const QString& game_code, bool global, qint32 slot);
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void gameListRefreshed();
void createDisplayWindowRequested(QThread* worker_thread, bool use_debug_device);
void destroyDisplayWindowRequested();
void setFullscreenRequested(bool fullscreen);
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void toggleFullscreenRequested();
void focusDisplayWidgetRequested();
void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
float worst_frame_time);
void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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public Q_SLOTS:
void setDefaultSettings();
void applySettings();
void updateInputMap();
void handleKeyEvent(int key, bool pressed);
void bootSystem(const SystemBootParameters& params);
void resumeSystemFromState(const QString& filename, bool boot_on_failure);
void powerOffSystem();
void synchronousPowerOffSystem();
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void resetSystem();
void pauseSystem(bool paused);
void changeDisc(const QString& new_disc_filename);
void loadState(const QString& filename);
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void loadState(bool global, qint32 slot);
void saveState(bool global, qint32 slot, bool block_until_done = false);
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/// Enables controller polling even without a system active. Must be matched by a call to
/// disableBackgroundControllerPolling.
void enableBackgroundControllerPolling();
/// Disables background controller polling.
void disableBackgroundControllerPolling();
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private Q_SLOTS:
void doStopThread();
void onDisplayWidgetResized(int width, int height);
void doBackgroundControllerPoll();
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protected:
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
void SetFullscreen(bool enabled) override;
void ToggleFullscreen() override;
std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
void OnSystemCreated() override;
void OnSystemPaused(bool paused) override;
void OnSystemDestroyed() override;
void OnSystemPerformanceCountersUpdated() override;
void OnRunningGameChanged() override;
void OnSystemStateSaved(bool global, s32 slot) override;
void OnControllerTypeChanged(u32 slot) override;
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private:
enum : u32
{
BACKGROUND_CONTROLLER_POLLING_INTERVAL =
100 /// Interval at which the controllers are polled when the system is not active.
};
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using InputButtonHandler = std::function<void(bool)>;
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using InputAxisHandler = std::function<void(float)>;
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class Thread : public QThread
{
public:
Thread(QtHostInterface* parent);
~Thread();
protected:
void run() override;
private:
QtHostInterface* m_parent;
};
void loadSettings();
void createBackgroundControllerPollTimer();
void destroyBackgroundControllerPollTimer();
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void createThread();
void stopThread();
void threadEntryPoint();
void wakeThread();
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QSettings m_qsettings;
std::mutex m_qsettings_mutex;
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QtDisplayWidget* m_display_widget = nullptr;
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QThread* m_original_thread = nullptr;
Thread* m_worker_thread = nullptr;
QEventLoop* m_worker_thread_event_loop = nullptr;
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std::atomic_bool m_shutdown_flag{false};
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// input key maps, todo hotkeys
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std::map<int, InputButtonHandler> m_keyboard_input_handlers;
QTimer* m_background_controller_polling_timer = nullptr;
u32 m_background_controller_polling_enable_count = 0;
};