Duckstation/src/duckstation-qt/translations/duckstation-qt_ja.ts

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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="ja">
<extra-po-header-language>ja</extra-po-header-language>
<extra-po-header-language_team></extra-po-header-language_team>
<extra-po-header-last_translator>mikakunin</extra-po-header-last_translator>
<extra-po-header-po_revision_date></extra-po-header-po_revision_date>
<extra-po-header-pot_creation_date></extra-po-header-pot_creation_date>
<extra-po-header-project_id_version></extra-po-header-project_id_version>
<extra-po-header-x_generator>Poedit 2.2</extra-po-header-x_generator>
<extra-po-headers>Project-Id-Version,POT-Creation-Date,PO-Revision-Date,Last-Translator,Language-Team,Language,MIME-Version,Content-Type,Content-Transfer-Encoding,Plural-Forms,X-Language,X-Source-Language,X-Qt-Contexts,X-Generator</extra-po-headers>
<context>
<name>AboutDialog</name>
<message>
<location filename="../aboutdialog.ui" line="14"/>
<source>About DuckStation</source>
<translation>DuckStationについて</translation>
</message>
<message>
<location filename="../aboutdialog.ui" line="101"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="14"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="30"/>
<source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
<translation>DuckStationはSony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM &lt;/span&gt; /(mikakunin)</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="33"/>
<source>Authors</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="34"/>
<source>Icon by</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="35"/>
<source>License</source>
<translation></translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../advancedsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="32"/>
<source>Logging</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="40"/>
<source>Log Level:</source>
<translation> :</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="50"/>
<source>Log Filters:</source>
<translation> :</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="64"/>
<source>Log To System Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="71"/>
<source>Log To Window</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="78"/>
<source>Log To Debug Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="85"/>
<source>Log To File</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="113"/>
<source>Tweaks/Hacks</source>
<translation>調/</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="141"/>
<source>Option</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="146"/>
<source>Value</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="153"/>
<source>PGXP Vertex Cache</source>
<translation>PGXP頂点キャッシュを有効にする</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="155"/>
<source>PGXP CPU Mode</source>
<translation>PGXP CPUモードを有効にする</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="156"/>
<source>PGXP Preserve Projection Precision</source>
<translation>PGXPで投影精度を維持する</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="158"/>
<source>PGXP Geometry Tolerance</source>
<translation>PGXPジオメトリトレランス()</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="160"/>
<source>PGXP Depth Clear Threshold</source>
<translation>PGXPクリア深度 </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="165"/>
<source>Enable Recompiler Fast Memory Access</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="169"/>
<source>Enable Recompiler ICache</source>
<translation>ICacheの再コンパイルを有効にする</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="172"/>
<source>Enable VRAM Write Texture Replacement</source>
<translation>VRAM書き込みテクスチャ置換を有効にする</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="174"/>
<source>Preload Texture Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="176"/>
<source>Dump Replaceable VRAM Writes</source>
<translation>VRAM書き込みをダンプする</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="178"/>
<source>Set Dumped VRAM Write Alpha Channel</source>
<translation>VRAM書き込みアルファチャネルを設定する</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="180"/>
<source>Minimum Dumped VRAM Write Width</source>
<translation>VRAM書き込み幅</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="183"/>
<source>Minimum Dumped VRAM Write Height</source>
<translation>VRAM書き込み高さ</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="187"/>
<source>DMA Max Slice Ticks</source>
<translation>DMA転送間のギャップの最大サイズ</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="189"/>
<source>DMA Halt Ticks</source>
<translation>DMA転送停止周波数</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="191"/>
<source>GPU FIFO Size</source>
<translation>GPU FIFO </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="193"/>
<source>GPU Max Run-Ahead</source>
<translation>GPU最大ランアヘッド</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="150"/>
<source>Display FPS Limit</source>
<translation>FPS制限</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="148"/>
<source>Disable All Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="198"/>
<source>Increase Timer Resolution</source>
<translation>()</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="154"/>
<source>Reset To Default</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="163"/>
<source>Enable Recompiler Memory Exceptions</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="97"/>
<source>System Settings</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="103"/>
<source>Show Debug Menu</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="195"/>
<source>Use Debug Host GPU Device</source>
<translation>GPUデバイスを使用する</translation>
</message>
<message>
<source>These options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported.</source>
<translation>/調使</translation>
</message>
<message>
<source>Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator.</source>
<translation>使APIをレンダリングできるようにします使</translation>
</message>
<message>
<source>Determines whether the CPU&apos;s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option.</source>
<translation>CPUの命令キャッシュをリコンパイラでシミュレートするかどうかを決定します</translation>
</message>
<message>
<source>DMA Max Slice Ticks:</source>
<oldsource>DMA Max Slice Ticks:</oldsource>
<translation type="obsolete">DMA最大スライスティック</translation>
</message>
<message>
<source>DMA Halt Ticks:</source>
<oldsource>DMA Halt Ticks:</oldsource>
<translation type="obsolete">DMA停止ティック</translation>
</message>
<message>
<source>GPU FIFO Size:</source>
<oldsource>GPU FIFO Size:</oldsource>
<translation type="obsolete">GPU FIFOサイズ</translation>
</message>
<message>
<source>GPU Max Run-Ahead:</source>
<oldsource>GPU Max Run-Ahead</oldsource>
<translation type="obsolete">GPU最大ランアヘッド</translation>
</message>
<message>
<source>Use Blit Swap Chain</source>
<oldsource>Use Blit Swap Chain</oldsource>
<translation type="obsolete">使</translation>
</message>
<message>
<source>Unchecked</source>
<oldsource>Unchecked</oldsource>
<translation type="obsolete"></translation>
</message>
</context>
<context>
<name>AnalogController</name>
<message>
<location filename="../../core/analog_controller.cpp" line="88"/>
<location filename="../../core/analog_controller.cpp" line="218"/>
<source>Controller %u switched to analog mode.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="89"/>
<location filename="../../core/analog_controller.cpp" line="219"/>
<source>Controller %u switched to digital mode.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="189"/>
<source>Controller %u is locked to analog mode by the game.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="190"/>
<source>Controller %u is locked to digital mode by the game.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="690"/>
<source>LeftX</source>
<translation> X</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="691"/>
<source>LeftY</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="692"/>
<source>RightX</source>
<translation> X</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="693"/>
<source>RightY</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="698"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="699"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="700"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="701"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="702"/>
<source>Select</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="703"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="704"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="705"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="706"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="707"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="708"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="709"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="710"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="711"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="712"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="713"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="714"/>
<source>Analog</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="725"/>
<source>Force Analog Mode on Reset</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="726"/>
<source>Forces the controller to analog mode when the console is reset/powered on. May cause issues with games, so it is recommended to leave this option off.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="730"/>
<source>Use Analog Sticks for D-Pad in Digital Mode</source>
<translation>使</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="731"/>
<source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="734"/>
<source>Analog Axis Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="735"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使1.301.40 DualShock 4XboxOneコントローラー</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="740"/>
<source>Vibration Bias</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="741"/>
<source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
<translation></translation>
</message>
<message>
<source>Enable Analog Mode on Reset</source>
<oldsource>Force Analog Mode on Reset</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Automatically enables analog mode when the console is reset/powered on.</source>
<oldsource>Automatically switches to fullscreen mode when a game is started.</oldsource>
<translation type="obsolete"></translation>
</message>
</context>
<context>
<name>AnalogJoystick</name>
<message>
<location filename="../../core/analog_joystick.cpp" line="55"/>
<location filename="../../core/analog_joystick.cpp" line="144"/>
<source>Controller %u switched to analog mode.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="56"/>
<location filename="../../core/analog_joystick.cpp" line="145"/>
<source>Controller %u switched to digital mode.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="283"/>
<source>LeftX</source>
<translation> X</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="284"/>
<source>LeftY</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="285"/>
<source>RightX</source>
<translation> X</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="286"/>
<source>RightY</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="291"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="292"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="293"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="294"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="295"/>
<source>Select</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="296"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="297"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="298"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="299"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="300"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="301"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="302"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="303"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="304"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="305"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="306"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="307"/>
<source>Analog</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="318"/>
<source>Analog Axis Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="319"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使1.301.40 DualShock 4XboxOneコントローラー</translation>
</message>
</context>
<context>
<name>AudioBackend</name>
<message>
<location filename="../../core/settings.cpp" line="741"/>
<source>Null (No Output)</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="742"/>
<source>Cubeb</source>
<translation>Cubebライブラリ</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="744"/>
<source>SDL</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="746"/>
<source>OpenSL ES</source>
<translation>OpenSL ES</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../audiosettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="32"/>
<source>Configuration</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="38"/>
<source>Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="48"/>
<source>Buffer Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="93"/>
<source>Maximum latency: 0 frames (0.00ms)</source>
<translation> : 0 (0.00ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="103"/>
<location filename="../audiosettingswidget.cpp" line="52"/>
<source>Sync To Output</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="110"/>
<location filename="../audiosettingswidget.cpp" line="69"/>
<source>Resampling</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="117"/>
<location filename="../audiosettingswidget.cpp" line="57"/>
<source>Start Dumping On Boot</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="127"/>
<source>Controls</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="133"/>
<source>Output Volume:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="218"/>
<source>Fast Forward Volume:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="225"/>
<location filename="../audiosettingswidget.cpp" line="63"/>
<source>Mute All Sound</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="232"/>
<location filename="../audiosettingswidget.cpp" line="65"/>
<source>Mute CD Audio</source>
<translation>CD-DA </translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="167"/>
<location filename="../audiosettingswidget.ui" line="206"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="42"/>
<source>Audio Backend</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="43"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
<translation> Cubebは最小のレイテンシーを提供しますSDLバックエンドを試してください nullバックエンドは</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="47"/>
<source>Buffer Size</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="48"/>
<source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
<translation> Cubebバックエンドは使使</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="52"/>
<location filename="../audiosettingswidget.cpp" line="69"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="53"/>
<source>Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed.</source>
<translation> 100</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="57"/>
<location filename="../audiosettingswidget.cpp" line="63"/>
<location filename="../audiosettingswidget.cpp" line="65"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="58"/>
<source>Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="59"/>
<source>Output Volume</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="60"/>
<source>Controls the volume of the audio played on the host.</source>
<translation>調</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="62"/>
<source>Controls the volume of the audio played on the host when fast forwarding.</source>
<translation>調</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="88"/>
<source>Maximum Latency: %1 frames (%2ms)</source>
<translation> : %1 (%2ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="61"/>
<source>Fast Forward Volume</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="64"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="66"/>
<source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
<translation>CD-ROMからCD-DAとXAの両方の音声を強制的にミュートします使</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="70"/>
<source>When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
<translation>100/</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="95"/>
<location filename="../audiosettingswidget.cpp" line="96"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
<message>
<source>Mute</source>
<translation></translation>
</message>
<message>
<source>Volume:</source>
<oldsource>Volume Up</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Volume</source>
<oldsource>Volume Up</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Controls the volume of the audio played on the host. Values are in percentage.</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Controls the volume of the audio played on the host when fast forwarding. Values are in percentage.</source>
<translation type="vanished">調</translation>
</message>
<message>
<source>Maximum latency: %1 frames (%2ms)</source>
<translation type="vanished"> : %1 (%2ms)</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../autoupdaterdialog.ui" line="17"/>
<location filename="../autoupdaterdialog.cpp" line="179"/>
<location filename="../autoupdaterdialog.cpp" line="361"/>
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="51"/>
<source>Update Available</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="60"/>
<source>Current Version: </source>
<translation>使 : </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="67"/>
<source>New Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="95"/>
<source>Download and Install...</source>
<translation> ...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="102"/>
<source>Skip This Update</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="109"/>
<source>Remind Me Later</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="107"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="180"/>
<source>No updates are currently available. Please try again later.</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="232"/>
<source>Current Version: %1 (%2)</source>
<translation>使 : %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="234"/>
<source>New Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="235"/>
<source>Loading...</source>
<translation>...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="289"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="322"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="330"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="334"/>
<source>&lt;h4&gt;Installing this update will download %1 MB through your internet connection.&lt;/h4&gt;</source>
<translation>&lt;h4&gt; %1 MBがダウンロードされます&lt;/h4&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="360"/>
<source>Downloading %1...</source>
<translation> %1...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="360"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<source>Update Notes:</source>
<oldsource>Update Channel:</oldsource>
<translation type="obsolete">:</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../biossettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="32"/>
<source>BIOS Selection</source>
<translation>BIOSの選択</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="48"/>
<source>PAL (Europe, Australia):</source>
<translation>PAL (, ) :</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="55"/>
<source>NTSC-J (Japan):</source>
<translation>NTSC-J () :</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="62"/>
<source>NTSC-U/C (US/Canada):</source>
<translation>NTSC-U/C (US, ) :</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="104"/>
<source>Open in Explorer...</source>
<translation>...</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="111"/>
<source>Refresh List</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="123"/>
<source>BIOS Directory</source>
<translation>BIOSディレクトリ</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="129"/>
<source>DuckStation will search for BIOS images in this directory.</source>
<translation>DuckStationはBIOSイメージを検索します</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="144"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="156"/>
<source>Options and Patches</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="162"/>
<location filename="../biossettingswidget.cpp" line="96"/>
<source>Fast Boot</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="169"/>
<source>Enable TTY Output</source>
<translation>TTY出力を有効にする</translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="16"/>
<source>Auto-Detect</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="58"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="96"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="97"/>
<source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enabled.</source>
<translation>BIOSにパッチを適用します</translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="153"/>
<source>Select Directory</source>
<translation></translation>
</message>
</context>
<context>
<name>CPUExecutionMode</name>
<message>
<location filename="../../core/settings.cpp" line="515"/>
<source>Intepreter (Slowest)</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="516"/>
<source>Cached Interpreter (Faster)</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="517"/>
<source>Recompiler (Fastest)</source>
<translation></translation>
</message>
</context>
<context>
<name>CPUFastmemMode</name>
<message>
<location filename="../../core/settings.cpp" line="546"/>
<source>Disabled (Slowest)</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="547"/>
<source>MMap (Hardware, Fastest, 64-Bit Only)</source>
<translation>MMapHW,,64</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="548"/>
<source>LUT (Faster)</source>
<translation>LUT</translation>
</message>
</context>
<context>
<name>CheatCodeEditorDialog</name>
<message>
<location filename="../cheatcodeeditordialog.ui" line="14"/>
<source>Cheat Code Editor</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="23"/>
<source>Description:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="33"/>
<source>Group:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="43"/>
<source>Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="53"/>
<source>Activation:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="81"/>
<source>Save</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="91"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="20"/>
<location filename="../cheatcodeeditordialog.cpp" line="26"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="20"/>
<source>Description cannot be empty.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="26"/>
<source>Instructions are invalid.</source>
<translation></translation>
</message>
</context>
<context>
<name>CheatManagerDialog</name>
<message>
<location filename="../cheatmanagerdialog.ui" line="14"/>
<source>Cheat Manager</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="24"/>
<source>Cheat List</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="32"/>
<source>&amp;Add Group...</source>
<translation>...(&amp;A)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="39"/>
<source>&amp;Add Code...</source>
<translation>...(&amp;A)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="46"/>
<source>&amp;Edit Code...</source>
<translation>(&amp;E)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="56"/>
<source>&amp;Delete Code</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="66"/>
<location filename="../cheatmanagerdialog.cpp" line="340"/>
<location filename="../cheatmanagerdialog.cpp" line="378"/>
<location filename="../cheatmanagerdialog.cpp" line="383"/>
<source>Activate</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="73"/>
<source>Import...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="83"/>
<source>Export...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="112"/>
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="117"/>
<location filename="../cheatmanagerdialog.ui" line="495"/>
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="122"/>
<source>Activation</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="127"/>
<source>Instructions</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="136"/>
<source>Memory Scanner</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="168"/>
<location filename="../cheatmanagerdialog.ui" line="490"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="173"/>
<location filename="../cheatmanagerdialog.ui" line="500"/>
<source>Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="178"/>
<source>Previous Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="188"/>
<source>Search Parameters</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="194"/>
<source>Value:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="210"/>
<source>Signed</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="215"/>
<source>Unsigned</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="227"/>
<source>Decimal</source>
<translation>10</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="232"/>
<source>Hex</source>
<translation>Hex</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="242"/>
<source>Data Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="253"/>
<source>Byte (1 byte)</source>
<translation> (1 )</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="258"/>
<source>Halfword (2 bytes)</source>
<translation>2</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="263"/>
<source>Word (4 bytes)</source>
<translation>4</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="271"/>
<source>Operator:</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="279"/>
<source>Equal to...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="284"/>
<source>Not Equal to...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="289"/>
<source>Greater Than...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="294"/>
<source>Greater or Equal...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="299"/>
<source>Less Than...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="304"/>
<source>Less or Equal...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="309"/>
<source>Increased By...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="314"/>
<source>Decreased By...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="319"/>
<source>Changed By...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="324"/>
<source>Equal to Previous (Unchanged Value)</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="329"/>
<source>Not Equal to Previous (Changed Value)</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="334"/>
<source>Greater Than Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="339"/>
<source>Greater or Equal to Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="344"/>
<source>Less Than Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="349"/>
<source>Less or Equal to Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="354"/>
<source>Any Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="362"/>
<source>Start Address:</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="372"/>
<source>End Address:</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="382"/>
<source>Preset Range:</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="390"/>
<source>RAM</source>
<translation>RAM</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="395"/>
<source>Scratchpad</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="400"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="413"/>
<source>New Search</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="423"/>
<source>Search Again</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="433"/>
<source>Clear Results</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="480"/>
<source>Freeze</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="485"/>
<source>Description</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="513"/>
<source>Add To Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="520"/>
<source>Add Manual Address</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="530"/>
<source>Remove Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="540"/>
<source>Load Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="550"/>
<source>Save Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="383"/>
<source>Toggle</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="559"/>
<source>Delete Code</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="560"/>
<source>Are you sure you wish to delete the selected code? This action is not reversible.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="594"/>
<source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
<translation>PCSXR/Libretro (*.cht);;(*.*)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="595"/>
<location filename="../cheatmanagerdialog.cpp" line="618"/>
<source>Import Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="468"/>
<location filename="../cheatmanagerdialog.cpp" line="602"/>
<location filename="../cheatmanagerdialog.cpp" line="625"/>
<location filename="../cheatmanagerdialog.cpp" line="647"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="462"/>
<source>Add Group</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="462"/>
<source>Group Name:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="468"/>
<source>This group name already exists.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="587"/>
<source>From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="588"/>
<source>From Text...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="602"/>
<location filename="../cheatmanagerdialog.cpp" line="625"/>
<source>Failed to parse cheat file. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="618"/>
<source>Cheat File Text:</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="641"/>
<source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
<translation>PCSXR (*.cht);;(*.*)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="642"/>
<source>Export Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="647"/>
<source>Failed to save cheat file. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="664"/>
<source>Enter manual address:</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="673"/>
<source>Select data size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="805"/>
<source>Memory Scan</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="806"/>
<source>Memory scan found %1 addresses, but only the first %2 are displayed.</source>
<translation> %1 %2 </translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="21"/>
<source>Byte</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="21"/>
<source>Halfword</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="22"/>
<source>Word</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="22"/>
<source>Signed Byte</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="23"/>
<source>Signed Halfword</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="23"/>
<source>Signed Word</source>
<translation></translation>
</message>
<message>
<source>&amp;New Category...</source>
<translation>(&amp;N)...</translation>
</message>
<message>
<source>Equal to Previous</source>
<oldsource>Less or Equal to Previous</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Not Equal to Previous</source>
<oldsource>Less or Equal to Previous</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Enter memory address:</source>
<oldsource>Enter memory address:</oldsource>
<translation type="obsolete"></translation>
</message>
</context>
<context>
<name>Cheats</name>
<message>
<location filename="../../core/cheats.cpp" line="1626"/>
<source>Gameshark</source>
<translation>Gameshark</translation>
</message>
<message>
<location filename="../../core/cheats.cpp" line="1651"/>
<source>Manual</source>
<translation></translation>
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<message>
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<source>Automatic (Frame End)</source>
<translation></translation>
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<context>
<name>CommonHostInterface</name>
<message>
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<source>Are you sure you want to stop emulation?</source>
<translation></translation>
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<message>
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<source>The current state will be saved.</source>
<translation></translation>
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<message>
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<source>Invalid version %u (%s version %u)</source>
<translation> %u (%s %u)</translation>
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<context>
<name>ConsoleRegion</name>
<message>
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<source>Auto-Detect</source>
<translation></translation>
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<message>
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<source>NTSC-J (Japan)</source>
<translation>NTSC-J ()</translation>
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<message>
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<source>NTSC-U/C (US, Canada)</source>
<translation>NTSC-U/C (US, )</translation>
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<message>
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<source>PAL (Europe, Australia)</source>
<translation>PAL (, )</translation>
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<context>
<name>ConsoleSettingsWidget</name>
<message>
<location filename="../consolesettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
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<message>
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<source>Console</source>
<translation></translation>
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<message>
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<source>Region:</source>
<translation> :</translation>
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<message>
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<source>Speed Control</source>
<translation>調</translation>
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<message>
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<source>Emulation Speed:</source>
<translation>:</translation>
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<message>
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<source>Fast Forward Speed:</source>
<translation>:</translation>
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<message>
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<source>Turbo Speed:</source>
<translation>:</translation>
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<message>
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<translation></translation>
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<message>
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<message>
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<translation> :</translation>
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<message>
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<translation>/</translation>
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<message>
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<translation>100% (33.3MHz)</translation>
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<message>
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<source>CD-ROM Emulation</source>
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<message>
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<source>Read Speedup:</source>
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<message>
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<translation></translation>
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<message>
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<source>2x (Quad Speed)</source>
<translation>2x (4)</translation>
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<message>
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<source>3x (6x Speed)</source>
<translation>3x (6)</translation>
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<message>
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<source>4x (8x Speed)</source>
<translation>4x (8)</translation>
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<message>
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<source>5x (10x Speed)</source>
<translation>5x (10)</translation>
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<message>
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<source>6x (12x Speed)</source>
<translation>6x (12)</translation>
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<message>
<location filename="../consolesettingswidget.ui" line="220"/>
<source>7x (14x Speed)</source>
<translation>7x (14)</translation>
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<message>
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<source>8x (16x Speed)</source>
<translation>8x (16)</translation>
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<message>
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<source>9x (18x Speed)</source>
<translation>9x (18)</translation>
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<message>
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<source>10x (20x Speed)</source>
<translation>10x (20)</translation>
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<message>
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<source>Use Read Thread (Asynchronous)</source>
<translation>使</translation>
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<message>
<location filename="../consolesettingswidget.ui" line="252"/>
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<translation></translation>
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<message>
<location filename="../consolesettingswidget.ui" line="259"/>
<source>Preload Image To RAM</source>
<translation>RAMにイメージを先読みする</translation>
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<message>
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<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="63"/>
<source>Preload Image to RAM</source>
<translation>RAMに先読みする</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="64"/>
<source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
<translation>RAMにロードします</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="67"/>
<source>CDROM Read Speedup</source>
<translation>CD-ROM読み取りの高速化</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="68"/>
<source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
<translation>CD-ROMの読み取りを高速化します</translation>
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<message>
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<source>Emulation Speed</source>
<translation></translation>
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<message>
<location filename="../consolesettingswidget.cpp" line="72"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation></translation>
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<message>
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<translation></translation>
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<message>
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<location filename="../consolesettingswidget.cpp" line="78"/>
<source>User Preference</source>
<translation></translation>
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<message>
<location filename="../consolesettingswidget.cpp" line="76"/>
<source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
<translation>/使</translation>
</message>
<message>
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<translation></translation>
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<message>
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<translation>/使/</translation>
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<message>
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<translation></translation>
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<message>
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<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>VSyncと音声リサンプリングの両方の設定が有効になっている場合に調1[]</translation>
</message>
<message>
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<source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.
By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.
This warning will only be shown once.</source>
<translation>CPUオーバークロックを有効にすると
1</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="111"/>
<source>Yes, I will confirm bugs without overclocking before reporting.</source>
<translation></translation>
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<message>
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<source>No, take me back to safety.</source>
<translation></translation>
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<message>
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<translation>CPUオーバークロック警告</translation>
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<message>
<location filename="../consolesettingswidget.cpp" line="145"/>
<source>%1% (%2MHz)</source>
<translation>%1% (%2MHz)</translation>
</message>
<message>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate, when VSync and Audio Resampling is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%.</source>
<translation>VSyncと音声リサンプリングが有効になっている場合に調1</translation>
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<message>
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<translation type="vanished">CPUクロック速度制御</translation>
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<message>
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<translation type="obsolete">CD-ROMエミュレーション</translation>
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<message>
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<translation type="vanished"></translation>
</message>
<message>
<source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled.</source>
<oldsource>Sets the fast forward (turbo) speed. This speed will be used when the fast forward hotkey is pressed/toggled.</oldsource>
<translation type="obsolete">/使</translation>
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<name>ControllerInterface</name>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="86"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="88"/>
<source>SDL</source>
<translation>SDL</translation>
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<message>
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<source>XInput</source>
<translation>XInput</translation>
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<message>
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<source>DInput</source>
<translation>DInput</translation>
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<context>
<name>ControllerSettingsWidget</name>
<message>
<location filename="../controllersettingswidget.cpp" line="83"/>
<source>Controller Type:</source>
<translation> :</translation>
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<message>
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<source>Load Profile</source>
<translation></translation>
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<message>
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<source>Save Profile</source>
<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="127"/>
<source>Are you sure you want to clear all bound controls? This can not be reversed.</source>
<translation></translation>
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<message>
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<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="144"/>
<source>Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation.</source>
<translation></translation>
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<message>
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<source>Port %1</source>
<translation> %1</translation>
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<message>
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<source>Button Bindings:</source>
<translation></translation>
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<message>
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<translation>Axis軸割当 :</translation>
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<message>
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<translation></translation>
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<message>
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<location filename="../controllersettingswidget.cpp" line="396"/>
<location filename="../controllersettingswidget.cpp" line="437"/>
<source>Browse...</source>
<translation>...</translation>
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<message>
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<source>Select File</source>
<translation></translation>
</message>
<message>
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<location filename="../controllersettingswidget.cpp" line="439"/>
<source>Select path to input profile ini</source>
<translation>iniを入力するためのパスを選択します</translation>
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<message>
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<translation>...</translation>
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<message>
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<location filename="../controllersettingswidget.cpp" line="426"/>
<source>Enter Input Profile Name</source>
<translation></translation>
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<message>
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<source>Error</source>
<translation></translation>
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<message>
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<source>No name entered, input profile was not saved.</source>
<translation></translation>
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<message>
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<source>No path selected, input profile was not saved.</source>
<translation></translation>
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<message>
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<translation type="obsolete"></translation>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<source>Namco GunCon</source>
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<message>
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<translation></translation>
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<message>
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<location filename="../debuggermodels.cpp" line="90"/>
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<message>
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<message>
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<source>Bytes</source>
<translation></translation>
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<message>
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<source>Instruction</source>
<translation></translation>
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<message>
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<source>Comment</source>
<translation></translation>
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<source>Added breakpoint at 0x%08X.</source>
<translation>0x%08X </translation>
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<message>
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<source>Removed breakpoint at 0x%08X.</source>
<translation>0x%08X&#x3000;</translation>
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<message>
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<source>0x%08X is not a call instruction.</source>
<translation>0x%08X </translation>
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<message>
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<source>Can&apos;t step over double branch at 0x%08X</source>
<translation>0x%08X </translation>
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<message>
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<source>Stepping over to 0x%08X.</source>
<translation>0x%08X </translation>
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<message>
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<source>Instruction read failed at %08X while searching for function end.</source>
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<message>
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<source>No return instruction found after %u instructions for step-out at %08X.</source>
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<translation></translation>
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<translation></translation>
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<source>CPU Debugger</source>
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<message>
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<source>&amp;Debug</source>
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<location filename="../debuggerwindow.ui" line="245"/>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<message>
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<source>Scratchpad</source>
<translation></translation>
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<message>
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<message>
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<message>
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<source>Search</source>
<translation></translation>
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<message>
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<source>#</source>
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<message>
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<translation></translation>
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<message>
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<source>Hit Count</source>
<translation></translation>
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<message>
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<source>Stack</source>
<translation></translation>
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<message>
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<translation>/</translation>
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<message>
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<source>&amp;Pause/Continue</source>
<translation>/(&amp;P)</translation>
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<message>
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<translation>F5</translation>
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<message>
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<source>Step Into</source>
<translation></translation>
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<message>
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<translation>(&amp;S)</translation>
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<message>
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<translation>F11</translation>
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<message>
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<translation></translation>
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<message>
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<translation>(&amp;O)</translation>
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<message>
<location filename="../debuggerwindow.ui" line="344"/>
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<translation>F10</translation>
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<message>
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<source>Toggle Breakpoint</source>
<translation></translation>
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<message>
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<translation>(&amp;B)</translation>
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<message>
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<translation>F9</translation>
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<message>
<location filename="../debuggerwindow.ui" line="364"/>
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<translation>(C)</translation>
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<message>
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<translation></translation>
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<message>
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<message>
<location filename="../debuggerwindow.ui" line="379"/>
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<message>
<location filename="../debuggerwindow.ui" line="388"/>
<source>Run To Cursor</source>
<translation></translation>
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<message>
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<message>
<location filename="../debuggerwindow.ui" line="394"/>
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<message>
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<translation></translation>
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<message>
<location filename="../debuggerwindow.ui" line="406"/>
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<translation>(&amp;C)</translation>
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<message>
<location filename="../debuggerwindow.ui" line="409"/>
<source>Ctrl+Del</source>
<translation>Ctrl+Del</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="418"/>
<source>Add Breakpoint</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="421"/>
<source>Add &amp;Breakpoint</source>
<translation>(&amp;B)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="424"/>
<source>Ctrl+F9</source>
<translation>Ctrl+F9</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="433"/>
<source>Go To PC</source>
<translation>PCに移動</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="436"/>
<source>&amp;Go To PC</source>
<translation>PCに移動(&amp;G)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="439"/>
<source>Ctrl+P</source>
<translation>Ctrl+P</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="448"/>
<source>Go To Address</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="451"/>
<source>Go To &amp;Address</source>
<translation>(&amp;A)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="454"/>
<source>Ctrl+G</source>
<translation>Ctrl+G</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="463"/>
<source>&amp;Dump Address</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="466"/>
<source>Ctrl+D</source>
<translation>Ctrl+D</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="475"/>
<source>Trace</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="478"/>
<source>&amp;Trace</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="481"/>
<source>Ctrl+T</source>
<oldsource>Ctrl+D</oldsource>
<translation>Ctrl+T</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="91"/>
<source>No address selected.</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="107"/>
<location filename="../debuggerwindow.cpp" line="148"/>
<source>Enter code address:</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="117"/>
<location filename="../qtutils.cpp" line="756"/>
<source>Enter memory address:</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="130"/>
<source>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</source>
<translation>cpu_log.txtへのトレースログが開始されました
SSDの容量に注意してください</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="136"/>
<source>Trace logging to cpu_log.txt stopped.</source>
<translation>cpu_log.txtへのトレースログが停止しました</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="154"/>
<source>A breakpoint already exists at this address.</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="202"/>
<source>Debugger</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="202"/>
<source>Failed to add step-out breakpoint, are you in a valid function?</source>
<translation>使</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="281"/>
<location filename="../debuggerwindow.cpp" line="308"/>
<source>Invalid search pattern. It should contain hex digits or question marks.</source>
<translation> 16</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="320"/>
<source>Pattern not found.</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="336"/>
<source>Pattern found at 0x%1 (passed the end of memory).</source>
<translation>0x%1 </translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="342"/>
<source>Pattern found at 0x%1.</source>
<translation>0x%1 </translation>
</message>
<message>
<location filename="../qtutils.cpp" line="773"/>
<source>Invalid address. It should be in hex (0x12345678 or 12345678)</source>
<translation> 160x1234567812345678</translation>
</message>
</context>
<context>
<name>DigitalController</name>
<message>
<location filename="../../core/digital_controller.cpp" line="168"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="169"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="170"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="171"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="172"/>
<source>Select</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="173"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="174"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="175"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="176"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="177"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="178"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="179"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="180"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="181"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="193"/>
<source>Force Pop&apos;n Controller Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="194"/>
<source>Forces the Digital Controller to act as a Pop&apos;n Controller.</source>
<translation></translation>
</message>
</context>
<context>
<name>DiscRegion</name>
<message>
<location filename="../../core/settings.cpp" line="486"/>
<source>NTSC-J (Japan)</source>
<translation>NTSC-J ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="486"/>
<source>NTSC-U/C (US, Canada)</source>
<translation>NTSC-U/C (US, )</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="487"/>
<source>PAL (Europe, Australia)</source>
<translation>PAL (, )</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="487"/>
<source>Other</source>
<translation></translation>
</message>
<message>
<source>NTSC-U (US)</source>
<oldsource>NTSC-U/C (US, Canada)</oldsource>
<translation type="obsolete">NTSC-U/C (US, )</translation>
</message>
</context>
<context>
<name>DisplayAspectRatio</name>
<message>
<location filename="../../core/settings.cpp" line="701"/>
<source>Auto (Game Native)</source>
<translation>()</translation>
</message>
</context>
<context>
<name>DisplayCropMode</name>
<message>
<location filename="../../core/settings.cpp" line="673"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="673"/>
<source>Only Overscan Area</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="674"/>
<source>All Borders</source>
<translation></translation>
</message>
</context>
<context>
<name>DisplaySettingsWidget</name>
<message>
<location filename="../displaysettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="32"/>
<source>Basic</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="38"/>
<source>Renderer:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="48"/>
<source>Adapter:</source>
<translation> :</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="58"/>
<source>Fullscreen Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="70"/>
<location filename="../displaysettingswidget.cpp" line="102"/>
<source>Threaded Rendering</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="84"/>
<location filename="../displaysettingswidget.cpp" line="99"/>
<source>Threaded Presentation</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="96"/>
<source>Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="102"/>
<source>Aspect Ratio:</source>
<translation> :</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="112"/>
<source>Crop:</source>
<translation> :</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="122"/>
<source>Downsampling:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="134"/>
<location filename="../displaysettingswidget.cpp" line="85"/>
<source>Linear Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="141"/>
<location filename="../displaysettingswidget.cpp" line="92"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="77"/>
<location filename="../displaysettingswidget.cpp" line="96"/>
<source>VSync</source>
<translation>VSYNC()</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="153"/>
<source>On-Screen Display</source>
<translation>(OSD)</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="159"/>
<source>Show Messages</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="166"/>
<location filename="../displaysettingswidget.cpp" line="108"/>
<source>Show FPS</source>
<translation>FPSを表示</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="173"/>
<source>Show Emulation Speed</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="180"/>
<location filename="../displaysettingswidget.cpp" line="110"/>
<source>Show VPS</source>
<translation>VPSを表示</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="187"/>
<source>Show Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="59"/>
<source>Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="61"/>
<source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
<translation>/使 &lt;br&gt;Direct3D11およびOpenGLハードウェアバックエンドが利用できる場合があります &lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="65"/>
<source>Adapter</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="65"/>
<location filename="../displaysettingswidget.cpp" line="196"/>
<source>(Default)</source>
<translation>()</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="66"/>
<source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
<translation>GPUまたはアダプターが含まれている場合は使GPUを選択できます &lt;br&gt;Direct3DおよびVulkanでのみサポートされています OpenGLは常にデフォルトのデバイスを使用します</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="70"/>
<source>Aspect Ratio</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="72"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation>使()調</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="75"/>
<source>Crop Mode</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="77"/>
<source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. &lt;br&gt;Some games display content in the overscan area, or use it for screen effects. &lt;br&gt;May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
<translation>/ &lt;br&gt;使 &lt;br&gt; &lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="82"/>
<source>Downsampling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="82"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="83"/>
<source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers.</source>
<translation>2D / 3Dゲームで全体的な画質を向上させることができますが3Dゲームでは無効にする必要があります</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="85"/>
<location filename="../displaysettingswidget.cpp" line="96"/>
<location filename="../displaysettingswidget.cpp" line="99"/>
<location filename="../displaysettingswidget.cpp" line="102"/>
<location filename="../displaysettingswidget.cpp" line="105"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="86"/>
<source>Uses bilinear texture filtering when displaying the console&apos;s framebuffer to the screen. &lt;br&gt;Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. &lt;br&gt;The option will be less noticable the higher the resolution scale.</source>
<translation>使 &lt;br&gt;/ &lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="92"/>
<location filename="../displaysettingswidget.cpp" line="108"/>
<location filename="../displaysettingswidget.cpp" line="110"/>
<location filename="../displaysettingswidget.cpp" line="114"/>
<location filename="../displaysettingswidget.cpp" line="122"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="93"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. &lt;br&gt;May result in a sharper image in some 2D games.</source>
<translation> &lt;br&gt;2Dゲームでは</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="97"/>
<source>Enable this option to match DuckStation&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</source>
<translation>DuckStationの更新レートが現在のモニターまたは画面と一致します VSyncが不可能な場合100VSyncは自動的に無効になります</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="100"/>
<source>Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</source>
<translation>Vulkanレンダラーのパフォーマンスを大幅に向上させることができます</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="103"/>
<source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
<translation>2使使使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="105"/>
<source>Show OSD Messages</source>
<translation>OSDメッセージを表示</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="106"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>/</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="109"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="111"/>
<source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation>1v-sync</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="114"/>
<source>Show Speed</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="115"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="119"/>
<location filename="../displaysettingswidget.cpp" line="122"/>
<source>Use Blit Swap Chain</source>
<translation>使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="123"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<translation>Direct3D 11使使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="216"/>
<source>Borderless Fullscreen</source>
<translation></translation>
</message>
<message>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is 4:3 which matches a typical TV of the era.</source>
<oldsource>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</oldsource>
<translation type="obsolete">使()調</translation>
</message>
<message>
<source>Only Overscan Area</source>
<translation type="vanished"></translation>
</message>
</context>
<context>
<name>EnhancementSettingsWidget</name>
<message>
<location filename="../enhancementsettingswidget.ui" line="32"/>
<source>Rendering Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="38"/>
<source>Internal Resolution Scale:</source>
<translation> :</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="52"/>
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="48"/>
<source>Texture Filtering:</source>
<translation> :</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="85"/>
<source>Texture Filtering</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="58"/>
<location filename="../enhancementsettingswidget.cpp" line="62"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation>24</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="65"/>
<location filename="../enhancementsettingswidget.cpp" line="69"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="72"/>
<source>Widescreen Hack (render 3D in display aspect ratio)</source>
<translation> (3Dをレンダリング)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="79"/>
<source>Multisample Antialiasing:</source>
<translation> :</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="92"/>
<source>Display Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="98"/>
<location filename="../enhancementsettingswidget.cpp" line="46"/>
<source>Disable Interlacing (force progressive render/scan)</source>
<translation>/</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="105"/>
<location filename="../enhancementsettingswidget.cpp" line="72"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation> NTSCタイミング60hz-PAL</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="156"/>
<location filename="../enhancementsettingswidget.cpp" line="106"/>
<source>Depth Buffer</source>
<translation>PGXP深度バッファ</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="79"/>
<source>Force 4:3 For 24-bit Display</source>
<translation> 4:3(24)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="112"/>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation> 4:3(24) (FMVのワイドスクリーンを無効)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="119"/>
<source>Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness)</source>
<translation>24FMVの色のむらを減らす</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="129"/>
<source>PGXP (Precision Geometry Transform Pipeline)</source>
<translation>PGXP</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="135"/>
<location filename="../enhancementsettingswidget.cpp" line="96"/>
<source>Geometry Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="142"/>
<location filename="../enhancementsettingswidget.cpp" line="99"/>
<source>Culling Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="149"/>
<location filename="../enhancementsettingswidget.cpp" line="102"/>
<source>Texture Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="53"/>
<source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation>1xを超えて設定すると3Dポリゴンとラインの解像度が向上します &lt;br&gt;GPUが必要です</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="70"/>
<source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. &lt;br&gt;Usually safe to enable, and only supported by the hardware renderers.</source>
<translation>GPUの解像度スケールにスケーリングします &lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="47"/>
<source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt; &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation> &lt;br&gt;480iゲームで見られる480pでレンダリングされるようになります&lt;br&gt; &lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="57"/>
<source>Multisample Antialiasing</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="57"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="58"/>
<source>Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering errors in some games. Only applies to the hardware backends.</source>
<translation>3Dオブジェクトのレンダリングにマルチサンプルアンチエイリアスを使用します</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="73"/>
<source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
<translation>PALモードの場合NTSCフレームタイミングを使用してPALゲームを60Hzで実行します &lt;br&gt;17 &lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="80"/>
<source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
<translation>24FMV43</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="81"/>
<source>Chroma Smoothing For 24-Bit Display</source>
<translation>24FMVの色のむらを減らす</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="82"/>
<source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</source>
<translation>24FMV</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="87"/>
<source>Smooths out the blockyness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<translation>使3Dオブジェクトの拡大されたテクスチャのブロックを滑らかにします &lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="90"/>
<source>Widescreen Hack</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="107"/>
<source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
<translation>PGXPからの深度値に対してピクセルをテストすることによりZファイティングを削減しようとします調</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="63"/>
<source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
<translation>8使</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="91"/>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>3Dゲームで視野を43 &lt;br&gt; 2Dゲーム使 &lt;br&gt; &lt;b&gt; &lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="97"/>
<source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;br&gt;Only works with the hardware renderers. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>PS1ゲームで一般的な &lt;br&gt; &lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="100"/>
<source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="103"/>
<source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source>
<translation>使</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="69"/>
<location filename="../enhancementsettingswidget.cpp" line="99"/>
<location filename="../enhancementsettingswidget.cpp" line="102"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="46"/>
<location filename="../enhancementsettingswidget.cpp" line="62"/>
<location filename="../enhancementsettingswidget.cpp" line="72"/>
<location filename="../enhancementsettingswidget.cpp" line="79"/>
<location filename="../enhancementsettingswidget.cpp" line="81"/>
<location filename="../enhancementsettingswidget.cpp" line="90"/>
<location filename="../enhancementsettingswidget.cpp" line="96"/>
<location filename="../enhancementsettingswidget.cpp" line="106"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<source>Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</source>
<translation>使 PGXPの互換性が向上する可能性があります</translation>
</message>
<message>
<source>Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler.</source>
<translation>CPUを介して頂点操作を追跡しようとしますPGXPを有効にするためにこのオプションが必要です</translation>
</message>
<message>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
<message>
<source>Bilinear Texture Filtering</source>
<oldsource>Texture Filtering</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Widescreen Hack (render 3D in 16:9)</source>
<oldsource>Widescreen Hack (render 3D in display aspect ratio)</oldsource>
<translation type="obsolete"> (3Dをレンダリング)</translation>
</message>
<message>
<source>Vertex Cache</source>
<oldsource>PGXP Vertex Cache</oldsource>
<translation type="obsolete">PGXP頂点キャッシュを有効にする</translation>
</message>
<message>
<source>CPU Mode</source>
<oldsource>PGXP CPU Mode</oldsource>
<translation type="obsolete">PGXP CPUモードを有効にする</translation>
</message>
<message>
<source>Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<oldsource>Smooths out the blockyness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</oldsource>
<translation type="obsolete">使3Dオブジェクトの拡大されたテクスチャのブロックを滑らかにします &lt;br&gt;</translation>
</message>
<message>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<oldsource>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</oldsource>
<translation type="obsolete">3Dゲームで視野を43 &lt;br&gt; 2Dゲーム使 &lt;br&gt; &lt;b&gt; &lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<source>Enables the upscaling of 3D objects rendered to the console&apos;s framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<oldsource>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</oldsource>
<translation type="obsolete">1xを超えて設定すると3Dポリゴンとラインの解像度が向上します &lt;br&gt;GPUが必要です</translation>
</message>
<message>
<source>%1x (%2x%3 VRAM)</source>
<oldsource>%1 (%2)</oldsource>
<translation type="obsolete">%1 (%2)</translation>
</message>
<message>
<source>(Default)</source>
<oldsource>(Default)</oldsource>
<translation type="obsolete">()</translation>
</message>
</context>
<context>
<name>GPUDownsampleMode</name>
<message>
<location filename="../../core/settings.cpp" line="644"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="644"/>
<source>Box (Downsample 3D/Smooth All)</source>
<translation>3D /</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="645"/>
<source>Adaptive (Preserve 3D/Smooth 2D)</source>
<translation>3Dを保持/2D</translation>
</message>
</context>
<context>
<name>GPURenderer</name>
<message>
<location filename="../../core/settings.cpp" line="581"/>
<source>Hardware (D3D11)</source>
<translation> (D3D11)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="583"/>
<source>Hardware (Vulkan)</source>
<translation> (Vulkan)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="583"/>
<source>Hardware (OpenGL)</source>
<translation> (OpenGL)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="584"/>
<source>Software</source>
<translation></translation>
</message>
</context>
<context>
<name>GPUSettingsWidget</name>
<message>
<location filename="../qtutils.cpp" line="687"/>
<source>1x</source>
<translation>1x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="688"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="689"/>
<source>3x (for 720p)</source>
<translation>3x (720p用)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="690"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="691"/>
<source>5x (for 1080p)</source>
<translation>5x (1080p用)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="692"/>
<source>6x (for 1440p)</source>
<translation>6x (1440p用)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="693"/>
<source>7x</source>
<translation>7x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="694"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="695"/>
<source>9x (for 4K)</source>
<translation>9x (4K用)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="728"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="731"/>
<source>%1x MSAA</source>
<translation>%1x MSAA</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="734"/>
<source>%1x SSAA</source>
<translation>%1x SSAA</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="696"/>
<source>10x</source>
<translation>10x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="697"/>
<source>11x</source>
<translation>11x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="698"/>
<source>12x</source>
<translation>12x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="699"/>
<source>13x</source>
<translation>13x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="700"/>
<source>14x</source>
<translation>14x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="701"/>
<source>15x</source>
<translation>15x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="702"/>
<source>16x</source>
<translation>16x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="686"/>
<source>Automatic based on window size</source>
<translation></translation>
</message>
<message>
<source>9x</source>
<translation>9x</translation>
</message>
<message>
<source>8x (for 4K)</source>
<oldsource>9x (for 4K)</oldsource>
<translation type="obsolete">9x (4K用)</translation>
</message>
</context>
<context>
<name>GPUTextureFilter</name>
<message>
<location filename="../../core/settings.cpp" line="613"/>
<source>Nearest-Neighbor</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="613"/>
<source>Bilinear</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="614"/>
<source>JINC2</source>
<translation>JINC2</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="614"/>
<source>Bilinear (No Edge Blending)</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="615"/>
<source>xBR</source>
<translation>xBR</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="615"/>
<source>JINC2 (No Edge Blending)</source>
<translation>JINC2</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="616"/>
<source>xBR (No Edge Blending)</source>
<translation>xBR</translation>
</message>
</context>
<context>
<name>GameListCompatibilityRating</name>
<message>
<location filename="../../frontend-common/game_list.cpp" line="42"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="43"/>
<source>Doesn&apos;t Boot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="44"/>
<source>Crashes In Intro</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="45"/>
<source>Crashes In-Game</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="46"/>
<source>Graphical/Audio Issues</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="47"/>
<source>No Issues</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../gamelistmodel.cpp" line="414"/>
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="415"/>
<source>Code</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="416"/>
<source>Title</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="417"/>
<source>File Title</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="418"/>
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="419"/>
<source>Region</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="420"/>
<source>Compatibility</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSearchDirectoriesModel</name>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="29"/>
<source>Path</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="31"/>
<source>Recursive</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../gamelistsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="34"/>
<source>Search Directories</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="46"/>
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="57"/>
<location filename="../gamelistsettingswidget.cpp" line="86"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="81"/>
<source>Scan New</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="92"/>
<source>Rescan All</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="103"/>
<source>Update Redump Database</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="88"/>
<source>Open Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="96"/>
<source>Select Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="102"/>
<source>Scan Recursively?</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="103"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation> &quot;%1&quot;
</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="141"/>
<source>Download database from redump.org?</source>
<translation>redump.org </translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="142"/>
<source>Do you wish to download the disc database from redump.org?
This will download approximately 4 megabytes over your current internet connection.</source>
<translation>redump.org
4</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="249"/>
<source>Downloading %1...</source>
<translation> %1...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="249"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="260"/>
<source>Download failed</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="267"/>
<source>Extracting...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="273"/>
<source>Extract failed</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="273"/>
<source>Extracting game database failed.</source>
<translation></translation>
</message>
</context>
<context>
<name>GamePropertiesDialog</name>
<message>
<location filename="../gamepropertiesdialog.ui" line="14"/>
<source>Dialog</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="28"/>
<source>Properties</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="34"/>
<source>Image Path:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="48"/>
<source>Game Code:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="62"/>
<source>Title:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="76"/>
<source>Region:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="90"/>
<source>Compatibility:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="100"/>
<source>Upscaling Issues:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="110"/>
<source>Comments:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="120"/>
<source>Version Tested:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="132"/>
<source>Set to Current</source>
<translation></translation>
</message>
<message>
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<source>Tracks:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="158"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="163"/>
<source>Mode</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="168"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="173"/>
<source>Length</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="178"/>
<source>Hash</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="187"/>
<source>User Settings (Console)</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="224"/>
<source>100% (effective 33.3mhz)</source>
<translation>100% (33.3MHz)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="287"/>
<source>Downsampling:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="340"/>
<source>Multisample Antialiasing:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="422"/>
<source>PGXP Depth Buffer</source>
<translation>PGXP深度バッファ</translation>
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<message>
<location filename="../gamepropertiesdialog.ui" line="437"/>
<source>Other Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="443"/>
<source>CD-ROM Read Speedup:</source>
<translation>CD-ROM読み取りの高速化 :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="456"/>
<source>None (Double Speed)</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="461"/>
<source>2x (Quad Speed)</source>
<translation>2x (4)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="466"/>
<source>3x (6x Speed)</source>
<translation>3x (6)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="471"/>
<source>4x (8x Speed)</source>
<translation>4x (8)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="476"/>
<source>5x (10x Speed)</source>
<translation>5x (10)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="481"/>
<source>6x (12x Speed)</source>
<translation>6x (12)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="486"/>
<source>7x (14x Speed)</source>
<translation>7x (14)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="491"/>
<source>8x (16x Speed)</source>
<translation>8x (16)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="496"/>
<source>9x (18x Speed)</source>
<translation>9x (18)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="501"/>
<source>10x (20x Speed)</source>
<translation>10x (20)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="526"/>
<source>User Settings (Input)</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="193"/>
<source>CPU Clock Speed Control</source>
<translation>CPUクロック速度制御</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="201"/>
<source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
<translation>/</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="261"/>
<source>GPU Screen Display</source>
<translation>GPU </translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="267"/>
<source>Aspect Ratio:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="277"/>
<source>Crop Mode:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="299"/>
<source>Linear Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="309"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="324"/>
<source>GPU Enhancements</source>
<translation>GPU機能強化</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="330"/>
<source>Resolution Scale:</source>
<translation> :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="350"/>
<source>Texture Filtering:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="392"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation>24</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="362"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="382"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation> NTSCタイミング60hz-PAL</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="372"/>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation> 4:3(24) (FMVのワイドスクリーンを無効)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="412"/>
<source>Widescreen Hack</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="402"/>
<source>PGXP Geometry Correction</source>
<translation>PGXPジオメトリ補正を有効にする</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="532"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="538"/>
<source>Controller 1 Type:</source>
<translation> 1:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="548"/>
<source>Controller 2 Type:</source>
<translation> 2:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="558"/>
<source>Input Profile For Bindings:</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="571"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="577"/>
<source>Memory Card 1 Type:</source>
<translation> 1:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="587"/>
<source>Memory Card 1 Shared Path:</source>
<translation>1 :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="608"/>
<source>Memory Card 2 Type:</source>
<translation>2 :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="618"/>
<source>Memory Card 2 Shared Path:</source>
<translation>2 :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="599"/>
<location filename="../gamepropertiesdialog.ui" line="630"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="656"/>
<source>Compatibility Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="662"/>
<source>Traits</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="669"/>
<source>Overrides</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="675"/>
<source>Display Active Offset:</source>
<translation>調:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="712"/>
<source>Display Line Offset:</source>
<translation>調:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="749"/>
<source>DMA Max Slice Ticks:</source>
<translation>DMA最大スライスティック</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="766"/>
<source>DMA Halt Ticks:</source>
<translation>DMA停止ティック</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="783"/>
<source>GPU FIFO Size:</source>
<translation>GPU FIFOサイズ</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="797"/>
<source>GPU Max Run Ahead:</source>
<translation>GPU最大ランアヘッド:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="814"/>
<source>PGXP Geometry Tolerance:</source>
<translation>PGXPジオメトリトレランス():</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="837"/>
<source>PGXP Depth Threshold:</source>
<translation>PGXPクリア深度 :</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="886"/>
<source>Compute Hashes</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="893"/>
<source>Verify Dump</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="900"/>
<source>Export Compatibility Info</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="907"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="58"/>
<source>Game Properties - %1</source>
<translation> - %1</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="451"/>
<location filename="../gamepropertiesdialog.cpp" line="121"/>
<location filename="../gamepropertiesdialog.cpp" line="128"/>
<location filename="../gamepropertiesdialog.cpp" line="135"/>
<location filename="../gamepropertiesdialog.cpp" line="142"/>
<location filename="../gamepropertiesdialog.cpp" line="145"/>
<location filename="../gamepropertiesdialog.cpp" line="148"/>
<location filename="../gamepropertiesdialog.cpp" line="155"/>
<location filename="../gamepropertiesdialog.cpp" line="161"/>
<location filename="../gamepropertiesdialog.cpp" line="167"/>
<location filename="../gamepropertiesdialog.cpp" line="171"/>
<location filename="../gamepropertiesdialog.cpp" line="177"/>
<source>(unchanged)</source>
<translation>()</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="237"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;&gt;</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="632"/>
<location filename="../gamepropertiesdialog.cpp" line="655"/>
<source>Select path to memory card image</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="747"/>
<source>%1% (%2MHz)</source>
<translation>%1% (%2MHz)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="803"/>
<source>Not yet implemented</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="817"/>
<source>Compatibility Info Export</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="817"/>
<source>Press OK to copy to clipboard.</source>
<translation>[OK]</translation>
</message>
<message>
<source>Bilinear Texture Filtering</source>
<oldsource>Texture Filtering</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>%1</source>
<oldsource>%1%</oldsource>
<translation type="obsolete">%1%</translation>
</message>
</context>
<context>
<name>GameSettingsTrait</name>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="22"/>
<source>Force Interpreter</source>
<translation> </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="23"/>
<source>Force Software Renderer</source>
<translation> 使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="24"/>
<source>Force Interlacing</source>
<translation> </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="25"/>
<source>Disable True Color</source>
<translation>(24bit)</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="26"/>
<source>Disable Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="27"/>
<source>Disable Scaled Dithering</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="28"/>
<source>Disallow Forcing NTSC Timings</source>
<translation>NTSCタイミングの強制を禁止</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="29"/>
<source>Disable Widescreen</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="30"/>
<source>Disable PGXP</source>
<translation>PGXPを無効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="31"/>
<source>Disable PGXP Culling</source>
<translation>PGXPカリングを無効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="32"/>
<source>Disable PGXP Texture Correction</source>
<translation>PGXPテクスチャ補正を無効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="33"/>
<source>Disable PGXP Depth Buffer</source>
<translation>PGXP深度バッファを無効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="34"/>
<source>Force PGXP Vertex Cache</source>
<translation> PGXP頂点キャッシュを有効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="35"/>
<source>Force PGXP CPU Mode</source>
<translation> PGXP&#x3000;CPUモードを有効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="36"/>
<source>Disable Forcing Controller Analog Mode on Reset</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="37"/>
<source>Force Recompiler Memory Exceptions</source>
<translation> 使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="38"/>
<source>Force Recompiler ICache</source>
<translation> ICache 使</translation>
</message>
<message>
<source>Enable Interlacing</source>
<oldsource>Disable Interlacing</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Force Digital Controller</source>
<oldsource>Digital Controller</oldsource>
<translation type="obsolete"></translation>
</message>
</context>
<context>
<name>GeneralSettingsWidget</name>
<message>
<location filename="../generalsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="32"/>
<source>Behaviour</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="52"/>
<location filename="../generalsettingswidget.cpp" line="56"/>
<source>Pause On Start</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="38"/>
<location filename="../generalsettingswidget.cpp" line="42"/>
<source>Confirm Power Off</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="73"/>
<location filename="../generalsettingswidget.cpp" line="45"/>
<source>Save State On Exit</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="94"/>
<location filename="../generalsettingswidget.cpp" line="62"/>
<source>Load Devices From Save States</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="66"/>
<location filename="../generalsettingswidget.cpp" line="48"/>
<source>Start Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="45"/>
<location filename="../generalsettingswidget.cpp" line="53"/>
<source>Render To Main Window</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="59"/>
<location filename="../generalsettingswidget.cpp" line="58"/>
<source>Pause On Focus Loss</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="80"/>
<location filename="../generalsettingswidget.cpp" line="67"/>
<source>Apply Per-Game Settings</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="87"/>
<source>Automatically Load Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="101"/>
<location filename="../generalsettingswidget.cpp" line="50"/>
<source>Hide Cursor In Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="134"/>
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="140"/>
<source>Update Channel:</source>
<translation>:</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="150"/>
<source>Current Version:</source>
<translation>使 :</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="186"/>
<source>Check for Updates...</source>
<translation>...</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="111"/>
<source>Miscellaneous</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="119"/>
<source>Controller Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="42"/>
<location filename="../generalsettingswidget.cpp" line="45"/>
<location filename="../generalsettingswidget.cpp" line="50"/>
<location filename="../generalsettingswidget.cpp" line="53"/>
<location filename="../generalsettingswidget.cpp" line="67"/>
<location filename="../generalsettingswidget.cpp" line="96"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="43"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation>/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="46"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="48"/>
<location filename="../generalsettingswidget.cpp" line="56"/>
<location filename="../generalsettingswidget.cpp" line="58"/>
<location filename="../generalsettingswidget.cpp" line="62"/>
<location filename="../generalsettingswidget.cpp" line="85"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="49"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="51"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="54"/>
<source>Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="57"/>
<source>Pauses the emulator when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="59"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="63"/>
<source>When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="68"/>
<source>When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="104"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="70"/>
<source>Controller Backend</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="73"/>
<source>Determines the backend which is used for controller input. Windows users may prefer to use XInput over SDL2 for compatibility.</source>
<translation>使 WindowsユーザーはSDL2よりもXInputを使用することが良い場合があります</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="81"/>
<location filename="../generalsettingswidget.cpp" line="85"/>
<source>Enable Discord Presence</source>
<translation>Discord Presenceを有効にする</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="86"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>Discordのプロフィールの一部として現在プレイしているゲームを表示します</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="164"/>
<location filename="../generalsettingswidget.cpp" line="96"/>
<source>Enable Automatic Update Check</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="97"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="739"/>
<source>Unlimited</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="745"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<source>Enable Speed Limiter</source>
<translation></translation>
</message>
<message>
<source>Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops.</source>
<translation>使</translation>
</message>
<message>
<source>Speed Control</source>
<translation type="vanished">調</translation>
</message>
<message>
<source>Emulation Speed:</source>
<translation type="vanished">:</translation>
</message>
<message>
<source>Fast Forward Speed:</source>
<translation type="vanished">:</translation>
</message>
<message>
<source>Emulation Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>100%</source>
<oldsource>100%</oldsource>
<translation type="obsolete">100%</translation>
</message>
<message>
<source>Increase Timer Resolution</source>
<oldsource>Increase Timer Resolution</oldsource>
<translation type="obsolete">()</translation>
</message>
<message>
<source>Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable.</source>
<oldsource>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Fast Forward Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Sets the fast forward (turbo) speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
<translation type="vanished">/使</translation>
</message>
<message>
<source>%1%</source>
<oldsource>%1%</oldsource>
<translation type="obsolete">%1%</translation>
</message>
</context>
<context>
<name>HostInterface</name>
<message>
<location filename="../../core/host_interface.cpp" line="286"/>
<source>Failed to load configured BIOS file &apos;%s&apos;</source>
<translation>BIOSファイル &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="350"/>
<source>No BIOS image found for %s region</source>
<translation> %s BIOSイメージが見つかりません</translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1472"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1481"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1494"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1503"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1515"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1521"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1527"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1533"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1562"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1569"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1575"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1581"/>
<source>General</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1473"/>
<source>Fast Forward</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1482"/>
<source>Toggle Fast Forward</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1495"/>
<source>Turbo</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1504"/>
<source>Toggle Turbo</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1516"/>
<source>Toggle Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1522"/>
<source>Toggle Pause</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1528"/>
<source>Toggle Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1534"/>
<source>Power Off System</source>
<translation> </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1563"/>
<source>Toggle Patch Codes</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1570"/>
<source>Reset System</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1576"/>
<source>Save Screenshot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1582"/>
<source>Frame Step</source>
<translation></translation>
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<source>Dump Audio</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="614"/>
<source>Dump RAM...</source>
<translation>RAMダンプ...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="619"/>
<source>Dump VRAM...</source>
<translation>VRAMダンプ...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="624"/>
<source>Dump SPU RAM...</source>
<translation>SPU RAMダンプ...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="632"/>
<source>Show GPU State</source>
<translation>GPU状態を表示</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="640"/>
<source>Show CDROM State</source>
<translation>CDROMの状態を表示</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="648"/>
<source>Show SPU State</source>
<translation>SPU状態を表示</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="656"/>
<source>Show Timers State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="664"/>
<source>Show MDEC State</source>
<translation>MDEC状態を表示</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="672"/>
<source>Show DMA State</source>
<translation>DMA状態を表示</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="681"/>
<source>&amp;Screenshot</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="690"/>
<source>&amp;Memory Card Settings...</source>
<translation>...(&amp;M)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="699"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="702"/>
<source>Resumes the last save state created.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="713"/>
<source>&amp;Toolbar</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="724"/>
<source>&amp;Status Bar</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="729"/>
<source>Game &amp;List</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="742"/>
<source>Game &amp;Properties</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="752"/>
<source>C&amp;heat Manager</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="757"/>
<source>CPU D&amp;ebugger</source>
<translation>CPU (&amp;E)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="762"/>
<source>Game &amp;Grid</source>
<translation>(&amp;G)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="773"/>
<source>Show Titles (Grid View)</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="781"/>
<source>Ctrl++</source>
<translation>Ctrl++</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="786"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation>()(&amp;O)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="813"/>
<source>Power Off &amp;Without Saving</source>
<translation>()</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="778"/>
<source>Zoom &amp;In (Grid View)</source>
<translation>()(&amp;I)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="794"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation>()(&amp;C)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="737"/>
<source>System &amp;Display</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="155"/>
<source>Failed to create host display device context.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="34"/>
<source>All File Types (*.bin *.img *.iso *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source>
<translation> (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);; Raw (*.bin *.img *.iso);; (*.cue);;MAME CHD (*.chd);;PlayStation (*.exe *.psexe);; (*.psf);; (*.m3u)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="109"/>
<source>Failed to create host display.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="428"/>
<location filename="../mainwindow.cpp" line="443"/>
<source>Select Disc Image</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="469"/>
<source>Cheat Manager</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="604"/>
<source>Properties...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="609"/>
<source>Open Containing Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="614"/>
<source>Set Cover Image...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="624"/>
<source>Default Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="628"/>
<source>Fast Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="634"/>
<source>Full Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="642"/>
<source>Boot and Debug</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="663"/>
<source>Add Search Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="671"/>
<source>Select Cover Image</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="672"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
<translation> (*.jpg *.jpeg *.png)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="678"/>
<source>Cover Already Exists</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="679"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="693"/>
<location filename="../mainwindow.cpp" line="699"/>
<source>Copy Error</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="693"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation> &apos;%1&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="699"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation>&apos;%1&apos; &apos;%2&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="794"/>
<source>Language changed. Please restart the application to apply.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="800"/>
<source>%1x Scale</source>
<translation>%1x </translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1048"/>
<location filename="../mainwindow.cpp" line="1055"/>
<location filename="../mainwindow.cpp" line="1064"/>
<source>Destination File</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1048"/>
<location filename="../mainwindow.cpp" line="1064"/>
<source>Binary Files (*.bin)</source>
<translation> (*.bin)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1056"/>
<source>Binary Files (*.bin);;PNG Images (*.png)</source>
<translation> (*.bin);;PNG画像 (*.png)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1081"/>
<source>Default</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1082"/>
<source>Fusion</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1083"/>
<source>Dark Fusion (Gray)</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1084"/>
<source>Dark Fusion (Blue)</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1085"/>
<source>QDarkStyle</source>
<translation>Qダークスタイル</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1401"/>
<location filename="../mainwindow.cpp" line="1410"/>
<source>Memory Card Not Found</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1402"/>
<location filename="../mainwindow.cpp" line="1411"/>
<source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
<translation> &apos;%1&apos; </translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1466"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1472"/>
<source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;GitHubの公式リリースではないDuckStationバージョンを更新しようとしています&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt; &lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt; https://github.com/stenzek/duckstation/ &lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1478"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation></translation>
</message>
<message>
<source>Failed to get window info from widget</source>
<translation></translation>
</message>
<message>
<source>Failed to get new window info from widget</source>
<translation></translation>
</message>
<message>
<source>System</source>
<oldsource>&amp;System</oldsource>
<translation type="obsolete">(&amp;S)</translation>
</message>
<message>
<source>&amp;GPU Settings...</source>
<oldsource>&amp;Settings...</oldsource>
<translation type="obsolete">...(&amp;S)</translation>
</message>
<message>
<source>&amp;About...</source>
<oldsource>About &amp;Qt...</oldsource>
<translation type="obsolete">Qtについて...(&amp;Q)</translation>
</message>
<message>
<source>All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source>
<oldsource>All File Types (*.bin *.img *.iso *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</oldsource>
<translation type="obsolete"> (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);; Raw (*.bin *.img *.iso);; (*.cue);;MAME CHD (*.chd);;PlayStation (*.exe *.psexe);; (*.psf);; (*.m3u)</translation>
</message>
<message>
<source>DarkFusion</source>
<oldsource>Fusion</oldsource>
<translation type="obsolete"></translation>
</message>
</context>
<context>
<name>MemoryCardEditorDialog</name>
<message>
<location filename="../memorycardeditordialog.ui" line="14"/>
<source>Memory Card Editor</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="44"/>
<location filename="../memorycardeditordialog.ui" line="244"/>
<source>Title</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="49"/>
<location filename="../memorycardeditordialog.ui" line="249"/>
<source>File Name</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="54"/>
<location filename="../memorycardeditordialog.ui" line="254"/>
<source>Blocks</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="64"/>
<location filename="../memorycardeditordialog.ui" line="186"/>
<source>Memory Card:</source>
<translation> :</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="95"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="11"/>
<source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
<translation> (*.mcd *.mcr *.mc)</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="78"/>
<location filename="../memorycardeditordialog.ui" line="196"/>
<source>New...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="89"/>
<location filename="../memorycardeditordialog.ui" line="207"/>
<source>Open...</source>
<translation> ...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="104"/>
<location filename="../memorycardeditordialog.ui" line="145"/>
<source>0 blocks used</source>
<translation>0 &#x3000;使</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="229"/>
<source>%1 blocks free%2</source>
<translation>%1 %2</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="114"/>
<location filename="../memorycardeditordialog.ui" line="155"/>
<source>Import File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="124"/>
<location filename="../memorycardeditordialog.ui" line="165"/>
<source>Import Card...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="134"/>
<location filename="../memorycardeditordialog.ui" line="175"/>
<source>Save</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="267"/>
<source>Delete File</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="277"/>
<source>Export File</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="287"/>
<source>&lt;&lt;</source>
<translation>&lt;&lt;</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="297"/>
<source>&gt;&gt;</source>
<translation>&gt;&gt;</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="118"/>
<location filename="../memorycardeditordialog.cpp" line="243"/>
<location filename="../memorycardeditordialog.cpp" line="269"/>
<source>Select Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="188"/>
<location filename="../memorycardeditordialog.cpp" line="275"/>
<source>Failed to load memory card image.</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="316"/>
<source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
<translation> &apos;%1&apos; </translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="315"/>
<source>Save memory card?</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="13"/>
<source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)</source>
<translation> (*.mcd *.mcr *.mc *.gme)</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="188"/>
<location filename="../memorycardeditordialog.cpp" line="275"/>
<location filename="../memorycardeditordialog.cpp" line="300"/>
<location filename="../memorycardeditordialog.cpp" line="336"/>
<location filename="../memorycardeditordialog.cpp" line="346"/>
<location filename="../memorycardeditordialog.cpp" line="352"/>
<location filename="../memorycardeditordialog.cpp" line="371"/>
<location filename="../memorycardeditordialog.cpp" line="394"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="301"/>
<source>Failed to write card to &apos;%1&apos;</source>
<translation>&apos;%1&apos;</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="346"/>
<source>Failed to read file %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="352"/>
<source>Failed to write file %1</source>
<translation> %1 </translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="371"/>
<source>Failed to delete file %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="387"/>
<source>Select Import File</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="394"/>
<source>Failed to import memory card. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="337"/>
<source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
<translation> %1 使 %2 </translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../gamepropertiesdialog.cpp" line="18"/>
<location filename="../memorycardsettingswidget.cpp" line="15"/>
<source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
<translation> (*.mcd *.mcr *.mc)</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="38"/>
<source>Shared Settings</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="41"/>
<location filename="../memorycardsettingswidget.cpp" line="46"/>
<source>Use Single Card For Playlist</source>
<translation>使</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="46"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="47"/>
<source>When using a playlist (m3u) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
<translation>m3u使1使使</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="52"/>
<source>If one of the &quot;separate card per game&quot; memory card modes is chosen, these memory cards will be saved to the memcards directory.</source>
<translation>1memcardsディレクトリに保存されます</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="58"/>
<source>Open...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="73"/>
<source>Memory Card %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="87"/>
<source>Memory Card Type:</source>
<translation> :</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="96"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="100"/>
<source>Shared Memory Card Path:</source>
<translation> :</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="108"/>
<source>Select path to memory card image</source>
<translation></translation>
</message>
</context>
<context>
<name>MemoryCardType</name>
<message>
<location filename="../../core/settings.cpp" line="808"/>
<source>No Memory Card</source>
<translation> </translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="808"/>
<source>Shared Between All Games</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="809"/>
<source>Separate Card Per Game (Game Code)</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="810"/>
<source>Separate Card Per Game (Game Title)</source>
<translation></translation>
</message>
</context>
<context>
<name>NamcoGunCon</name>
<message>
<location filename="../../core/namco_guncon.cpp" line="232"/>
<source>Trigger</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="233"/>
<source>ShootOffscreen</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="234"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="235"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="246"/>
<source>Crosshair Image Path</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="247"/>
<source>Path to an image to use as a crosshair/cursor.</source>
<translation>/使</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="248"/>
<source>Crosshair Image Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="249"/>
<source>Scale of crosshair image on screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="250"/>
<source>X Scale</source>
<translation>X </translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="251"/>
<source>Scales X coordinates relative to the center of the screen.</source>
<translation>X座標をスケーリングします</translation>
</message>
</context>
<context>
<name>NeGcon</name>
<message>
<location filename="../../core/negcon.cpp" line="241"/>
<source>Steering</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="242"/>
<source>I</source>
<translation>I</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="243"/>
<source>II</source>
<translation>II</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="244"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="249"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="250"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="251"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="252"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="253"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="254"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="255"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="256"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="267"/>
<source>Steering Axis Deadzone</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="268"/>
<source>Sets deadzone size for steering axis.</source>
<translation></translation>
</message>
</context>
<context>
<name>OSDMessage</name>
<message>
<location filename="../../core/host_interface.cpp" line="132"/>
<source>System reset.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="409"/>
<source>Loading state from &apos;%s&apos;...</source>
<translation>&apos;%s&apos;...</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="415"/>
<source>Loading state from &apos;%s&apos; failed. Resetting.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="443"/>
<source>Saving state to &apos;%s&apos; failed.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="448"/>
<source>State saved to &apos;%s&apos;.</source>
<translation>&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="634"/>
<source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
<translation>PGXPはソフトウェアレンダラーと互換性がない為PGXPを無効にします</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="643"/>
<source>PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead.</source>
<translation>PGXP CPUモードは使</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="671"/>
<source>Switching to %s%s GPU renderer.</source>
<translation>GPUレンダラー %s%s </translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="692"/>
<source>Switching to %s audio backend.</source>
<translation> %s </translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="708"/>
<source>Switching to %s CPU execution mode.</source>
<translation>CPU実行モード %s </translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="719"/>
<source>CPU memory exceptions enabled, flushing all blocks.</source>
<translation>CPUメモリ例外が有効になり</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="720"/>
<source>CPU memory exceptions disabled, flushing all blocks.</source>
<translation>CPUメモリ例外が無効になり</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="729"/>
<source>CPU ICache enabled, flushing all blocks.</source>
<translation>CPU Iキャッシュが有効になり</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="730"/>
<source>CPU ICache disabled, flushing all blocks.</source>
<translation>CPU Iキャッシュが無効になり</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="772"/>
<source>PGXP enabled, recompiling all blocks.</source>
<translation>PGXPが有効になり</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="773"/>
<source>PGXP disabled, recompiling all blocks.</source>
<translation>PGXPが無効になり</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="983"/>
<source>Switching to %s renderer...</source>
<translation>GPUレンダラー%s </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="769"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2272"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2663"/>
<source>Failed to load post processing shader chain.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1603"/>
<source>PGXP is now enabled.</source>
<translation>PGXPが有効になりました</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1604"/>
<source>PGXP is now disabled</source>
<translation>PGXPが無効になりました</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1628"/>
<source>PGXP Depth Buffer is now enabled.</source>
<translation>PGXP深度バッファが有効になりました</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1629"/>
<source>PGXP Depth Buffer is now disabled.</source>
<translation>PGXP深度バッファが無効になりました</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1662"/>
<source>Texture replacements reloaded.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1776"/>
<source>Volume: Muted</source>
<translation>音量 : ミュート</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1778"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1802"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1815"/>
<source>Volume: %d%%</source>
<translation> : %d%%</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1787"/>
<source>CD Audio Muted.</source>
<translation>CD-DA </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1788"/>
<source>CD Audio Unmuted.</source>
<translation>CD-DA </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1949"/>
<source>Loaded input profile from &apos;%s&apos;</source>
<translation>&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2425"/>
<source>Started dumping audio to &apos;%s&apos;.</source>
<translation> &apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2430"/>
<source>Failed to start dumping audio to &apos;%s&apos;.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2440"/>
<source>Stopped dumping audio.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2470"/>
<source>Screenshot file &apos;%s&apos; already exists.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2478"/>
<source>Failed to save screenshot to &apos;%s&apos;</source>
<translation> &apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2482"/>
<source>Screenshot saved to &apos;%s&apos;.</source>
<translation> &apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2510"/>
<source>Input profile &apos;%s&apos; cannot be found.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2517"/>
<source>Using input profile &apos;%s&apos;.</source>
<translation> &apos;%s&apos;使</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2543"/>
<source>Failed to load cheats from &apos;%s&apos;.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2547"/>
<source>Loaded %u cheats from list. %u cheats are enabled.</source>
<translation> %u %u </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2571"/>
<source>Loaded %u cheats from database.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2601"/>
<source>Saved %u cheats to &apos;%s&apos;.</source>
<translation> %u &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2623"/>
<source>Cheat &apos;%s&apos; enabled.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2627"/>
<source>Cheat &apos;%s&apos; disabled.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2587"/>
<source>Failed to save cheat list to &apos;%s&apos;</source>
<translation> &apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1010"/>
<source>No cheats are loaded.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1016"/>
<source>%u cheats are now active.</source>
<translation>%u </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1017"/>
<source>%u cheats are now inactive.</source>
<translation>%u </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1476"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1488"/>
<source>Fast forwarding...</source>
<translation>...</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1477"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1489"/>
<source>Stopped fast forwarding.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1498"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1509"/>
<source>Turboing...</source>
<translation>...</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1499"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1510"/>
<source>Stopped turboing.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2643"/>
<source>Applied cheat &apos;%s&apos;.</source>
<translation> &apos;%s&apos;.</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2647"/>
<source>Cheat &apos;%s&apos; is already enabled.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2660"/>
<source>Post-processing is now enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2667"/>
<source>Post-processing is now disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2678"/>
<source>Failed to load post-processing shader chain.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2680"/>
<source>Post-processing shaders reloaded.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="985"/>
<source>CPU interpreter forced by game settings.</source>
<translation>CPU&#x3000;</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="996"/>
<source>Software renderer forced by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1007"/>
<source>Interlacing forced by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1018"/>
<source>True color disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1029"/>
<source>Upscaling disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1040"/>
<source>Scaled dithering disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1053"/>
<source>Widescreen disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1065"/>
<source>Forcing NTSC Timings disallowed by game settings.</source>
<translation>NTSCタイミングの強制</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1077"/>
<source>PGXP geometry correction disabled by game settings.</source>
<translation>PGXPジオメトリ補正は</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1089"/>
<source>PGXP culling disabled by game settings.</source>
<translation>PGXPカリングはゲーム設定によって無効になっています</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1100"/>
<source>PGXP texture correction disabled by game settings.</source>
<translation>PGXPテクスチャ補正はゲーム設定によって無効になっています</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1112"/>
<source>PGXP vertex cache forced by game settings.</source>
<translation>PGXP頂点キャッシュが有効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1123"/>
<source>PGXP CPU mode forced by game settings.</source>
<translation>PGXP CPUモードが有効</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1134"/>
<source>PGXP Depth Buffer disabled by game settings.</source>
<translation>PGXP深度バッファはゲーム設定によって無効になっています</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1152"/>
<source>Recompiler memory exceptions forced by game settings.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1165"/>
<source>Recompiler ICache forced by game settings.</source>
<translation>Iキャッシュを再コンパイルします</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="67"/>
<source>Save state contains controller type %s in port %u, but %s is used. Switching.</source>
<translation> %uにコントローラータイプ %s %s 使</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="84"/>
<location filename="../../core/pad.cpp" line="116"/>
<source>Ignoring mismatched controller type %s in port %u.</source>
<translation> %uの不一致のコントローラータイプ %s </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="163"/>
<source>Memory card %u from save state does match current card data. Simulating replugging.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="174"/>
<source>Memory card %u present in save state but not in system. Ignoring card.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="186"/>
<source>Memory card %u present in save state but not in system. Creating temporary card.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="195"/>
<source>Memory card %u present in system but not in save state. Removing card.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="766"/>
<source>CPU clock speed is set to %u%% (%u / %u). This may result in instability.</source>
<translation>CPUクロック速度は %u%% (%u / %u)</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="909"/>
<source>WARNING: CPU overclock (%u%%) was different in save state (%u%%).</source>
<translation>CPUオーバークロック (%u%%) (%u%%).</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1009"/>
<source>Failed to open CD image from save state: &apos;%s&apos;. Using existing image &apos;%s&apos;, this may result in instability.</source>
<translation>CDイメージを開くことができませんでした: &apos;%s&apos;. CDイメージ&#x3000;&apos;%s&apos;使</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="63"/>
<source>%ux MSAA is not supported, using %ux instead.</source>
<translation>%ux MSAAはサポートされていない為 %ux 使</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="69"/>
<source>SSAA is not supported, using MSAA instead.</source>
<translation>SSAAはサポートされておらずMSAAを使用しています</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="75"/>
<source>Texture filter &apos;%s&apos; is not supported with the current renderer.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="84"/>
<source>Adaptive downsampling is not supported with the current renderer, using box filter instead.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="146"/>
<source>Resolution scale set to %ux (display %ux%u, VRAM %ux%u)</source>
<translation> %ux %ux%u, VRAM %ux%u</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="157"/>
<source>Multisample anti-aliasing set to %ux (SSAA).</source>
<translation> %ux (SSAA)</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="163"/>
<source>Multisample anti-aliasing set to %ux.</source>
<translation> %uxに設定</translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="263"/>
<source>Memory card at &apos;%s&apos; could not be read, formatting.</source>
<translation>&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="299"/>
<source>Failed to save memory card to &apos;%s&apos;</source>
<translation> &apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="308"/>
<source>Saved memory card to &apos;%s&apos;</source>
<translation> &apos;%s&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="240"/>
<source>Failed to acquire exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="454"/>
<source>Lost exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/gpu_hw_opengl.cpp" line="53"/>
<source>OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.0 is required.</source>
<translation>OpenGLレンダラーが利用できません OpenGL3.1OpenGLES3.0</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="41"/>
<source>Analog mode forcing is disabled by game settings. Controller will start in digital mode.</source>
<translation></translation>
</message>
<message>
<source>mmap fastmem is not available on this platform, using LUT instead.</source>
<translation>mmap fastmemは使LUTを使用します</translation>
</message>
<message>
<source>Speed limiter enabled.</source>
<translation></translation>
</message>
<message>
<source>Speed limiter disabled.</source>
<translation></translation>
</message>
<message>
<source>Controller %u changed to digital by game settings.</source>
<oldsource>Controller %u switched to digital mode.</oldsource>
<translation type="obsolete"> %u </translation>
</message>
<message>
<source>Texture filter &apos;%s&apos; is not supported on your device.</source>
<oldsource>Texture filter &apos;%s&apos; is not supported with the current renderer.</oldsource>
<translation type="obsolete"> &apos;%s&apos; </translation>
</message>
</context>
<context>
<name>PlayStationMouse</name>
<message>
<location filename="../../core/playstation_mouse.cpp" line="203"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="204"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="215"/>
<source>Relative Mouse Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="216"/>
<source>Locks the mouse cursor to the window, use for FPS games.</source>
<translation>FPSゲームで使用するウィンドウにマウスカーソルを固定します</translation>
</message>
</context>
<context>
<name>PostProcessingChainConfigWidget</name>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="20"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="50"/>
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="70"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="90"/>
<source>Clear</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="110"/>
<source>Move Up</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="130"/>
<source>Move Down</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="150"/>
<source>Options...</source>
<translation>...</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="115"/>
<source>No Shaders Available</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Failed to add shader. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Are you sure you want to clear all shader stages?</source>
<translation></translation>
</message>
</context>
<context>
<name>PostProcessingSettingsWidget</name>
<message>
<location filename="../postprocessingsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="34"/>
<source>Enable Post Processing</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="54"/>
<source>&amp;Reload Shaders</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="65"/>
<source>Load Preset</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="76"/>
<source>Save Preset</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="89"/>
<source>Post Processing Chain</source>
<translation>()</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.cpp" line="26"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.cpp" line="27"/>
<source>The current post-processing chain is invalid, it has been reset. Any changes made will overwrite the existing config.</source>
<translation></translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigDialog</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="150"/>
<source>%1 Shader Options</source>
<translation>%1 </translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="160"/>
<source>Close</source>
<translation></translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigWidget</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Red</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Green</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Blue</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Alpha</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="56"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="132"/>
<source>Reset to Defaults</source>
<translation></translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../main.cpp" line="58"/>
<source>DuckStation Error</source>
<translation>DuckStation </translation>
</message>
<message>
<location filename="../main.cpp" line="59"/>
<source>Failed to initialize host interface. Cannot continue.</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="674"/>
<source>Failed to open URL</source>
<translation>URLを開けませんでした</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="675"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>URLを開けませんでした
URLは次のとおりです : %1</translation>
</message>
</context>
<context>
<name>QtHostInterface</name>
<message>
<location filename="../qthostinterface.cpp" line="939"/>
<location filename="../qthostinterface.cpp" line="981"/>
<source>Game Save %1 (%2)</source>
<translation> %1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="939"/>
<source>Game Save %1 (Empty)</source>
<translation> %1 ()</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="946"/>
<source>Global Save %1 (%2)</source>
<translation> %1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="946"/>
<source>Global Save %1 (Empty)</source>
<translation> %1 ()</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="951"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="954"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="974"/>
<source>Resume (%1)</source>
<translation> (%1)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="391"/>
<source>No resume save state found.</source>
<translation> </translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="988"/>
<source>Edit Memory Cards...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1028"/>
<source>Delete Save States...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1034"/>
<source>Confirm Save State Deletion</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1035"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation>%1
</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1073"/>
<source>&amp;Enabled Cheats</source>
<translation>(&amp;E)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1075"/>
<source>&amp;Apply Cheats</source>
<translation>(&amp;A)</translation>
</message>
<message>
<source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
<oldsource>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</oldsource>
<translation type="obsolete">PCSXR/Libretro (*.cht);;(*.*)</translation>
</message>
<message>
<source>%1 Save %2 (%3)</source>
<oldsource>Game Save %1 (%2)</oldsource>
<translation type="obsolete"> %1 (%2)</translation>
</message>
<message>
<source>Game</source>
<oldsource>Gameshark</oldsource>
<translation type="obsolete">Gameshark</translation>
</message>
<message>
<source>&amp;Load Cheats...</source>
<oldsource>Cheats...</oldsource>
<translation type="obsolete">...</translation>
</message>
<message>
<source>Select Cheat File</source>
<oldsource>Select File</oldsource>
<translation type="obsolete"></translation>
</message>
<message>
<source>PCSXR/Libretro Cheat Files (*.cht);;All Files (*.*)</source>
<oldsource>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</oldsource>
<translation type="obsolete">PCSXR/Libretro (*.cht);;(*.*)</translation>
</message>
<message>
<source>&amp;Save Cheats...</source>
<oldsource>Cheats...</oldsource>
<translation type="obsolete">...</translation>
</message>
<message>
<source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
<oldsource>PCSXR Cheat Files (*.cht);;All Files (*.*)</oldsource>
<translation type="obsolete">PCSXR (*.cht);;(*.*)</translation>
</message>
</context>
<context>
<name>QtProgressCallback</name>
<message>
<location filename="../qtprogresscallback.cpp" line="10"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="29"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="82"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="87"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="93"/>
<source>Information</source>
<translation></translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settingsdialog.ui" line="23"/>
<source>DuckStation Settings</source>
<translation>DuckStation設定</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="58"/>
<source>General Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="67"/>
<source>BIOS Settings</source>
<translation>BIOS設定</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="76"/>
<source>Console Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="85"/>
<source>Game List Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="94"/>
<source>Hotkey Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="103"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="112"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="121"/>
<source>Display Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="130"/>
<source>Enhancement Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="139"/>
<source>Post-Processing Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="218"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="148"/>
<source>Audio Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="157"/>
<source>Advanced Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="64"/>
<source>&lt;strong&gt;General Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt; &lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="68"/>
<source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="71"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;DuckStation/redump.org</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="76"/>
<source>&lt;strong&gt;Hotkey Settings&lt;/strong&gt;&lt;hr&gt;Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;//Shift</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="82"/>
<source>&lt;strong&gt;Controller Settings&lt;/strong&gt;&lt;hr&gt;This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;/ /Shift</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="90"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="93"/>
<source>&lt;strong&gt;Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the how the frames generated by the console are displayed on the screen.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="96"/>
<source>&lt;strong&gt;Enhancement Settings&lt;/strong&gt;&lt;hr&gt;These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="99"/>
<source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;使使</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="102"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="104"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="131"/>
<source>Recommended Value</source>
<translation></translation>
</message>
<message>
<source>GPU Settings</source>
<oldsource>S&amp;ettings</oldsource>
<translation type="obsolete">(&amp;E)</translation>
</message>
<message>
<source>&lt;strong&gt;GPU Settings&lt;/strong&gt;&lt;hr&gt;These options control the simulation of the GPU in the console. Various enhancements are available, mouse over each for additional information.</source>
<oldsource>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</oldsource>
<translation type="obsolete">&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
</context>
<context>
<name>System</name>
<message>
<location filename="../../core/system.cpp" line="968"/>
<source>Save state is incompatible: minimum version is %u but state is version %u.</source>
<translation> %u %u </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="977"/>
<source>Save state is incompatible: maximum version is %u but state is version %u.</source>
<translation> %u %u </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1017"/>
<source>Failed to open CD image from save state: &apos;%s&apos;.</source>
<translation>CDイメージを開くことができませんでした: &apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1600"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead.</source>
<translation> %u 使使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1624"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead.</source>
<translation> %u 使使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1643"/>
<source>Memory card path for slot %u is missing, using default.</source>
<translation> %u 使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1707"/>
<source>Game changed, reloading memory cards.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1745"/>
<source>You are attempting to run a libcrypt protected game without a SBI file:
%s: %s
The game will likely not run properly.
Please check the README for instructions on how to add a SBI file.</source>
<translation>SBIファイルなしでlibcryptで保護されたゲームを実行しようとしています
ss
SBIファイルを追加する方法についてはREADMEを確認してください</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1818"/>
<source>Removing current media from playlist, removing media from CD-ROM.</source>
<translation>CD-ROMからメディアを削除します</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1835"/>
<source>Changing current media from playlist, replacing current media.</source>
<translation></translation>
</message>
<message>
<source>Save state is incompatible: expecting version %u but state is version %u.</source>
<oldsource>Save state is incompatible: maximum version is %u but state is version %u.</oldsource>
<translation type="obsolete"> %u %u </translation>
</message>
<message>
<source>Save state is incompatible: %s version is %u but state is version %u.</source>
<oldsource>Save state is incompatible: maximum version is %u but state is version %u.</oldsource>
<translation type="obsolete"> %u %u </translation>
</message>
</context>
<context>
<name>QAndroidPlatformTheme</name>
<message>
<source>No</source>
<translation></translation>
</message>
<message>
<source>Yes</source>
<translation></translation>
</message>
</context>
<context>
<name>QShortcut</name>
<message>
<source>No</source>
<translation></translation>
</message>
<message>
<source>Yes</source>
<translation></translation>
</message>
</context>
<context>
<name>QPlatformTheme</name>
<message>
<source>&amp;No</source>
<translation>(&amp;N)</translation>
</message>
<message>
<source>&amp;Yes</source>
<translation>(&amp;Y)</translation>
</message>
<message>
<source>Close</source>
<translation></translation>
</message>
</context>
<context>
<name>PlaystationMouse</name>
<message>
<source>Relative Mouse Mode</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Locks the mouse cursor to the window, use for FPS games.</source>
<translation type="vanished">FPSゲームで使用するウィンドウにマウスカーソルを固定します</translation>
</message>
</context>
<context>
<name>RelativeMouseMode</name>
<message>
<source>Locks the mouse cursor to the window, use for FPS games.</source>
<oldsource>Locks the mouse cursor to the window, use for FPS games.</oldsource>
<translation type="obsolete">FPSゲームで使用するウィンドウにマウスカーソルを固定します</translation>
</message>
</context>
</TS>